Actionscript 3 :: Properties With $ Prefix In Flex?
Oct 14, 2010What is the significance of the $ prefix on some properties of Flex Objects?
e.g. item.$width
What is the significance of the $ prefix on some properties of Flex Objects?
e.g. item.$width
I am a newbie in Flex development and using Flash Builder 4 with SDK 4. Now I get the error that "the prefix "fx" for element "fx:Style" is not bound" in line number 4.I searched for it, and it has sth. to do with namespaces, but I can not solve it by myelf.I have the file called "UserStory.mxml" in the directory "components" to place it via the main.mxml onto the screen:
<fx:Script>
<![CDATA[
import components.UserStory;
[code]...
I have a component library. It has a manifest file that looks like this:
<?xml version="1.0"?>
<componentPackage>
<component id="AutoComplete" class="be.edge.components.AutoComplete" />
<!-- more components left out for brevity -->
</componentPackage>
I compile the library through FlashBuilder with these compiler settings:
When I use the compiled library in other FlashBuilder projects everything works as expected. I get code completion and when I select a suggestion from the code completion a namespace attribute is automatically added to the component, like this:
<s:Skin xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:ns="library://ns.edge.be" >
[Code].....
I have a website which has a swf as a horizontal menu. When the website is opened as[URL] the functionality of the swf does not work i.e. the links contained within the buttons aren't executed on click. However, if you enter the address as h[URL] the links work exactly as they should. I have contacted my host for clues but because I don't know exactly what I am asking for, the help offered is of a 'have your cleared your cookies' variety.
View 11 RepliesI develop a lot of frameworks for Flash games and applications. I have always prefixed my class names with a random character or two, to avoid conflict with class names that the developer may already have, for example: class LEntity Recently I had a co-worker blast me for poor and "annoying" naming of classes who then proceeded to rename every class in the frameworks I've created for people here to use. I'm having trouble explaining my reasoning thoroughly enough for him to accept what I've done as a good approach.
Is what I've done above actually a bad thing? If not, how can I explain otherwise? If so, why? Comments are asking about namespaces - I know AS3 in this example has what I know to be called a namespace but I'm not sure if this is the same thing or if it can be used as expected.
I have seen lot projects following this kind of coding style
Any significant advantage the following syntax
My project name : King Author(KA)
I am going create button components. My class name "KAButton"
Is it right approach and what about namespace?
naming convention for GUI components(Flex/Html) ?
I have an xml document that has namespace qualified elements. What I want to do is search the xmlList to see how many namespace qualifier elements and/or attributes there are. So for example
<ns1:root xmlns:ns1="httpL//ns1.com" xmlns:xsi="http://xsi.com" xmlns:notused="http://notused.com">
<child1 xsi:attr1="a">some text</child1>
[Code]....
I have an Flex-Object with for example 3 properties.
myObj.prop1
myObj.prop2
myObj.prop3
I like to generate 3 Comboboxes to show the data.
No problem if I do it hardcoded in sourcecode.
But how can I find the prop1 to prop3 at runtime?
If next time I have 5 properties with different name it should generate 5 combos.
In my example below I have several objects. I want to change the label of all objects in one go, without calling each element by id. I know how to do this in HTML, but not in Flex.
CODE:
This is how I would usually set the color of 3 objects to grey in one line.
CODE:
Is there any way I can change the labels of all 3 buttons with a single line of code similar to the jQuery example?
I have a Flash Builder application which uses URLs within its code and I want to be able to change these URL values without having to recompile my application, i.e. I want to have a plain text file I can edit which is used to populate these URL values when the application begins. I've worked out what feels like a kludge to do this with ResourceBundles, but maybe there's a better or more straightforward way to go about this.
[Code]...
I have following datagrid[code]...
I want to send a name of opponent to a webserver after Delete button is clicked. Can I access correspondent value in datagrid on click event?
Over the past three weeks, I have lost at least 120 man hours because of some lesser known functionality in ActionScript 3. One of the problems was that, with Internet Explorer, if there are too many messages sent through LocalConnections, it will slow the messages sent through, but in the standalone player and in Firefox, this threshold is significantly higher. Another was that the static values of a class are instantiated even if the member itself is not being used:[code]Since FooClass had a static reference to a Singleton, that Singleton was instantiated so when I loaded a Module which used that Singleton, it would bind to values in an unpredictable way.Additional cases where things behave in an unexpected way:
So here's the question (and I'm sorry for omitting this in the original post), is there any consolidated documentation for this type of behavior anywhere? Is there any (even non-Adobe) documentation on these issues (websites, forums, books, ANYTHING)? I know that these things are definitely easy enough TO document, but has anyone done so?
Is there some library for flex, that will let me: define properties to fully exclude from serialization define classes to serialize without the property names (as if they were an array)
View 1 RepliesIn regards to as3 project: Is there a way to inherit the properties of a given DisplayObject? I am looking for a single method that will grab something like the x, y, width, height, color, etc. Whatever is involved in the common classes between the two display objects.
Edit:
I don't think I was clear enough... Let me give an example of the type of functionality I am looking for.
var sp1:Sprite = new Sprite();
sp1.x = 30;
sp1.y = 30;
sp1.width = 500;
sp1.height = 30;
var tf1:TextField = new TextField();
tf1.inheritTransform(sp1);
So, in this case I know that the method 'inheritTransform()' doesn't exist, but I am wondering if there is something similar. Or maybe I am missing the point of extending a class in some way? I don't see how the two would relate in such a case.
I have a Rect object that I'd like to create and set its properties only once. After that, I want to just modify its properties since it already exists. This is my general idea
if(theRect == undefined){
Alert.show("creating");
var theRect:Rect = new Rect();[code].............
but can't get the desired effect. Everytime this code block runs, and depending on which version I've used, it either gives me a "can't access null object" error or the if statement always evaluates to true and creates a new Rect object and I get the "creating" Alert. What's the right way of creating that Rect but only if doesn't exist?
I have a simple AS3 class that just holds private variables. Each private variable has a getter function, but not all of them have setter functions. At runtime, Is there a way of telling which properties do not have setters but are read-only? Then I can decide to give the user an input field to edit the properties that have setters.
View 4 RepliesJust been playing around with the tutorials, on the Set properties/Get properties. Everything is all cool, except the "instance name" aspect. I dnt really understand that too well. Is it possible to change an Mc Name dynamically? If you look at my FLA when you hit the top left red button you will get a trace of the mcName as "square". Now if you input a new mc Name on the right hand side, you will see it change on the left hand side. But i want to know why it doesnt remain as the new mc Name, it still goes back to square.
View 3 RepliesI forgot to put it in the title so I'll just place it here; I am using AS 2.0. I know that there are other ways to accomplish the goal that am after, but I was wondering if anyone knows of a way to access the properties of an object's properties?
Here is the code that I thought of, even though it doesn't work
var a:Object = new Object();
a.bproperty = 0; //lowerlevel properties
a.cproperty = 1; // lowerlevel properties
[Code].....
This really just boils down to how I am organizing the code(I have ideas on what do next, and i am 99% sure that I can get them to work), and if there is a way to dynamically access the properties of the objects properties, It will save me from creating yet another large block of code for my project. If you want to see the unfinished project, go to [URL]
I recently added Flex SDK 3.2 to the list of compilers in my Flex Builder installation. (I know I am working with kind of outdated SDKs :( ). Ok, so when I changed the SDK version to 3.2 for an existing project, I couldn't find the properties buttonMode, useHandCursor. And the Filter classes like GlowFilter and DropShadowFilter were not available. I was able to use them once I switched back to SDK 3.0.
View 1 RepliesI have a css that defines de skin-class for a custom component, like this :
view|PlaceHolderView {
skin-class:ClassReference('view.skin.PlaceHolderSkin');
}
Is there a way to change that value at runtime, so that all instances of the component switch skin?
In my controls I have keydown events that control my hero. As of right now, I am trying to rotate my hero but he refuses to turn . Below is my Hero Class, my control class, and gameobject class. pretty much all the classes associate with the controls class.
package com.Objects
{
import com.Objects.GameObject;
/**
[Code]....
I have following data[code]...
AdvancedDataGrid does not displays properties of nested User object, but the simple DataGrid does.
In order to send a POST request I need to enumerate all properties of a given object. This object may or may not be dynamic. I'm looking for the most elegant solution. This is what I've got so far:
[Code]...
Yet another woe with the AdvancedDataGrid - this time, with the AdvancedDataGridEvent. It seems that when listening to the ITEM_EDIT_END event, several of the event properties are returned null. I've been getting null for event.column, event.item, etc.
View 2 RepliesI have the following problem in AS3. I have a string like this one: "prop1:val1,prop2:val2,..."; I want to split and parse the string to obtain a dynamic object like this one: {prop1:"val1", prop2:"val2"}.
The simple way to solve it is to cycle through the string values and to do[code]...
Since I know the property names I expect, this works for me, but doesn't seem to be an elegant solution. I'm wondering if there is another way in as3 (similar to the reflection api in java).
I'm building a Flex/AIR application that connects to a remote server, the URL of which changes depending on the environment (development/production, and possibly others). For now, this URL parameter is hardcoded in my root application MXML file but it means I have to change it everytime I build my app for a different environment.Is there a way to externalize such a parameter so that when Flash Builder automatically builds my app (in development mode), it uses the development URL
View 1 RepliesIs it a bad idea to inject data into an itemrenderer. The reason I ask this is because the state of each item is dependent on different changing data sources. So the original data is used to just display a new item, but there could be two to three other data collections that would be needed to determine the item's behavior. Is there a better way to do this? Should I be creating a custom DataGroup with the other data sources as properties on this custom container and then reference the data sources from the itemrenderer to the parent?
View 1 RepliesI'm doing some Actionscript work right now and I'd like to know whether there's a way to initiate an empty object's value programatically like this:
var myObj:Object = new Object;
myObj.add("aKey","aValue");
To add a property called aKey whose value is aValue.I need to create a "Dumb" (data-only) object to use as a parameter to send via POST. So I don't know offhand how long and/or how many attributes it's gonna have.
In Flex, how do you best manage child collection property changes, specifically notifying a parent object that a property within the child collection has changed.
package
{
[Bindable]
public class Author
[Code]....
How can I notify the Author when a Book propery has changed and update the dateOfFirstBookPublished method?
Previously I post a discussion on this matter on Flex Adobe forum and still don't understand what needs to be done. So, I'll try my luck again on stackoverflow. I'm using drag and drop data binding functionality in flash builder 4 on a data-grid. However, the data I need to show need to be query from another object.
[Code]....