Actionscript 3 :: Resizing The Parent Without Effecting The Childrens?
Oct 25, 2010
I have the parent movieClip with multiple children in it.How do i resize the parent without effecting the children movieClip?Memo:The children must stay with the parent.
import flash.display.MovieClip;
import flash.events.MouseEvent;
/*The parents*/
[code].....
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Jun 12, 2010
I got a simple question, a thing I thought would be simple to resolve but it seems harder.I got a parent MC whose width is the same as the stageWidth and this one resize on screen resolutions changes.This MC got children who sadly expand width on screen resizes
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Oct 27, 2011
As I am finally dipping my toe's into AS3 from years of AS2, I am having an issue for my menu buttons (which are within a movie clip) effecting the activation of movie clips that are featured on the main timeline.
I can get this to run how i want it when each menu button is on the main timeline (by using the 'the click to go to Frame and Play' code snippet)...but when these button are within a movie clip, I can't figure out where in the code i have to add the _parent. command ?
I have attached the .fla to see what I have done. I am keen to keep using the code snippets scripts.
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Nov 14, 2010
What's the best way of resizing parent movieclip without affecting the children? I have a container movieclip that resizes depending on the stage, and when I add another movieclips to it they also resize, but I want them to keep the original size,
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Jul 12, 2010
i have an xml structure like this,
Code:
<api>
−
<response>
[code]....
i want to loop through offers tag, but it didnt trace anything even i tried,
Code:
xml = new XML(event.target.data);
trace("XML Loaded ", xml.errorCode,xml.response.offers);
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Jun 18, 2010
i have a fla that contains:3 buttons 3 mc's that every one of them is a swf loader if they are clicked on.every one of the loaded swf has sounds..what i'm trying to do is:
1. when i press the first button that loads the swf, and right after i press another button, the first swf keeps playing with it's sounds...how can i make it stop playing?or even disappear totally (and reappear if it's button was clicked)? [URL]
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Apr 29, 2010
AS3 and even the XML language.Well, i have a navigation (xml based) to create , included a menu as it starts.
<project>
<menu titulo="Home" swf="home.swf"/>
<menu titulo="Group">
[code]......
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Jan 14, 2010
how could I make a simple loop which loops through the childrens of specific movie clip and add each of them instance name lets say "iname", since I have movie clip in which childrens are not added by code.
P.S.: And if I'm sure I could acces those childrens then by code like iname.x = 100?
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Mar 8, 2009
i'm running the following actionscript in my movie (varies over 7 different movie clips) to make 7 lines slowly fade and rotate at different rates...
Code:
onClipEvent (enterFrame) {
if (this._alpha<=60) {
this._alpha = 100;
[code]....
which with my movie frame rate set at 24... is causing my computer's cpu to rocket when the browser's open on the website [URL]is there simple fix or alternative script, whilst keeping my line movements smooth?
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Aug 6, 2009
i have created a pan effect which responds on mouse over x and y everything works great but when i embedded this into a html page and then tried to scroll down the html page for some reason the swf was somehow being effected and dragging the pan I dont understand why when mouse down on html is it still effecting the swf
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May 12, 2007
I'm using a vCam to zoom in and out in my game, but I need a HUD system to stay at the right _xscale and position. How can I do this?
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Jan 9, 2008
I have a application that works by calling text from XML into flash. The only problem I seem to have now is that some of the text is in french so some of the characters don't get displayed. When I go to the embed option and select all glyphs it makes the font go bold and fuzzy.Is there anyway to display the characters though code or without effecting the actual look of the text?
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Feb 5, 2010
[code]All clips are squared.Ok, on the PlayerPlane, there are little soldiers, which have hotkeys. The effect I'm trying to create is I want to position the GameStage so that the currently selected soldier appears in the center of the GameClicker clip.The GameStage is movable by the player (to scan other areas of the map)by holding the CTRL key, so it's easy to kinda lose track of where your players are.I have tried using localTo Global and globalToLocal techniques, but I think I'm lost on the actual math of getting the GameStage to move the correct distance so that the selected soldier is centered to the GameClicker.[code]
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May 27, 2009
i am trying to use the Tween class to change the size of movie clip to certain height.the code works for me but when resizing the parent, it effects the child.i tried the height and scaleY property for the thum, but does not work.
ActionScript Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
[code]....
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Nov 1, 2010
I am not simply trying to contain things and have the container resize without the contents resizing. I would just use a simple MovieClip for that.. My main focus is on the use of BitmapFill. I'm trying to make a repeating background image for a container; thus far I'm able to draw my BitmapFill sprite to the size I want. (Which is the stage's height) but when the stage is resized, I want to re-size my container but have my containers BitmapFill crop or add more as the window is resized bigger or smaller. Allow me to illustrate what I mean:
I've got a simple rectangle sprite that fills with a bitmap from the library and a simple resize handler function that detects when the window has been resized.what I would like to do is have my rectangle resize to the height of the stage.stageHeight maintaining its bitmap fill, but not resizing the bitmap fill or any children within the sprite.
From what I've read, this is a little tricky because the sprite resizes in relation to what it contains.. or.. something like that.. I really don't know any more.. I saw one example where a person extended the sprite class but I don't know why or how..
in my library there is an image called 'pattern' and my code looks like this:
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.addEventListener(Event.RESIZE, resizeHandler, false, 0, true);
[code]....
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Sep 11, 2009
I'm loading a few pngs/jpgs externally so they can be swapped out occasionally, and the issue I'm running into is when they are shrunk they become fairly choppy. Is there a way to have flash re-render them, or do something to smooth the resizing as opposed to going in and resizing every file manually myself?
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Nov 2, 2010
I've got a little problem with BitmapFill, I'm trying to use a sprite as a container for various things and i would like it to have a filled pattern background. my problem is that i want it to resize the sprite to the height of the window but not have the background fill resize, and add more / crop as the window size is changed. to illustrate what i mean, please view the diagram attached to this post .
I have an image in my library called 'pattern' and my code is as follows:
ActionScript Code:
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
[Code].....
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Jan 3, 2010
I got a "preloader" that creates an movieclip and loads an SWF. Now in the loaded SWF i want a close button to go back to the "preloader". The preloader isn't an actuall preloader but some sort of mainclip.Now i tried this:removeChild(MovieClip(e.currentTarget).parent.pare nt.parent)But i get error:ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.at flash.display::DisplayObjectContainer/removeChild()at MethodInfo-6()
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Jun 11, 2004
This is quite a complicated problem to explain.Basically I had some buttons with a on mouse out, and on mouse over effects.I wanted each button to load a different scene of the movie.For some reason the on mouse over and mouse out button effects work until I link them to load a scene in the movie.The only button I have linked to load a movie is the Drinks button. It loads the drinks scene, no problem, however the mouse over effects don't seem to work anymore.I have included the .fla file so if someone could maybe have a quick look at it, it is probably just a small bit of coding I have done wrong!
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Jul 10, 2009
I'm currently making a platform game and when the player shoots i want to add the bullets to the stage. The players gun class is in charge of adding bullets. The "players gun" is a child of "players gun holder" which is a child of "player" which is a child of the stage. is there a better or more dynamic way for the "players gun" to add bullets to the stage rather than using parent.parent.parent.addChild (bullet);
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Sep 11, 2010
if I add a clip to the stage as a child and remove the parent and set the parent equal to null, does the child get collected and removed from memory? What if the child has an image loaded into it as its child?
In my application I'm loading a series of png images as overlays that can be tinted for customizing in this app. When I trace my memory, the basic app idles at 64,000 k. The exact second I load those overlay images it goes up to 205,000k. If I remove those clips and "clear" the stage I should go back down to 64,000 k if everything is removed and collected correctly, right? It's not, it's hanging at 215,000 k. Are my images being cached and that is the reason for the memory staying up? If so, how do I prevent that. Or upon removing the parent of the image how can I un-cache the image.
If a user switches between models and loads several different items then the application actually crashes the Flash environment because of too much memory usage. It also does the same to browsers.
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Mar 15, 2011
I am trying to access a function that is on my document class for my AS3 project, from a nested class. That is, the Document Class calls Class A which then calls Class B. So I am trying to access a function from Class B, I am trying to use MovieClip(parent).function(); but I am getting error 1120. The MovieClip(parent) (fixed to reflect my document class, etc) works when I try it from other classes but not from this nested class.
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Nov 13, 2010
Simple drag and drop application where mc is dragged out of one parent mc and dropped into another parent mc.All works OK until I added 2 text boxes to the mc's -- one is a non-selectable dynamic text box (a label) which is set by the code, the other is selectable input text that the user can amend.
Finger cursor disappears when user hovers over the section of the mc that contains the text fields (even non-selectable text??) When the user trys to drag the mc by inadvertantly click-dragging anywhere within both text areas it causes this error: TypeError: Error #1034: Type Coercion failed: cannot convert flash.text::TextField@2374a381 to flash.display. MovieClip (same error appears for both text boxes)
The input text box may confuse the user - how do they sometimes click to drag and sometimes click to amend? I need to create an overlay area within the mc that is click-detected for the drag? Here's the relevant bits of code:
var itemArray:Array = [
{iname:"police",ititle:"POLICE OFFICER"},
{iname:"insurance_assessor",ititle:"INSURANCE ASSESSOR"},[code].............
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Nov 11, 2009
I have a parent swf which loads many child swfs (though only one is displayed at a time). My intention was to use the loaded SWFs document class to retrieve an array of objects to be assigned a tab index, combine this with the parent's own array of objects and apply sequential tab indices to them all. But what happens is actually that the parent's objects are assigned an index, but the external swf is unaffected. In fact, the external swf retains its automatic tab indexing, when I would expect that having set a value for InteractiveObject.tabIndex, automatic tab indexing would be disabled.
I've seen similar tales elsewhere. Most posts I've read are wanting to load an external swf, give it focus and loop through those objects, then close the swf and return to looping through the parent. However I would like loop through all objects as one. including manipulating the focus manager(s), and basically fiddling with every tab-related property I know.
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Aug 11, 2011
I've imported a Quicktime video clip into my scene. I want to slide this video clip in from off screen and have it stop at center stage using keyframes. When I use keyframes to move a video clip - the playback of the clip resets to it's first frame at every keyframe. Is it possible to move a rolling video clip using keyframes without altering the playback of the clip?
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Dec 10, 2009
I've struggled with this for a long time and have thrown in the towel. How the heck do you climb the ladder, then go back down again into another clip?
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Jun 2, 2011
I have been using:
yourbutton.addEventListener(MouseEvent.CLICK,f);
function f(e:Event):void{
Loader(this.parent).load(new URLRequest("newswf.swf"));
}
which was suggested to me in a different post to target the parent loader class, however i now no longer can reference my preloader in the parent swf (extract from the parent swf):
[Code]...
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Sep 29, 2011
trying to on mouse over set the parent of the moused over text field to the highest depth child of its parent i tried both of these: [code] private function
[Code]...
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Nov 7, 2011
i want to pass the variable from parent to child .How Can i pass the Variable.Here i paste my code.
My Parent Class
public class PlayerStrobe_domaincheck extends Sprite
{
private var myService:NetConnection = new NetConnection();
private var _loader:Loader;
[Code]....
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Mar 16, 2010
I cannot use the following in my ActionScript due to conflicts with the host application:
_level0
_root
_parent references
On a pop-up box I have a close button with an absolute reference: closeBtn.onRelease = function{ unloadMovie("_level0.Page_1.holderBox");} Is there another way to make this work without using _level0 or _parent? I've read that it is possible to use a global variable on the main timeline and ref that, but cannot get that to work.
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