Actionscript 3 :: Load Image Dynamically In Flash?
Oct 10, 2011I have to load image dynamicly using actionscript 3.0, PHP and Mysql. I have the image path in the database. Now i have to show the image in flash.
View 3 RepliesI have to load image dynamicly using actionscript 3.0, PHP and Mysql. I have the image path in the database. Now i have to show the image in flash.
View 3 RepliesI am attempting to load a dynamically generated image into flash (AS 2.0) using loadMovie.
The image is being generated by a php script on the server in real time using the following php code:
[Code]......
If I call the php script directly, the image displays correctly. If I embed it in html via an image tag it also works correctly. However I can't get flash to load it.
I am wondering if it is because the url I am trying to load has a .php in it. I am wondering if flash thinks it is a .php page, instead of an image.
(btw, I have fully debugged everything else I can think of. The above actionscript works if I replace the url with the url of a static image. I also traced out the url being generated and tested to make sure that the url that the script is generating is correct)
I'm creating a moodboard application where the user can dynamically load an image onto the stage by pressing a thumb of the image in a menu item. I have most of that working but what I would like to know is that, if there is a way the user can interactively scale/transform the image when it is on the stage in the swf file?
View 2 Repliesi want to dynamically select an image from images have and load in the application.
View 2 RepliesI wanted to load image from a folder. I wanted to load the last 30 images to the stage. How can I do it?
ActionScript Code:
var l:Loader;
var r:URLRequest;
var loc:String = 'cards/card%.png';
function loadCardNum(n:int):void {
l = new Loader();
r = new URLRequest(loc.replace('%',n));
trace("Will load card from: "+loc.replace('%',n));
Currently the code I'm using can only load picture with the file name starting from 0. And it will stop loading the image if there is any image missing between the 30 images. How can I make it load from the last 30 images uploaded and enable to continue load in the images if there is any image missing in between? I have the limit of 30 set on somewhere else. Where it will stop loading after it reached 30.
I am using Flash CS4 and ActionScript 3.I am trying to dynamically load text and an image from an XML File.I can load the XML file, and populate the dynamic textbox with the text.But I can't figure out what to put the image in.[code]
View 2 Repliesi have a xml file that looks something like...
[Code]....
i'm loading the xml data into flash and dynamically building buttons on stage. i'm loading multiple "instances" of a movie clip from my library, positioning them, applying a link to each and loading an image in each. here's the problem -- when i run the flash piece it builds the correct number of buttons (based on the xml file), but it uses the last <button> node values to create all the buttons on stage. i built this using one of [URL] excellent tutorials >> [URL] any clues to what i'm doing wrong. should i post my code?
I am implementing drag and drop from a DataGrid onto a List in a Flex 3 AIR application. I would like to have the drag image be a photo (jpg) referenced by a String field in the data grid item, named 'imagePath'. I'm having trouble getting the image to show up during dragging. I have triple checked that it is not because of an invalid path to the image. I have tried Image's source() and load() methods in every way I can think of. I am calling this method 'dragCurrentToList(event)' on a mouseDown event.[code]This works perfectly if I set the image source to the following bindable variable but I don't want to hardcode the image name.[code]
View 1 RepliesI have a Flash button which has a bitmap image. I want to load this bitmap image dynamically.
I was thinking ...
var ClipLoader = new MovieClipLoader();
ClipLoader.loadClip("img/img1.jpg",_root.mybutton_mc.mycontainer_mc);
However, it do not let me put actionscript 2 in frame 1 of buttons.
I have successfully loaded images into a movie on my _root using a text file array. I am trying to use that same method to load the image into a movie clip that I have on the Up state of my button.In the text file "imgLoader.txt", I have the code:
Code:
&arrJPG=IMG_0323**IMG_0324**IMG_0325&
In the AS layer, I have the code:
[code].....
I have a company's organisational chart in flash where it loads in each person's name dynamically for their department and when you click on it it brings up their CV information such as name, qualifications etc. This is loaded into a dynamic text box. I can test it locally with an xml file and then switch back to the online version.[code]...
View 1 RepliesI'm developing an app that needs to dynamically load in .png files as thumbnails for an image gallery. I have studied up on the bitmapData.hitTest() method for being able to setup an alpha test in order work around the .png bounding box issue, but have a problem.
I get an as3 error 2005, which OK I can understand in some cases, but it is pointing to a parameter that makes no sense at all. Here's the error:
ArgumentError: Error #2005: Parameter 0 is of the incorrect type. Should be type BitmapData.
at flash.display::BitmapData/hitTest()
at folio_fla::MainTimeline/checkAlphaForHit()
I need to dynamically load image and text (title + description) from external XML file in Flash 8 and show image in the left and all text in the right(title top then description) and scroll all the content(image + text). More than one image and text will be there.Pls send solution + fla & xml.
View 2 RepliesWhat would you use to create buttons which when pressed load an image in an image area within the same flash document?
View 1 RepliesI need to find or develop an app that will load in a pdf file from the web, allow a user to make simple annotations and save these annotations back to a webserver I'm curently using the zurb javascript annotator with the pdf rendered to a .jpg with imagemagick. Just now, I was told that they need the ability to zoom in to 3000% or more on some files. clearly rendering to a jpg would create gigantic files.
So I need to create either a java app or a flash app that will load the original pdf, allow the user to mark it up, and save either the annotated pdf, or the annotations themselves back to the webapp. This also needs to live IN the web browser, launching acrobat reader, or an air app that must be downloaded and installed are not going to work here.
I'm trying to modify my bitmap to change their pixels to a random color. This is the way I do it (I'm using the FlashPunk library):
private var _v:Point = new Point;
private var _speed:Point = new Point(200, 200);
private var _bmpData:BitmapData = new BitmapData(24, 24, false, 0x000000)
private var _bmpImage:Image = new Image(_bmpData);
public function Player(p:Point) {
[Code] .....
So ok, the function that does this is render(), but in the line
graphic = new Image(_bmpData);
I get new memory for graphic, and this translate into a memory leak in the game. Here is an image of this:
And as you can see, the MEM: part is constantly increasing.
I have 20 different flash files that i need to play randomly when a user enters a zip code. I am done with the project, but the way I have done it is I think could have been done a lot better. I have 20 different aspx files that have the flash object. I redirect users to different aspx files based on the random number using Random class. Is there a way to just have one aspx file where the param value and data could be passed using a variable. That way, its easier to maintain and i don't have to go to 20 different aspx files to update anything. Here is what the flash object looks like.
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="960" height="952"
id="HOT" align="middle">
<param name="movie" value="../FlashFiles/FirstTime/HOT_00.swf" />
<param name="quality" value="high" />
[code]....
I have an image of a handbag. I want the user to be able to click on a fabric image and change the fabric on the handbag to whatever they selected. How to change the image texture in photoshop. Would I first have to make the change in photoshop, then somehow create a movie in flash that places those images in the .fla file. Or will flash do it all for me. That is wrapping the texture around the image each time a new one is selected.
View 2 RepliesI'd upload an image choosen by the client, but I want to wrap it in a movieclip in order to manipulate its size and color with color transform. How can I do it? (AS3 in Flash 10)
[Code].....
How can I create a player in flash cs4 so that it resizes dynamically to fit the size of the images am trying to add in the 'slideshow'?
View 2 RepliesI'm using a compination of actionscript's getPixel and php's imagecreatetruecolor and imagesetpixel to generate a png image of an swf movie inside a browser. At the moment it will output a 72 dpi image at the same resolution as the swf movie, but I've been asked about the possibility of generating a 300 dpi image instead.
View 4 RepliesI have drag and drop code for my movieclips and so can manipulate them in this way. But I would like to be able to display an image depending on where the user clicks on the movie scene. What would the code be that loads an image, onClick, at the mouse X and Y?
View 2 RepliesI am looking for a way to dynamically load a theme in flash. I want to change the look of the swf based on the passed url. I can get the data from the url I just don't know if there is an easy way to dynamically change the theme other than just creating several swf files and choosing which one to load.
View 1 RepliesI'm not quite sure how to describe the problem I'm having but I'll do my best. I have an image gallery built in AS3 that loads content via an XML file. Nothing mind blowing here... When testing locally on a static XML file, the gallery works as intended. The purpose of this gallery is to function within a CMS and load dynamically generated XML files to display the appropriate images/info for each particular gallery. All this functions fine, to an extent...
[Code]...
I would like to do something like this:The flash project loads any vector graphic object from hard disc (that graphic has only two color), change one color (for ex #ff0000) to an other (for ex #00ff00) and display.
View 1 RepliesI am trying to dynamically load a set of images into flash.
I have the current file made in PHP and HTML which I am converting to flash. [URL]
I have then printed the values from one of the photos in this page. [URL]
I can display the image width, height, filename, etc. fine, but when it comes to loading the image, I get an error.
Code:
Error opening URL "http://gazler.com/bd/photos/thumbs/undefined"
Code:
stop();
loadVariables("http://gazler.com/bd/galleryflash.php", textStatus, "GET");
[Code].....
I am trying to dynamically load a set of images into flash.
I have the current file made in PHP and HTML which I am converting to flash.[URL]
I have then printed the values from one of the photos in this page. [URL]
I can display the image width, height, filename, etc. fine, but when it comes to loading the image, I get an error.
Code:
Error opening URL "http://gazler.com/bd/photos/thumbs/undefined"
Code:
stop();
loadVariables("http://gazler.com/bd/galleryflash.php", textStatus, "GET");
this.pathToPics = "http://gazler.com/bd/photos/thumbs/";
this.pArray = [textThumb];
[Code].....
Am struggling to find the right as3 code to resize an image once it is dynamically called into the stage and placed in a MC. I am loading using:
var myLoader :Loader = new Loader();
mc.addChild(myLoader);
var url :URLRequest = new URLRequest("myimage.jpg");
myLoader .load(url );
The stage will eventually open up into fullscreen (works ok) so I need to keep the image in its original size which is much bigger than the stage. What I need to do is shrink it on loading to the same height as the stage whilst keeping the width in proportion (oh and center it). I have tried all sorts of codes but cant find anything to work as all I have managed to do is resize the MC containing the image but NOT the image itself.
I'm trying to create an as3 project that dynamically pulls images from a database and sticks them into the framework of a flash movie that I making with this. Currently I am following a tutorial (in as2, and I am converting it to as3 as I go along) and am trying to get images to load from the same directory as the project, but I am having issues with the Loader. I am a complete newb at as3 and as such have almost no idea what I am doing,Here is the entire code from my project.
import flash.net.URLLoader;
import flash.events.Event;
import flash.net.URLRequest;
[code]......
i used blue.css and also beige.css in flex .i have theme combobox for user changed theme dynamically so i stroed
[Bindable]
private var pickcss:Array=["blue.css","beige.css"];
private function css_initializeHandler(event:Event):void
[code]........