ActionScript 2.0 :: How To Put Button Symbol Into MovieClip
Nov 18, 2003
If you put a button symbol into a movie clip. Then, place the movie clip onto the main time line. Add multiple scenes to the movie and multiple frames on the pain timeline. Go back to the button within the movie clip and program it
on (release) {
_parent.gotoAndStop(25);
}
This sends the main timeline to that frame. But, uou can't do this
on (release) {
_parent.gotoAndStop("Scene 2", 25);
}
You can't make the parent change to another scene in this fashion. How come?
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Similar Posts:
Dec 25, 2004
what i want to do is, when certain button is clicked, replace a certain symbol(button) by another symbol(movieclip) stored in the library. i try things like loadmovie("","") to replace the symbol from a external jpg, but some how it does not align even both images are exact dimension. can i replace an image straight from the library?
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Nov 5, 2011
How do you view and edit a button symbol's instance name after you have made the button symbol?
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May 16, 2011
Basically there's an object in a movieclip. I want to find the location of that object in relation to the movieclip, not of the object's symbol. So when i look at the x and y of it, it wont show 0, it will show the x and y location in the movieclip it's in.
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Apr 24, 2005
I have a scrollout menu for my flash movie, but each of the buttons have to be movies symbols. I try to attach:
on (release) {
gotoand stop(4)
}
But I get the error that this script only works for buttons. Anyone able to lend some assist? I suck at actionscript.
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Sep 25, 2009
So i've done SOME work with flash and AS3, right now i'm working on a website for my boss, he bought some template online which has stuff laid out and animated and everything already, now I just have to integrate our content.My issue is this, I've got 2 symbols on the screen, one of which contains alot of buttons that list our services as company, the second symbol contains the content (or descriptions) of those services, which on are separate keyframes.What I'm trying to accomplish is that when you hit the button in "symbol A", it affects the "symbol B" and goes to the corresponding keyframe.For example when I click "button 2" in "symbol A", "symbol B" goes to keyframe 2.Now if they were in the same symbol it would be something like
on(release){
goToAndStop(2);
}
[code]....
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Feb 28, 2010
I have a movieclip symbol called container_mc. It is a container for 3 pages of the flash site. Is there a way to add another page to the container_mc movieclip?
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Jan 14, 2009
how to load the movieClip(symbol) on click of a button (and movie should not be on stage) it should be loaded only on Click event
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Feb 23, 2011
I am currently working on a project where I create explosions on the screen by adding the movieclip symbol explosion to the main timeline via:
addChild(explosion);
I am trying to figure out how to dynamically remove the explosion (make it eligible for garbage collection) when it is done playing the animation of the explosion.
I have tried parent.removeChild(this) within the symbol itself and that throws an error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
Is there any way to have a movieclip remove itself? If not is there a way to call a function in the actionscript code explosion exports to? Or maybe there is a way to call a function in the main timeline?
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Jul 7, 2009
I need to make a navigation bar using flash. how to use a button symbol.
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Mar 24, 2010
I'm using flash to draw objects, then I export them and use them from flex, and I'm a beginner in flash.
I'm trying to do the override a method from the MovieClip I created. The method I'm trying to override is stop() method. I didn't write a single line of code, my movie clip is created using entirely the flash interface. I figured out how to add actions to the movie clip when a frame is reached but I'm stucked now when I'm trying to override a MovieClip method.
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Jul 22, 2011
I've been trying to reference a Library symbol that is introduced in Frame 2 by using it's instance name, using timeline scripting only. I am trying to make a colour picker MC symbol for multiple re-use. Firstly I drew a small button on the stage and converted to MC, called textColourPicker of type CPicker (the class used to represent this MC in the Library). Inside this MC I have a button symbol called pickerButton
[Code]....
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Jun 8, 2011
I made the following discovery while attempting to use the ADDED_TO_STAGE event with timeline code. I don't know whether to say it's a real problem, or maybe it's just an observation, but it's very simple to demonstrate. Just make a MovieClip symbol in the library, and set it for export. On frame 1 of this MovieClip symbol, enter this code:
ActionScript Code:
import flash.events.Event;
addEventListener(Event.ADDED_TO_STAGE, added);[code]....
(Note: I called my MovieClip symbol Screen1, and gave it a class name of Screen1 when I set it for export. But I am letting Flash create the class for me, there is no same-named class in the classpath)Next, put this code on frame 1 of the main timeline:
ActionScript Code:
var screen1:Screen1 = new Screen1();
addChild(screen1);
Looking at that latter code, apparently when the screen1 instance is created in line 1, the object hasn't fully finished instantiating before line 2 is executed,because the trace message never happens.Prior to this, I had assumed that code on frame 1 of a MovieClip, if it were "base level" and not inside any functions, was roughly equivalent to the constructor of a class. Apparently that isn't so, because whenever I add an event listener for ADDED_TO_STAGE in the constructor of a class, it always works, even if the object is immediately added to the display list, exactly as above.
In some of my other testing, if the movie clip instance is later removed from the stage and added again, the added and removed handlers fire just fine. It's only this initial time that it gets skipped. Also, if you add an event listener for ADDED_TO_STAGE from the main timeline instead, like this:
ActionScript Code:
screen1.addEventListener(Event.ADDED_TO_STAGE, added);
It works just fine.The conclusion I draw from all this is that there is no way to use the ADDED_TO_STAGE handler inside a MovieClip's frame code and have it fire the first time. Also that there may be no real equivalent to a constructor when you let Flash create the class for you. Thoughts, anyone? I am attaching a FLA file (CS4 format) in case anyone might want to examine this without putting a file together yourself. Don't expect anything at all fancy, though, it's nothing more than what I described above, and I fully expect you'll want to delete it later.
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Jun 1, 2009
Is it possible to have the cursor change to a hand sybol when the user rolls over a certain movieclip without changing the movieclip to a button or using the following code?
play_select_mc.buttonMode = true;
The reason that I cant use these two methods is because I'm using the 'button' to allow the user to click on the swf in their browser to activate keyboard functions. Turning my mc into a button or using the above code does not activate these functions, the user still has to click on the swf. Clicking in an mc works fine, I just want the hand symbol.
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Aug 8, 2010
I have this big symbol and some buttons in it. When I press a button, I want the button to go to a certain frame within that symbol. Here is my code for all the buttons:
[Code]...
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Jan 23, 2011
how to make a rotating cube for my website, today i tried to make that cube interactive such as making each side of the cube a button. so what i did was instead of using movie clip symbols to construct the cube i used a series of button symbols. the problem soon arises when i tired to fold the panels into a box. It seems adobe flash does not allow me to rotate a button symbol. when the symbol type is "button" all of the rotating parameters under transform are greyed out but as soon as i change it to movie clip i can rotate it.
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Jan 22, 2009
I'm trying to work on a flash project. Essentially, when I press a button it initiates a video symbol. Once that video symbol is loaded, there are 3 buttons to choose from. When I click one of the buttons, it should do a gotoAndPlay. Instead, what does happen is I click the first button:
[Code]....
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Dec 8, 2011
A designer gave me an fla file with his design for a banner with some buttons and it is my job make those buttons do stuff. However, I can't seem to get a reference to any of them in actionscript. I am using CS5.5 fp9 and as3. The buttons in the design are instances of symbols (graphic) from a library. Through the 'edit symbols' menu in the top right corner of the window that displays the design, I can navigate to the different buttons and I managed to change them to type button or movieclip so that I could give them instance names. However, even with instance names, I still can't access them from actionscript.
I think it may have something to do with the way these symbols have been added to the stage. I can see them in the design view and when I run the project, so they must be on the stage right? However I cannot select them in the design by clicking on them. Only by using the 'edit symbols' menu can I select them.
It seems that if you 'lock' stuff in design view, you can't work with it in developer view either. Not even in actionscript! The buttons in the design I received were locked from the beginning, it didn't even occur to me that it could be something as silly as that!
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Nov 16, 2009
How would I go about setting a button so when pressed, it swapped one symbol for another?
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Dec 2, 2009
I have a button on my stage its a movie clip I also have a symbol in my library that is also a movie clip with a small animation inside it. It is not the button.
I am trying to use the button to bring the symbol out of the library onto the stage then when I click the button again it will remove the symbol from the stage.
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Jan 19, 2010
When your button has 3 different states like rollover, rollout and selected and these are images. Is it best to make it a movieClip or a button symbol?
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Jan 9, 2010
i have a MainTimeLine.as Document Class using as3 in flash cs4.it beginning looks like:[code]where the as file is declared in the Document Class of the primary fla file. under this primary fla file, i have a MovieClip symbol which points to another fla file. well this file declares a Class Linkage and i can access the properties and objects of the embedded symbol fine from the MainTimeLine.as script file.however, i have the above public player variable defined, as shown above, in the MainTimeLine.as code.i am having trouble accessing the player properties/methods from the embedded symbol fla file. how do i do that?
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Nov 9, 2009
I have a movieclip library symbol exported for ActionScript with name McFloor and identifier McFloor and I'd like to access it from OneChart class.
[Code]...
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Aug 26, 2010
Anyone has an idea when and why movieclip symbol become green when i export actionscript file with that movieclip?
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Jan 31, 2011
Is there any way to make a MovieClip (or any other symbol) to keep track of a parent MovieClip?
Let's say I have a movieclip that contains a body, and then I want to add clothes on top of it, so I would write[code]...
And it works, but if change the X coordinate, I expect that clothes_image, change the coordinates as well, without explicitly write the instruction for it.
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Apr 24, 2011
The purpose is to create multiple objects from the same MovieClip symbol.
import smil;
var smi:smil = new smil();
var myArray:Array = new Array();
[Code].....
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Aug 19, 2009
Does anyone know a good way to acquire the currentFrame of a movieclip symbol placed on the main timeline? currently there is only 1 frame, but the movieclip has 50.
If i trace currentFrame, i only get 1. and tracing the child name doesnt work either.
I got it to work earlier but it crashed before i got to save and now i cant figure it out. Was something to do with making another movieclip symbol.
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Oct 1, 2009
In order to make it very simple, I have simplified the code as below:
Code:
Test_btn.addEventListener(MouseEvent.CLICK, TestHandler);
function TestHandler(e:MouseEvent):void
{
[Code]....
In this case, parent= NULL error shows up.
My requirement is just to load the MC on to the stage.
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Nov 14, 2003
When you attach a movieclip taken from the symbol library to the Stage, by using the attachMovie function and its Linkage name, do you have to - previously - place a dummy instance of the mc anywhere on that Stage to get it works ?
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Feb 6, 2010
Im just learning classes and objects.... and read that a movie clip is (or has) a movie clip class... So I'd figure that buttons and graphic symbols also are classes? If yes, why are they called 'symbols' instead of 'classes' by Flash dialog?
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