Actionscript 3 :: Make A Function To Select All In A Flex Textbox?
Sep 24, 2009
I'm trying to create a simple "smart" textbox component in Flex, and I want a function inside it that I can use outside of the component to force itself to select all text inside of it.
Inside my SmartTextbox.mxml:
public function selectAll():void
{
this.setSelection(0, this.length);
}
I have a comboBox and values like basic and advanced. And viewstack container conatains 2 grids.When i select the base option in Combobox, the first grid has to be selected. select the advanced value in comboBox, the second grid has to be selected.
Flex 4 Combobox is extended with a Text Input that helps in getting to the item that is searched for.I have created a Check Box as an itemrenderer for this Flex 4 Combobox. I would like to Add a Select All and Select None options in the drop down of the Combobox. I know that i could accomplish by editing the dropdownfactory in case of a Flex 3 Combobox. But in Flex 4 the dropdownfactory doesnt exist.
I have a couple of objects on the stage and want the user to be able to select one and then use a common set of buttons (with functions attached) to change the selected object's color, rotation, size, etc.
I've got the functions worked out, and can apply them easily as along as I hardcode the object instance names in the functions. However, I can't figure out how to allow the user to select a particular object and then pass the instance name of the selected object to an appropriate function.
how i can press enter on a Textbox to invoke a function instead of pressing a button. I'm creating a chat application and its very inconvenient to press a button to send a message
after you click play on the menu frame for my flash game, and the game starts, you have to click anywhere on the stage for the keyboard controls to work.
i'm trying to make a character select screen for my game. now i've got a character with an instance name of "Character" and its just one. but i want to make like another scene or something where i can choose the character and the choosen character is used in the game.
I'm making a flash movie (in cs4 as2) with some textboxes that should enter the stage when a button is being clicked. I have made one box that works the way it should, and now I'm about to make several boxes that looks similar (different size/different text though). Is there an easy way to make a copy of the finished textbox, or should I duplicate every object in it to make new ones?
I have a graphic on it's own layer (bottom), and a dynamic text box inside a movie clip on the layer above. I am embedding the font. All I want is the text to show on top of the graphic without the massive ugly white rectangle that houses the text.
If I create a textbox using createTextField, is there a way to make it an input field, instead of dynamic? Also, how can I put a border around it, like you can when you create them manually.
Is there a way of doing a division with a remainder instead of a decimal? The best I could think of was splitting the whole number and the decimal and then multiplying the decimal by whatever it was originally divided by. If that is the best way, how would I find the whole number, if I round it, it might go up instead of down, which I don't want.
I want to have a draggable input textbox on the stage (it will b placed ontop of an image of a tshirt).I want the user to be able to enter text and then move the textbox around to where they want it on the tshirt.I know how to make a movieclip draggable, I have been using this:
PHP Code: on (press) { startDrag(this, false, 240, 90, 290, 290) // target, lockcenter, t, l, b, r
My goal is making a navigation section that is a scrollable box. I thought the easiest solution was to make a dynamic text box and put a scroll bar on it. Worked until it came time to make the links. It is only letting me make one link for all the text. Also I think I want more control for the mouseover look.
Is there a way to make a text box auto resize the text inside of it to fit that text box? For example: If text is too big, it would make the text smaller to fit inside the text box. This is for a dynamic text box btw.
I can't get the letterspacing property to function in a dynamic text box, I have tested it with color and it works just fine. just letterspacing. And I have embedded the font, so I know it isn't that. The code affecting the text box is this.
Code: var txt_box0:TextField var format1:TextFormat = new TextFormat(); format1.letterSpacing = 4 //trace(format1.letterSpacing) txt_box0.setTextFormat(format1)
Those working with AS2 have had similar problems but managed to fix it by typing "setNewTextFormat", which has been phased out in AS3.
how to make a textbox that when a line of text is inputed, it doesnt overwrite whats already in the textbox, but instead goes to the next line.example:
I have a problem: I'm trying to have a dynamic text box (htmlText) with a number of links (all dynamically generated themselves) within. I need some way that the html link can detect the user mousing over/off of it and fire off a function (to bring up a tooltip elsewhere on the interface, specifically). Is this at all possible in ActionScript 1.0?
I am relatively new to Flash and have developed this application using AS3.0.I have a screen which lists file descriptions. The file descriptions are in a movie clip and the movie clip is added to the stage in a scroll panel (instance name aSp). This part I have working fine.The file descriptions movie clip is called AbstractDisplay and it is basically a textarea. When the file description exceeds the size of my box, scroll arrows appear. Again this is what I want.Now to the part I can't get to work. I want to be able to click on the movie clips that are in my aSp Scroll Pane. If I make the individual movie clips that I put in my scroll pane clickable, I lose the ability to scroll the text in the individual movie clips. Here is the code that I have so far. This code is within a loop and I'm only showing the code that sets up the movie clip.
// Setup abstract to place in abstractContainer mcMain = new AbstractDisplay;// Get new instance of AbstractDisplay mcMain.name = "a" + i;// Set instance name
im trying to make this input-textbox disabled after it�s been correctly typed in ... I tried to use something like this "_root.txt.enabled = false;" in the code but nothing worked...
I am making a flash game for a school project, and I decided to make a stick fighting game.once the enemy attacks the player their health just drains. The only way I can fix it is if I have a decimal instead of a whole number, but I have the variable of the health in a text box to display the players current health and it doesn't look to good with a decimal number.So, I am wondering if there is a way to make the health decrease by a decimal, but show a whole number in the textbox.[code]
I've a grid view in flex, one of the columns is rendered like this:
[Code]....
now I've a problem that the function in button click is not being recognized. It says "call to a possibly undefined function" even though it was defined. What is wrong with this? How do i make a button in a grid call a function in the same mxml file??
Problem: When doing anAPP to test it out in my smartphone devices. I tested it on my computer and it works fine. But in devices, im not able to scroll the textbox down/up because my devices dont have a scroll wheel to scroll up/down.Assuming that im looking for something like this: When I use my fingers to touch on the textbox and slide it upwards, the textbox will scroll down
Got a dynamic textbox that I want to be fixed in width and increases in size upwards (i.e its anchored from its base) upon retrieving larger text. Here's the code.
Code: import mx.transitions.Tween; import mx.transitions.easing.*; var myShowXML = new XML();