Actionscript 3 :: Playing Card Deck Array
Dec 15, 2009
I am looking to make a card game in Flash CS4 using AS3 and I am stuck on the very first step.I have created graphics for a standard 52 card deck of playing cards and imported them into the library in Flash and then proceeded to convert them all to Movie Clips.I have also used the linkage to make them available in the code. The movie clips and the linkage are named in sequence, as in the Ace of Clubs would be C1, two of Diamonds is called D2, Jack of Spades is S11. (C = Clubs, D = Diamonds, S = Spades, H = Hearts and numbers 1 through 13 are the card values. 1 being Ace, 11 being Jack, 12 being Queen, 13 being King).As far as I know my next step would be to arrange the cards into an array. This is the part that I am having problems with. Can someone please point me in the right direction, what would be the best way to do this. Could you provide me with a bit of sample code as well?
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[Code].....
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[Code]....
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Jan 6, 2010
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Code:
Select allvar buttonArray : Array = [btnA, btnB,];
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Code: Select allvar buttonArray : Array = [btnA, btnB,];
for each (var button : MovieClip in buttonArray) {
button.addEventListener(MouseEvent.CLICK, _handleMouseEvents);
}
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[Code].....
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[Code]...
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[Code]...
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Aug 10, 2010
I'm trying to adapt the memory game in chapter 3 of the book "ActionScript 3.0 Game Programming University" for my own uses. I want to get all of the cards to flip and drag. I am able to flip the first card and drag it, but when I flip the second card over, I can't drag it. I have two files, MatchingGameMe.fla and MatchingGameMe.as. All of the actionscript is in MatchingGameMe.as. Here is the code. Does anyone see how I can modify it so that all the cards drag?[code]
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