Actionscript 3 :: Large To Garbage Collect?

Sep 16, 2011

I'm working on a flash game that has developed an obvious memory leak. I do what I'm supposed to do with GC; remove all references to the object, nullify it, remove all listeners (or use weak listeners); but the leak is still present.

I've stumbled across this article: [URL].. It claims that objects that are too large will never be garbage collected. This theory fits well with my project since all of my game resides in a couple of huge MovieClips that are created and destroyed often.

Is there any merit to the claim that objects that are too large will never be garbage collected?

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