class Base { public var space:Number; } which gets extended by class Desc extends Base {
[Code]...
This doesn't compile. Say, you don't have control of the base class, what ways is there implement the same thing? The obvious is create a function setSpace(), but this object is being embedded in an already existing system that use the public space.
I have two SWFs: main.swf and external.swf. main.swf needs to access some methods in external.swf, so it loads external.swf into itself and uses getDefinitionByName("package.Class") to access the class and one of its methods:
var ExternalClass = getDefinitionByName("package.Class") as Class; var ClassInstance = new ExternalClass(); var NeededFunction:Function = ClassInstance["NeededFunction"] as Function; var response:String = NeededFunction(param);
Now, I need to extend the functionality of NeededFunction (which is a public method)... I know it's possible to override public methods, but how would I go about this with a dynamically loaded class?
I was thinking I could do something like this, but it doesn't work:
var ClassInstance["NeededFunction"] = function(param1:uint):String { var newString = "Your number is: "+param1.toString(); //New functionality return newString; }
So the reason I'm asking is..I have like 2000+ lines of code in 5 different separate classes. And they ALL have public properties and methods (as in, ALL the properties and methods are public). This is a fairly complex tile game 2d platformer. And yet everything is working fine. From what I've read, it seems that it 'MAY' cause problems later, where you might make a mistake and call a property twice, or call it 'wrongly', which then 'MAY' cause a bug that would be hard to backtrack.
There are surely many other reasons why not to do this..but if everything is working smoothly so far, should I really go back and try to make every variable private and recode this engine before I get to far?
This might be a very stupid question, but I have to ask it anyway. I am graduating in about a month and while studying, I have always been taught to use properties instead of public variables. So I started wondering what the advantage was and I must say that in some cases, I have no clue at all. Of course it is handy when some other logic needs to be executed when setting properties or getting properties, but is there any advantage to using properties when you are only getting/setting a variable? An example of what I mean is shown below (As3).
How would you go about calling the public properties and methods of a SWF you load in actionscript?
I have been using stackoverflow for years to answer my programming questions so I wanted to give back by writing a guide to an issue I had a lot of trouble figuring out. This is my first user guide so tell me if there is anything I can do to improve it.
I have a question about classes. I just learn that static means that functions and/or properties are specifics to a class, but is it a synonym of private? And why statics (not available to any instances?) properties and/or methods can have a public (available anywhere else (timeline)) access modifier? PS: I just start with classes.
i wonder why i am unable to access the public properties of this custom class the public var w:Number; and the Public var h:Number; i am tracing them and on an instance of the PreLoader() Class.. and ia m getting NAN;
I have a 3d wall and I'm passing images and linking through xml. Now I have added the description, but it just displays in the middle. I don't know how to align it. On mouse over, the description of that photo should display there itself, but it is not displaying in the middle (for all the photos). Instead of displaying on the each photos when the mouseover, it displays in one place.
attached is my code
Code:
var name1:TextField = new TextField(); addChild(name1); var xmlReq:URLRequest = new URLRequest("XML/ImagesData01.xml");
[code]....
attached is my screenshot of the wall, highlighted is he where text displays for all the images when i mouse over.
I have created a 3d wall and I'm passing images and linking through xml. Now I have added the description, but it just displays in the middle. I don't know how to align it. On mouse over, the description of that photo should display there itself, but it is not displaying in the middle (for all the photos).
Here is my complete code:
var name1:TextField = new TextField(); addChild(name1); var xmlReq:URLRequest = new URLRequest("XML/ImagesData01.xml"); // rename to your file!!!
I have been assigned to work on a Java/Flash/BlazeDS project. When I pull down the project code, I need to run an Ant script as part of the setup. This script eventually compiles the Flash code, as seen below.[code]...
I would like to make a little app to test out the Accelerometer class. I was thinking of using a Loader to load the swf, and replacing the Accelerometer with my own copy. Is there any way to do this? If it's not possible, how could I do this with a custom client?
I am defining this function in one of my classes:public function onUse():void {};Then in another of my classes (let's call it "class2"), I create a object of this class, and then want to override this function with another one. After some Google-Fu, I have found this, and used it...
Trying to find a straight answer for this. I am going to be creating some sub classes in actionscript 3. I was wanting to know if it is possible to override the parent class. If so, do I need to put a override assigner on the parent class method or what.
I've seen methods for overriding addChild inside of movieclips, but can you do it at the upper-most root level? As in, overriding it on the main timeline.
I've run into a peculiar problem while trying to make use of the Proxy class and override the getProperty() method. I've attached my example class code below:
I would like to create many different labels which have identical properties but which have a different position and a different name. I created a main class called DefaultLabel which defines the format of a standard label and then I created a seperate class called Label which overrides the createLabel method with a different position and a different label text.
Ever since I added the Label class, my original label doesnt appear anymore and I receive error msgs (1119) stating that my formating properties (text, color, etc) are not defined and that they reference to a static type Label. Unfortunately I do not have Flash installed in English so I cant give you the original msg. Everything worked fine when I just created one standard label so I guess I made a mistake with overriding...
The various labels should be created in this class:
PHP Code:
package { public class Label extends DefaultLabel { private var myLabel1 : Label = new Label();
I have been playing with new (or not so new) MouseCursorData to at last stop using mouseX or MouseMove. Better performence is better work but I have a problem with MouseCursorData limitation. As you know MouseCursorData has 32x32 pixels for a custom cursor. Is there any way to overrid this limit?[code]
I'm looking to speed up my game, and I know that people keep saying the default prototypes are slow, and so I'm wanting to swap them out with better ones, like I found one that makes split() 10x faster than default...
super.zValue(n) should be super.zValue = n ........ wowy Nothing to see here folks, just keep moving on I'm having some difficulties in working with the as3 way of overriding methods.. specifically setters. I'm a recent convert from working with as2 for a few years, so some of these quirks are beyond me right now.Here are my two classes:class tempBase in package core
Code: package core { import flash.display.MovieClip; public class tempBase extends MovieClip
[code]....
I do not have any errors for the override of baseFunction, but on compile I get the error 1061: Call to a possibly undefined method zValue through a reference with static type core:tempBase.In as2, this would have been perfectly acceptable (even without the override function), and was incredibly useful in creating my class structures.
I recently started on a new portfolio site and can't seem to figure out why some of my swfs override the html pixel size. I have included a link to the page. When you click on 'portfolio' there should be three thumbnails on the right. When you click on one of the thumbnails you'll see the size shift.
I frequently find myself wanting more granular control of the width/height properties. Consider either of the following cases:
- The DisplayObject is clipped with DisplayObject.mask, but Flash reports unmasked width. - An image is displayed with a transform cage drawn over it. The width of the cage shouldn't be calculated when determining the DisplayObject's width.
The naive way to solve this problem is to override the width getter of the DisplayObject in question. The problem is that the core implementation of DisplayObject.width is written in native code. If after overriding the width getter, I call overridenObject.width, I get what I want; however, if I call overriddenObject.parent.width, DisplayObject.width ignores my override and calculates the dimensions based on its own internal display list representation.
Does anyone know of a technique to limit which children are considered when calculating width without having to override every parent's width getter? I've tried overriding width, getRect, getBounds, and scrollRect, but none of them seem to be referenced by DisplayObject.width's native implementation.
I'm an animator trying to use actionscript along with timeline animation.The setup is flock>fly>wings flock movieclip 30f long, the script looping, starting multiple fly movieclips at different points.
fly movieclip 30f long, controls wings0 movieclip timeline (3 frames, each with a movieclip). Frame1: wings0.gotoAndStop(2) Frame24: wings0.gotoAndStop(1) Frame48: wings0.gotoAndStop(3)
From flock timeline I'm trying to override actions in fly3. to call a different wings0 animation.
I have an external CSS file which defines the style for the Button tag.Button {fontSize 11; blah...}I'm trying to override this style for the buttons of a ToggleButtonBar:<mx:ToggleButtonBar dataProvider="{pm.portalNavigation}" fontSize="16" />Unfortunately, this doesn't seem to work. The fontSize stays at 11. How can I override the external CSS to resize the buttons in my ButtonBar?
I have a class (Wall) that inherits from Sprite.Sprite already has width and height properties. But for wall, I need to do some other additional calculations when the properties change (f.e. make sure the new size won't cause it to overlap any other walls).So, how do I set the width property inherited from the Sprite class from within the width setter of the Wall? (or perhaps there is an alternative way to do my bounds checking whenever width is set?)[code]
when extending a class, is it impossible to override a method without also matching the parameters?for example, i'd like to use the method's name, in this case it's a socket extension and the method i want to override is connect. however, i want to request additional parameters that the stock connect function does not request.
is the only alternative to create my own connect-like method with my own parameters, call super.connect from this function and override the stock connect function to throw an error if it's called?