Actionscript 3 :: Determine Whether AVM1Movie Is Finished?
Oct 31, 2011I'm using Loader to add AMV1Movie (movie created using Toon Boom Studio) to my AS3.0 stage.How can I determine when AMV1Movie plays it's last frame?
View 1 RepliesI'm using Loader to add AMV1Movie (movie created using Toon Boom Studio) to my AS3.0 stage.How can I determine when AMV1Movie plays it's last frame?
View 1 RepliesDoes anyone know if there is a way to determine when all the parts of a SkinnableComponent object have been added? The context of this problem is the following:I have a custom skinnable component class which needs to update some of its parts (e.g. change some labels) once it has been created, meaning once all the skin parts have been instantiated and added.
View 1 RepliesI have a movieclip in frame 1 doing an animation. I would like to use a listener to determine when the movie clip is finished then move to the next frame.
View 2 RepliesI have loaded an Action Script 2.0 swf file in Action Script 3.0 file. I want to call a function of Action Script 2.0 function from Action Script 3.0 file. following is the code i am using.
[Code]...
I have a bunch of AS3 swfs. They are imported into an AS3 application using a Loader. On 10 or so different computers these AS3 swfs are imported as MovieClips and I can control them as necessary. However, on one computer no matter what I try (casting loader.content as MovieClip, remaking the AS3 swfs from scratch) they are always imported as AVM1Movies.All computers including the one that doesn't work are running Flash Player 10.
View 2 RepliesDoes anyone know a good way to convert AVM1Movie objects to AVM2?
View 0 RepliesI have an AS3 file trying to load an swf, but when I load it, I get the below message:TypeError: Error #1034: Type Coercion failed: cannot convert lash.display::AVM1Movie@40e0c761 to flash.display.MovieClip.at index_fla::MV_test_38/swfLoadedHandler()The swf was created in AS2. I tested another trial where I tried to load an swf created in AS3 and it worked.
View 4 Replies_root.object_1.sunny.gotoAndPlay("walk"); _root.object_1.sunny.gotoAndPlay("laugh");Hi, I code the following. But it jumps straight to the seconf mc "laugh". Is there nbo way of playing walk and on finishing playing laugh.
View 4 RepliesI'm working on a project where a SWF will play (as sort of a splash), followed by JS. After the video plays, the navigation and content will appear, and the video will fade out. I'm just wondering what would be the best way to accomplish this? Play the video first and then load everything via ajax behind the scenes? The goal is to be as seamless as possible and I am having a flash asset provided to me by the client.
View 1 RepliesNeed to make a photo gallery in flash. Not sure how to put the .swf into dreamweaver when finished.
View 2 RepliesI have a movie that plays a series of movie clips, it will play a clip, then, once the clip has finished, it will move to frame 2, where it will play another clip, and so on
Is there any way for the root timeline to now when a child movie clip has completed. I currently have the child clips do _root.nextframe, but i would prefer to have all control within the root
A.swf has an empty_mc on it's stage. Loading into the empty_mc is B.swf.B.swf plays C.flv. After the C.flv is done playing I want B.swf to tell A.swf to go to frame 3
View 2 Repliesif someone decompiles my code, do they see my comments?
View 1 RepliesI have set up a nice video site for a client. I have a sub menu where you can select swf files. Each swf has an FLV attatched to it. I prefered this method over XML for various reasons.In any case I would like after the swf has loaded, and the flv COMPLETES the entire movie, to automatically go to the next swf file and start that flv. I've tried many codes with no luck.
View 2 RepliesIm using an instance of the FLV PLayback component, how can I find out if the video is finished so I can then do another function?
View 2 RepliesI'm using Actionscript 2 for this interactive.This is what I'm trying to get a button to do:on release:check "mainmovie1" mc on main timeline.If "mainmovie1" mc's timeline is at frame labeled "finished" go to label "1.0" on main timeline If not, go to label "fake_1.0" main timeline
View 2 Repliesi have a client who wants to make a school system on his website, now i've done that, however what my client wants is to put wmv or flv files inside every lesson and he wants to be sure that the user who has registered to the online school WATCHES fully all the wmv or flv and then redirect him to a quiz page where he will take a test.My client wants to be sure that the users are watching the wmv or flv files before doing any quiz.SO is there a way where i can know when the wmv or flv file has FINISHED playing so that i would redirect them to another page??
View 1 RepliesHow do I check when a sound in finished, example:
Quote:
var music:Sound=new Sound(newURLRequest("test.mp3"));
var sc:SoundChannel = music.play();
How do I tell when that sound is finished?
I have an swf loaded into my main swf. So far I can get a button in the loaded swf, to link to a frame in my main swf. However, how can I let my main swf know when the loaded swf has finished playing?Here is my code so far:
Code:
stop();
var imageRequest:URLRequest = new URLRequest("dylanTalking1.swf");
var imageLoader:Loader = new Loader();
[code]....
But it does not seem to work.
I'm making a flash movie (in cs4 as2) with some textboxes that should enter the stage when a button is being clicked. I have made one box that works the way it should, and now I'm about to make several boxes that looks similar (different size/different text though). Is there an easy way to make a copy of the finished textbox, or should I duplicate every object in it to make new ones?
View 4 RepliesI am making a title sequence to a flash site. I load the sequence with addchild. After the title is finished I want to unload the title and play a function.
How can I unload the title movie once its finished? I know I should use removeChild, but I only want to unload the movie after a certain time.
In as2 I am using:
_parent.gotoAndPlay(_parent._currentframe + 1);
to have one movieclip play and then when it finishes the next movieclip plays. How do I do this is as3?
I have three functions and I want to play them one by one when each of them completes the tasks inside. How can I add an eventlistener to a function to check if it is finished?So the following is the example:
function generateIdeaBalloons():void { var ideas1:MovieClip = new idea1 (); ideas1.x = 480; ideas1.y = 248; container.addChild(ideas1);
TweenLite.to(container.ideas1, 1, {delay:0.5, x:50, ease:Quart.easeOut});}
[code].....
I've recently started using Flash in CS4 and finished up a short cycle and exported it as a .mov to find it had clipped the last two frames, Does anyon know why? Or how to stop it from clipping my work?
View 1 RepliesThe following code loades text into a textfield the problem I'm having is the routine at the bottom runs before the text loads and the scrollbar disappears even when there's enough text to overflow the textfield. How would I make sure the text has finished loading before running the code that enables/disables the scrollbar?
mainText.htmlText = main[1];textFieldLength = mainText.text.length; if(mainText.length > textFieldLength){ mainScroll._visible = true; }else{ mainScroll._visible = false; }
I am looking for code that would let me detect when an flv has finished playing and advance the playback head to the next frame. So to set this up I have my flv on frame 1 (instance name vid1) and I want it to automatically "gotoandstop" on frame 2 when "vid1" is finished playing.
View 4 RepliesI have an urgent issue, I have created an swf file that loads the external FLV, however when finished playing the video stops on the final frame of the FLV.What I want is for the video to unload itself.
if(_root.video1 == undefined){
vStream = "15_IT_CURVES_BECKS_700x400.flv";
}else{
[code]....
i did this
package{
import flash.display.MovieClip;
import flash.events.MouseEvent;[code]...
it works but only one time i wanna the sound keep working after finished
When I click my button I wish one of mc's disapear completely(first alpha changes from 1 to 0) then removeChild.
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;[code].....
I dicided to use events but it doesnt work,
I want the code for when a sound finishes playing. Example: when I click to make a sniper sound go off, I want it to have a script that wont let you play the sound again until the sound is finished playing.
View 4 Replies