A designer gave me an fla file with his design for a banner with some buttons and it is my job make those buttons do stuff. However, I can't seem to get a reference to any of them in actionscript. I am using CS5.5 fp9 and as3. The buttons in the design are instances of symbols (graphic) from a library. Through the 'edit symbols' menu in the top right corner of the window that displays the design, I can navigate to the different buttons and I managed to change them to type button or movieclip so that I could give them instance names. However, even with instance names, I still can't access them from actionscript.
I think it may have something to do with the way these symbols have been added to the stage. I can see them in the design view and when I run the project, so they must be on the stage right? However I cannot select them in the design by clicking on them. Only by using the 'edit symbols' menu can I select them.
It seems that if you 'lock' stuff in design view, you can't work with it in developer view either. Not even in actionscript! The buttons in the design I received were locked from the beginning, it didn't even occur to me that it could be something as silly as that!
I created a button (button symbol), inside this button symbol there is a vector shape which will change colours in mouse over and a dynamic text field. i want to use this button symbol in more than one locations in my stage. so i need to change the label of these instances (by changing dynamic text ). but i can't access the dynamic text in as3 using following code,
btnsample.txtbtnlabel.text = "button label"
this code is working fine for a movie clip symbol but not for a button symbol.
what i want to do is, when certain button is clicked, replace a certain symbol(button) by another symbol(movieclip) stored in the library. i try things like loadmovie("","") to replace the symbol from a external jpg, but some how it does not align even both images are exact dimension. can i replace an image straight from the library?
So i've done SOME work with flash and AS3, right now i'm working on a website for my boss, he bought some template online which has stuff laid out and animated and everything already, now I just have to integrate our content.My issue is this, I've got 2 symbols on the screen, one of which contains alot of buttons that list our services as company, the second symbol contains the content (or descriptions) of those services, which on are separate keyframes.What I'm trying to accomplish is that when you hit the button in "symbol A", it affects the "symbol B" and goes to the corresponding keyframe.For example when I click "button 2" in "symbol A", "symbol B" goes to keyframe 2.Now if they were in the same symbol it would be something like
I want to move and maniplulate an instance of a symol from the library and use hitTesObject on it, but at the same type I also want to manipulate the components of the instanceseparatly.
I've created an animated scene in Flash, with a bar chart.The bar is a MovieClip symbol containing a large rectangle and a TextField.I'd like to access the TextField using actionscript, but I can't seem to reference it.
Each bar in the scene has its own instance name, so that's easy to find.
But how do I modify the text in the textfield within the symbols?
I'm trying to write a custom class for a library object. for example i have a movieClip in my library and there is a textField in it instance name is textField .
i exported my clip for actionScript and i write class definition like "com.xxx.MyClipClass". it's ok, there is no problem. but when i want to access to textField in MyClipClass like this.textField.text ="abc" i got an error undefined property.
i have a MainTimeLine.as Document Class using as3 in flash cs4.it beginning looks like:[code]where the as file is declared in the Document Class of the primary fla file. under this primary fla file, i have a MovieClip symbol which points to another fla file. well this file declares a Class Linkage and i can access the properties and objects of the embedded symbol fine from the MainTimeLine.as script file.however, i have the above public player variable defined, as shown above, in the MainTimeLine.as code.i am having trouble accessing the player properties/methods from the embedded symbol fla file. how do i do that?
I am new to SWCs in Flash (I have CS5.5). I would ike to know if there is any documentation out there that shows how to create a SWC from an existing FLA and then access a symbol inside that SWC via its class name linkage via Action Script 3 from a different FLA.
Basically I have an movie clips which contains various other movie clips. These other clips are named clip1_mc etc.This big movie clip is dropped onto a frame in the main timeline so it plays when the program loads. I have my main actions on the timeline and I want to access the movie clip instance names inside the big clip. Is there a call to maybe get the children or contents of a clips using an event listener?
Using CS3 Flash Pro, AS2 or AS3Once the dynamic TextField is converted to a Movie clip symbol,access to that TextField is lost / broken.Could this be a "Class" issue?How do I enable the dynamic text to be passed into the Movie clip symbol?
I created a movieclip symbol and exported to actionscript, I created the .as file:
class BRIQUE extends MovieClip { function BRIQUE() {
[Code].....
"graphics" is an image imported on the stage inside my symbol, but it seems not to be accessible this way (I get an error), nevertheless it works this way in as3 then what is the right way in as2 ?
Here's the scenario: We have a creative team that operates in Flash CS5.5 and produces SWF assets which have both graphics elements and actionscript code in them, and an engineering team which authors .as files and builds "code SWFs". The code SWF files must load or embed the creative assets and interact with the code therein for our apps to function.
For iOS mobile development, there is another consideration - it is not possible to load runtime code in an AIR app packages for iOS because of Apple TOS (see related question). Hence, it is not possible to use a Loader to load SWFs in an iOS environment and retain their code.
Embedding a SWF into an ActionScript file the standard way results in a Loader that loads the embedded SWF directly as bytes. This results in access to the top-level, main timeline as follows:
import flash.net.navigateToURL; import flash.net.URLRequest; button.addEventListener(MouseEvent.CLICK, action); function action(e:MouseEvent):void { var request:URLRequest = new URLRequest("novosti.php"); navigateToURL( request, "_self"); }
button is instance name of symbol - button, and like that script doesnot work there is error 1009:cannot access.....but when i put symbol with instance name button in form of movie clip, script works.
I have this big symbol and some buttons in it. When I press a button, I want the button to go to a certain frame within that symbol. Here is my code for all the buttons:
how to make a rotating cube for my website, today i tried to make that cube interactive such as making each side of the cube a button. so what i did was instead of using movie clip symbols to construct the cube i used a series of button symbols. the problem soon arises when i tired to fold the panels into a box. It seems adobe flash does not allow me to rotate a button symbol. when the symbol type is "button" all of the rotating parameters under transform are greyed out but as soon as i change it to movie clip i can rotate it.
I'm trying to work on a flash project. Essentially, when I press a button it initiates a video symbol. Once that video symbol is loaded, there are 3 buttons to choose from. When I click one of the buttons, it should do a gotoAndPlay. Instead, what does happen is I click the first button:
I have a button on my stage its a movie clip I also have a symbol in my library that is also a movie clip with a small animation inside it. It is not the button.
I am trying to use the button to bring the symbol out of the library onto the stage then when I click the button again it will remove the symbol from the stage.
When your button has 3 different states like rollover, rollout and selected and these are images. Is it best to make it a movieClip or a button symbol?
If you put a button symbol into a movie clip. Then, place the movie clip onto the main time line. Add multiple scenes to the movie and multiple frames on the pain timeline. Go back to the button within the movie clip and program it on (release) { _parent.gotoAndStop(25); }
This sends the main timeline to that frame. But, uou can't do this on (release) { _parent.gotoAndStop("Scene 2", 25); } You can't make the parent change to another scene in this fashion. How come?
Im just learning classes and objects.... and read that a movie clip is (or has) a movie clip class... So I'd figure that buttons and graphic symbols also are classes? If yes, why are they called 'symbols' instead of 'classes' by Flash dialog?
HJow to change frames within a symbol, by using a button in the actuall stage. Every time I try searching for it, I get lost in half completed answers, action script 2, and things that throw a ton of code and words and stuff at me, but never explain the parts of it.
All I want to do is make a text button show another symbol? Basically, I have 16 icons which I want to eventually be buttons as well, and I want to show them in two different orders. So I have my two buttons for the different orders, and I have my icons in the orders as two different layers, and I've tried using the code snippets to show the icons but I keep getting an error message and it doesn't work, instead my buttons disappear. I just want to be able to click a button and the order of my icons changes.