Actionscript 3 :: Code Parallel Sequencial Program?
Aug 9, 2011I want to develop the following program in AS3
main -> Async call A -----> join
|- Async call B ->|
|- Async call C ->|
[Code]...
I want to develop the following program in AS3
main -> Async call A -----> join
|- Async call B ->|
|- Async call C ->|
[Code]...
What library/API or even a program for converting flash code into html 5 code automatically do you recommend me?
View 2 RepliesI come from the Delphi school. I was really used and pleased with Delphi grids with the plus features of InfoPower. Not just me, my users loves all features that include grids. Some motives for that are: With grids they have the ability to insert detail information using only the keyboard. Input, Tab, Input, Tab, Input Tab (automatically insert new row), input, tab, etc. They were able to simply click in a row and edit itīs data. They could navigate between records using only arrow keys. In my flex apps Iīve being working arround this quite often, sometimes using a popup to insert data, sometimes using repeater instead of grid. But now I really really need some intuitive, fast way for my users to insert this data.
I am trying to use DataGrid (or AdvancedDataGrid) with inline editors and I am living a real hell to do that. For the last 3 days I am struggling, tweaking and workarrounding in order to try to mimic the features that I had with Delphi.
Having all these problems and not getting substantial material to solve them makes me think the (now obvious) fact that it is just not the way grids are intended to work in flex. My question is: what are the patterns used in flex applications to make sequencial, intuitive, fast, keyboard only insertions in a detail?
Is it possible to make a flash application where if a User enters some text and presses a button the text is encrypted by a cipher?For example:What if you used a simple cipher like this:
B = a, C = b, D = c and so on
So when the User types BCD and presses the button he gets the text ABC
Or if he types IBM he gets HAL
or vise versa
I'm not sure if or how Flash could split a sentence into individual letters and swap the letters based on a cipher you create.
Is thre any program which uses static analysis to look for bugs in actionscript code?
View 1 RepliesI could not play the parallel effect which is defined by the following code:
var parallel:Parallel=new Parallel();
var E1:WipeDown=new WipeDown();
var E2:WipeLeft=new WipeLeft();
parallel.addChild(E2);
parallel.addChild(E1);
parallel.duration=2000;
parallel.target=this;
parallel.play();
On playin the effect by calling effect() function only the effect E1 is getting played. If the code was:
[Code]....
Weeks back I faced a wierd issue in the behaviour of flashplayer running on IE7 which is invoking parallel https calls. I have two SSL enabled servers one is listening on port 443 and the other is listening on port 8443 but both running in the same domain. I developed a flex client (using httpservice class) which sends parallel https requests to these two servers. When the number of parallel requests increases say more than 5 requests to each server, the fault handler was encountered with the error message:[code]After breaking my head for a long days, I got one solution which would work. This issue is happening only if we are sending https requests to different ports in the same domain. So rather than moving one among the two servers to a new domain, I got a new DNS name for the same destination. So presently I got two DNS names pointing to the same machine in which both the servers are mounted.Now that I am using a separate DNS name for the server listening on port 8443 and the old DNS name is used to hit the server listening on 443.
View 1 RepliesI have the following application in flex. I want to call two different remote objects in parallel.
[Code]...
Now what the methods do is to print sth. when they are called, then wait 8 secs and print sth. after that. When clicking each button seperatly, it works, both methods are started in parallel. However, calling both method the same time, leaves one service to wait with its call while until the other is executing. How can I avoid that?
I have multiple spinning balls that I want to animate altogether. Here's what I have so far but when I play the parallel (spinning.play()), nothing happens.Where am I going wrong?
<fx:Declarations>
<fx:Vector id="kfP1" type="spark.effects.animation.MotionPath">
<s:MotionPath property="baseColor">
[code].....
I'm trying to create a flash program that uses it's own code to send and create images. Each square has a colour and that colour gets added into the array. A black, then grey, then white is:
filecode = ["Bl", "Gr", "Wh"];
That works fine, but when I try to paste it into an Input text box it will only fill in the first part of the array.
filecode = ["Bl,Gr,Wh"];
So the program has NO idea what I want.The only ways I can think of fixing this is by putting in 402 text boxes to suit every box...But every one of them needs a Variable Name.Or by sending the information straight into the array. But this way you are just looking at what you just drew, and that is not at ALL practical.
Im trying to add an exit button onto my program so when its clicked it exits the program completely.. I've tried some of the suggestions on the forums but they arnt working. what I have been using and its not working..
// CLICK to Exit
exit_Btn.addEventListener("mouseUp", goExit);
function goExit(evt:MouseEvent) {
fscommand("quit");
};
Is there a way to start an unrelated program (such as Window's media player) from inside of a flash program?
View 2 RepliesI'm on Flash Builder 4.5 and I'm using remote object with amfphp and when I call two method (method1 and method2) at the same time the response of method2 always arrives after method1's response even though method2 is much more faster to return the result.re's the scenario:I set a remote object which refers to a remote php class "Newletter" which contains the sendNewsletter and getProgress methods.Here's the code:-sendNewsletter() reads the email archive and send the newsletter. After each email has sent it writes a log into the database.-getProgress() reads the log wrote by sendNewsletter, counts how many email have been sent, compares it with the total number of the email that have to be sent and return the progress percentageFrom the flex interface the users select a Newsletter to be sent and click on a "send" button which calls a function that calls the sendNewsletter() and then instantiate a loop of calls to getProgress (as you can see when getProgress returns something it calls the setProgress which updates a progress bar and calls getProgress again until the progress percentage reach 100%.
So right after I call sendNewsletter() I call getProgress() on the same remoteClass().sendNewsletter() can take several minutes to complete (in my tests for sending 4 email it takes about 4 seconds so I think that sending thousands of email will take much more!!) and the trouble I'm encountering here is that getProgress() result arrives only after sendNewsletter() concludes its execution while what I would like to achieve is:
My problem occurs when I try to load multiple images in one class in AS3.[code]My problem with this is, that every complete-method receives the same image. Sometimes they all get img1.jpg, sometimes they all get img3.jpg....I don't have any clue why this is happening.[code]Now the different Bitmaps and Loaders have distinct names and are called within the same method call. The event handlers now are inline.
View 2 RepliesI need to program a timer for a typing tutorial program. It needs to go to 5 minutes. When the timer gets to 5 minutes the movie has to go to frame 13 which displays the results of the typing test.
View 1 RepliesI want to dynamically load several png images from 6K to 2,5M. I create the loaders in a for loop and start them all at the same time, and listen Progress, Complete, IOError and SecurityError on each loader. The problem is the COMPLETE events are not always fired, even if Progress events show all images are fully downloaded.
I tested with Firefox and Chrome, I load 4 images 2.5M, 2M, 1M, and 6K, then I just get 2 or 3 COMPLETE events, sometimes the 4 are fired with Chrome. Did not find any workaround. I tried to listen ProgressEvent and call the completeHandler when bytesLoaded == bytesTotal but the loaderInfo.content is null (and bytesAvailable =0) so I can't get the Bitmap.
1) Is there a known limitation in the number of simultaneous loaders, from flash player or browsers ? Does Adobe recommend to have queued loaders instead of simultaneous ?
2) Is there a way to get the loaded Bitmap when COMPLETE is not fired ?
3) I don't keep the loaders in a property of my class, and use weakReference for the listeners : the issue can come from my code ? (but the ProgressEvents are received until the download is complete)
We have a flash website built using flex and CS3. Majority of the site has been done using flex. We have multiple flash movies on a page and we obviously have the page loading very slow. Now that we are looking into options for making the page fast, we are trying to understand whether we can run these flash movies in parallel ? Is there some provision in CS3 to make the flash understand that this object will be loaded and ran first and then the second object.
View 2 Repliesi have the following code ]
[Code]...
but no connection established what is the reason behind not know help required and one more thing XAMPP is installed in D: drive.
I have created a flash program and I would like to run a second flash program from inside the first. To explain, say I am running a program that draws a circle and fills it with a color. Then, I have designed a second program that will divide a circle into sectors by entering percentages, to turn that circle into a pie chart. Is there a way to be running the "draw a circle" program and have a button that opens the "divide the circle into sectors" program in a new window and then passes information from that program to the first program. I am sure I will have to send the information from the second program to an XML file and then have the first program recieve it from the XML file (which I can do), but I don't know if I can run the second program from inside the first program.
View 1 RepliesAs stupid as my question might sound, i have spent the last 2 weeks reading oop books; but could use some guidance. I have a flash project that is basically a supped up slide show. On the stage i have the following: main_mc (instance name = images_mc) = movieclip which holds "pictures" ui1 (instance name = ui1_mc) = user interface that allows user to draw on picture (when drawing is enabled) ui2 (instance name = ui2_mc) = activates invisible hit areas (buttons) on select pics, when hit area is clicked, we jump to another pic in the main_mc.
I accomplished all of this on the timeline, but am updating the code to OOP. I am having A HELL OF A TIME trying to figure out how to store references to the instances (images_mc etc..), so i can control them from varying class files. I have found it is easy to control the instances from the documentclass, but not from unrelated class files. Example: images_mc.stop(); works in document class; but ovieclip(Parent).images_mc.stop() doesn't seem to work from any class file.(ui2 class file for example);
[Code]...
here's a part of my code:
player_mc.onEnterFrame = function() {
if (enemy0.hitTest(this)) {
enemy0.speed = 0;
} else {
[code]...
Note the red code, I need to repeat this an unknown amount yet multiple times but with the number on the end of enemy incremented by 1 each time. It starts with 0 as you can see the code just above the red. I heard about for loops using 'i' but im unsure about how to use it.
edit: ah, this forum isnt letting me highlight red. Everything in this editor is also failing. well, when I say code in red i mean this code:
if (enemy1.hitTest(this)) {
enemy1.speed = 0;
} else {
enemy1.speed = 1;
}
I'm looking for a way to have my main timeline code interact with code inside of a symbol.I'm tying to get my timeline inside the symbol to gotoAndPlay(10) when something happens in my main timeline code.
View 3 RepliesI'm looking for a workaround to the "AdSense does not let you choose only images but no flash" issue. I'm rather a newbie to JS, but is there any way for one script to prevent other scripts embedded in a site from detecting the presence of the flash plugin? Even if it doesn't work with AdSense, it would be nice to know if there's a hack to do this that might work in other settings.By the way, I suppose I wouldn't care if it failed to work on IE or obsolete browser versions.
View 1 RepliesI have attached a simple test fla.I am trying to centralize my code in all my movies using dot notation instead of spreading my code all over the place. It never works, I must be doing something wrong.The test .fla has a movieclip with a timeline animation. I used the linkage identifier to name it 'reload' AND named the instance 'reload'.
_root.reload.onRollOver = function() {
this.gotoAndPlay(2);
}
The pointer doesnt even change to a hand.
Got to the point where the hole in my AS3 knowledge is getting large!Realising I have confusion about the relationship of:Body of code on first frame of AS3 file.(Which I have so far used to create instances of library objects using addchild and make calls to class code).Is this code called the document code? What do people call it?Numerous classes linked together by extending each other etc.Library objects (usually graphical objects)Should it be done differently? have the following problems due to lack of understanding:Addchild complicated from a class but straight forward in main body code.Cant call functions on the main body code from classes, because class code does not know the main body code exists?
View 1 RepliesI have 2 tables,a main table with a field code as primary key, and other table detail, named p.e. DetailTable, with 3 fiels as primary key.What I want to do, it's a delete a row in MainTable, all the rows in DetailTable,where field code is the same as field code in MainTable should be deleted too.Here is the SQL to create the tables.
var sql2:String = "CREATE TABLE IF NOT EXISTS MainTable [code]....
when tables are created, insert data. I connect without problems, delete a row in MainTable (see the code), for example delete row with code=4, but in the DetailTable, all the rows with code=4 are NOT deleted Why?
[CODE]// Inside a class
private var conn:SQLConnection;
public function constructorClass(){conn = new SQLConnection();ConexionBD();}[code]...
I've literally been staring at this for 7 hours. I'm missing something.I have two movie clips on the stage. The instance name of the first is puzzleAK. The instance name of the second is pieceAK.The first is linked to a custom class called GeoPuzzle. The second is linked to a custom class called GeoPiece.The code compiles but throws an error (as explained).The code in the main timeline:
puzzleAK.fullName = "Alaska";puzzleAK.abbrev = "AK";puzzleAK.isLocked = false;trace ("made it through puzzle definitions: " + puzzleAK.fullName + " " + puzzleAK.abbrev + " " + puzzleAK.isLocked);
[code].....
Is there a way to make code on the timeline and code in a separate AS file communicate with each other?I have two buttons, a yes button and a no button.I have a confirm box which is a movie clip. In the movie clip I have the two buttons on it and code so that every time one of the buttons is clicked it runs a function.I have the rest of my code for the movie (so the code to make the confirm box appear) on a separate AS file.Is there a way I can define the functions on the movie clip and run the functions with the separate AS file?
View 7 Repliesconverting the following code (i got from some site, i can't remember which) to on-frame code:
Code:
onClipEvent (enterFrame) {
with (_root.player) {
// Controls Player Speed
[Code].....
Basically its a movement and hittest script for a maze. It works great but I need it running within an onEnterFrame in the frame code.
Currently the code is on a clip which contains the clip "walls". and player is on the _root timeline.
I had a 2 frame setup with some actionscript for each frame. Tried to move it all into one class file and a
1. frame .fla. ; Hiding and showing the resp. moviclips when i virtually move from frame 1 to frame
2. Now I get these ...Error #1069: Property edit_panel_mc not found on flash.display and there is no default value. errors or..
when i thought beeing clever adding the stage. prefix ReferenceError: Error #1069: Property edit_panel_mc not found on flash.display.Stage and there is no default value. The mc's are on the stage... i have a single .as classfile. Why cant I reference them? or how should i do it/ what should i do to change it from beeing .fla script to class script.