Actionscript 3 :: Flex SockMonitor Slow Initializing

Aug 7, 2011

It seem to be buggy for 2 situations, I declare a timer for the socket

[Code]...

In certain situation, NativeProcess will hang itself too, this lead me to wonder if anyone encounter the same issse?

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this is my code

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[code].....

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How do I write a combination of XML declarations and Actionscript classes such that I can initialize each of my three lists from XML?

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Is there any way I can play a video using flex in slow motion?

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Flex :: Get Extremely Slow Response Some Php Script

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I am fixing up a php script to receive a byte64 encoded image and store it to database

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Flex :: Mobile - Navigator.pushView Slow?

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This is a general question on optimization technique and am more than willing to rewrite a majority of my code as I am moving a lot of it to a library.My concern applies not so much to flex performance as I have used methods that have reduced cpu/memory footprint so performance is quick when inside a view.The problem I have is with the navigator.pushView which seems slow, I do call my init function on creationComplete for the view but I have it factored so my init looks like:

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Flex :: App With Large Number Of UI Objects Is Slow

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I'm building my first Flex custom component, in Flex 3. It is a data table based on the 'Grid' container class, with a simple text Label in each cell. (DataGrid and AdvancedDataGrid were not appropriate starting points for my needs.) The component works quite well using smallish tables, but I tried stress-testing it using a larger table, and have been disappointed by the results.

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This 'large' sample table has a bit over 7000 cells in it. This is largish, but still 1-2 orders of magnitude less than the biggest I need to accommodate. In standard Grid structure, the main portion of the component consists of a Grid with 400 GridRows of 16 GridItems each, plus a few other smaller ancillary Grids.

Once the table renders, I find the following:

Mouse-related events are slow to fire. Specifically, I have rollOver/rollOut event handlers registered on each table cell, to let me highlight the cell under the pointer. On a small table, I could move the mouse over the table very quickly, and the highlighting would follow the pointer in real-time. With the larger table, the highlighting is very jerky, changing only about twice per second, skipping over many cells.If I place the mouse cursor over the component and leave it there, my CPU is pegged (one processor core, anyway), and stays that way until I move off of the component, when it drops to idle. My component isn't doing anything at all at this point.

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ActionScript 3.0 :: Initializing Multidimensional Arrays?

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I am new to flash programming and am trying to create an empty 2D array.I have the Code:

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ActionScript 2.0 :: Initializing LoadMovie Variables?

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Im having trouble loading a clip through loadMovie and setting some properties of that newly loaded movie at the same time. For example I have an XML object loading data from a php page. The onLoad for that XML object loads a basic table movie, and tries to set the title and body fields of that movie. The problem is that I can load the movie, but I cannot set the properties of that movie until much later. Below are the examples of the failing code.I just cant figure out how to load data into a loaded movie. Ive even tried to include the table movie in the library of the main movie, so theres no loading latency. Even preloading the movie and jut duplicating that preloaded movie.

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Apr 6, 2010

I have a flex app which allows user to create some content. this content will then be sent via xml back to the server:

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My problem is, that the transport of the data this way is very slow... It takes about 20 sec for 10'000 lines of XML... How can this be done better?

I'm trying to follow all of your hints, but they don't seem to be simple to change. My code is done in a way that I can't get access to every Object, and save it. So what I do is to load the swf file with one xml, and return the whole xml after I run it. My guess is, that the time isn't spent on transporting those lines to the web server (this task gets done quickly normally), I thing that there happens something on the send function of the HTTPService that every object must get changed, before sending...

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I've been working on a project for a little while now, and only yesterday did it start acting up. I added a bunch of new classes, and then two new functions and a few variables in the document class and then tested it only to find that it didn't work. I put a trace statement at the very beginning of the class: nothing. I commented out the two functions: nothing. I commented out the variables, and this time it worked. So I uncommented the functions: stopped working. I decided to check through the variables to see which ones would work, if any. One of them, a GTween instance, did work.

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I have a quick question for you all. I'm trying to convert over some ActionScript code to C++ and am having a difficult time with this one line:

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I don't expect you guys to know the C++ equivalent because I'm primarily posting this with AS tags, but if you could confirm my understand of the AS half, that would be great. I did some googling but didn't find any cases where someone used Array as it's type.

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Flex :: Slow Spark List Initialization With Custom Renderer?

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ActionScript 2.0 :: Extending Component Class - FLV Playback Not Initializing

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I've never extended a component class in AS2, and I'm having problems with it now.

Here's my class file:
Actionscript Code:
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Here's how I'm trying to instantiate it from the FLA:
Actionscript Code:
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Now this does not work at all. I can see that the super class FLVPlayback is creating variables, but it's not loading to the stage or initializing.

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Professional :: 'Error Initializing Java Runtime Environment'

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I get this error starting up Flash Professional CS5. I don't even have to create/open a Flash file. I already re-installed, but to no avail.

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I have an applicon that needs to render about 100 flash graphs (as well as other DOM stuff) in a series of rows that vertically extend many times beyond the current visible window - in other words, the users have to scroll down see see all the different graphs.This application is also dynamic and when a user changes a value in the DOM (anywhere on the page) it will need to propagate that change to all the Flash graphs at the same time.So I setup all the externalInterface callbacks and was careful to not let any JS start going until the ever-so-important "flashIsReady" call and...it worked great until I tried to update() the existing swf's with new data.

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ActionScript 3 :: Creating 3D Array Of Objects - Finish Initializing?

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AS3
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Flex :: Flash Computational Engine For A Connect-4 Type Game Be Too Slow?

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I was just fooling around in my spare time and have made this cool interface and game-playing code for a Connect-4 type game, written in Flex and playable by 2 human players in Flash. It accurately detects wins, etc. I'm smart enough to know that I've done the easy part.Before I dig into an AI for game play, I wanted to ask if this is the kind of thing that can really be handled computationally by a Flash plugin. It seems to me that for every turn up until the end there are 8 possible moves, 8 responses to each move, etc. So wouldn't a perfect engine have to be able to potentially see 8^8 moves (over 16 million), and a fairly good engine see up to a million? I don't know game coding so this is new to me. What's a reasonable move horizon for such a game to be able to see?

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Professional :: "Error Initializing Java Runtime Environment

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i got a .fla file about 2xx mb (contain number of actionscript and layers) on another using Flash CS3 Professional and i use it ( Flash CS3 Professional) too ,
 
i can open the fla successfully , but when i try to export the fla to the swf
 
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result : the swf is gen but the frames move "non-stop" automatically
 
i had tried use different OS (winXP , Win7 ) and JRE

[Code]...

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Professional :: Error Initializing Java Runtime Environment At Launch

Jan 9, 2011

I'm currently on a Windows 7 64bits system and I've got this unsolved problem of "Error initializing Java Runtime Environment. You may need to reinstall Flash" pop-up at Flash CS5 launch. This error (apparently relied to AS3 compiling machine) also appears during SWF compilation (so the compilation is bugged and the SWF is unusable) I've googled it and tried every piece of answer but none of them worked :
 
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Professional :: Error Initializing Java Runtime Environment - May Need To Re-install Flash

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When I apply a 3D tween I get the following error when I test the movie: Error initializing Java Runtime Environment. You may need to re-install Flash If I remove the tween, no error on testing. Is this a bug? I am using CS4 on a brand new Dell M6300 mobile workstation.

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ActionScript 2.0 :: Array Re-initializing - Screen To Display Feedback Based On The Answer Of The Question

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I have some code that initializes an array (arrQAnswer) that stores what button the user clicked on (0,1,2, or 3). That option it put into arrQAnswer, then compared against arrCorrectAnswer to see if the user got the question right. The problem is that for each time the user clicks on a button, they are taken to a new screen to display feedback based on the answer of the question. If the user gets the question wrong they are returned to the original screen and try again. This is where arrQAnswer is screwing up (or more likely, where I am screwing up). On the first question where the user chooses an answer, then returns to that screen, arrQAnswer re-intializes. Is there a way to stop this from happening? Note that it only happens on the first question, I think that is because the first question is on the same frame as the code (below):

[Code]...

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