Actionscript 3 :: Save Image In Directory In ApplicationStorageDirectory
Oct 22, 2011
I was trying to save an imagefile to a directory in applicationStorageDirectory of my air project. Created the directory first.[code]Is there a way that i can store the image in my "vispics" directory?
What methods could I use to save a xml generated in flash into the same directory as the swf file?
I know I can use "FileReference.save()" for flash player 10. But this has prompt window that appears and lets the user choose where to save. I just want it to automatically save in the directory of the flash file.
I'm using StageWebView to load mp4 & pdf files in my iPhone app (Adobe air 3.2 for iOS, in Flash CS5.5)
Below is the code I'm using to load the pdf file (same code to load an mp4 file).
I need to save the file on the iPhone, so the next time the user opens the app, i'll check if the file exist I'll load it using FileStream.open(filePath, FileMode.READ);Is there a way to save a file loaded using the StageWebView? [code]...
I have a bit of code that I want to change to make it save to the application directory. (the directory the application is installed at). While currently the bit of code I have works it just brings up a browse window for me to pick where to save the file. I want it to default to the application directory though.
I have successfully been able to write some client-side ActionScript that allows me to record my webcam and mic data to my FMS server. The .flv files get saved to a directory under the applications directory. However, I need to process those flv files for a web application and would like those .flv files to be saved to the web app's directory (outside of the FMS application directory). I have tried changing the <Streams> tag in the Application.xml file that I placed in the FMS application directory, but that simply did not work.My goal is simple: to save the recorded stream data outside of the FMS application's directory. I have been going crazy trying to do this, but would like to know any pointers that any of you experts have. Can this be done? If not, how can I execute a server side PHP script after the stream is done recording. I know about using the exec() function in PHP, but am unsure as to how to execute that script via client-side actionscript.Here is the path to my FMS server (Linux OS) installation and the application directory. The application name is "ngale"./opt/adobe/fms/applications/ngaleHere is the path that my client-side ActionScript is placing the .flv files of the recorded streams/opt/adobe/fms/applications/ngale/streams/recordings/Here is the path to my web application/home/user/public_html/dev.ngale.net/public/Here is the path that I would like for the .flv recording files to be saved to/home/user/public_html/dev.ngale.net/public/audio/.flv
i'm trying to make a Top Score history for a flash game, which i load from an XML file. The problem comes to when i want to update the XML file. how do i do that automatically without prompting the user (ofcourse). I want it to be saved automatically to the same directory as the flash file.
here's my code right now, but it prompts the user where it wants to be saved, which i don't want to happen:
var xml:XML = <XML> <topScoreList> </topScoreList>
I'm trying to save an image to the application directory by opening a file stream and write the bytes from a bitmap data. I added some events listeners for testing the file stream process but I don't receive any response event. [code]...
I am trying to create a canvas which will display 5 images ( one in each corner and one in the middle) now the trick is that the loader should be able to load any jpgs uploaded into that directory and display them in a random order in one of the 5 spots, and also the images should fade in and out.
When I have a class linked to a MovieClip in my library and that class takes an argument in its constructor method. That class will compile properly ONLY when it's located in my top-level directory (same dir as the .fla and Document.as files). If I move that class to a deeper directory, say com.place, and update the package statement and symbol link appropriately, the compiler will generate error "1136: Incorrect number of arguments. Expected 0."Create flash project and put a rectangle on the stage. Covert it to symbol and assign it to class TestPanel - or whatever you choose. Also configure the fla so that is uses a Document (Main) class.Create Main.as and TestPanel.as in the same folder. In the Main class, instantiate a instance of TestPanel and add it to the stage. Flash will, predictably, add the rectangle symbol and everything is fine.Now modify TestPanel so that its constructor method takes a Number and have Main.as pass some number to TestPanel.[code]You now get the error: 1136: Incorrect number of arguments.Expected 0.When I move the TestPanel.as into a deeper directory, Flash somehow is looking elsewhere for the base class for Symbol, even though I'm mapping that Symbol to com.place.TestPanel.
I have this Load Manager Package class file now for a while and I would like to make changes to it e.g. 1st step.How to read the Xml/Text file. The first part is the original code.[code]The second part is in a way how I would like to do the same as above, but loading/reading it from the 'applicationStorageDirectory'. I have left two lines in there which are not used just for testing things. The App works as is eliminating all Errors, but of course with nothing showing of the text file.[code]
I am a complete beginner in Flash & Actionscript. My pet project is this: To provide a [URL] like service where people could upload single images and later anyone can view it using the generated url. So far I have gotten to upload an image using Flash and store it in a directory.
Trying to make a button that links to a image in a local directory, but am having no luck. What i want to happen is: User Clicks a Thumbnail (as a button)> Button then opens a new window in the browser where the full-sized image is displayed ( i have the full-sized image on file, its not on the web)
When it initially runs,I want it to copy an xml preferences type file from the applicationDirectory to the applicationStorageDirectory,so that the file can be written to as the user changes prefs.The following code works fine - nameStyle.xml gets written to the Local Store folder on my Windows machine.However, a folder called 'applicationStorageDirectory' also gets created on my desktop, and is populated with the file nameStyle.xml...
var nameStyleFileSrc:File = File.applicationDirectory.resolvePath("nameStyle.xml"); var nameStyleFileCopy:File = File.applicationStorageDirectory.resolvePath("nameStyle.xml"); nameStyleFileSrc.copyTo(nameStyleFileCopy, true);
So I have two questions: 1.how do I stop the folder being created on my desktop?
2. is there a way to have files placed in the Local Store folder (or whatever folder depending on the platform) during installation, rather than copying files from the app directory when it first runs?
I have an Air application that lets users import jpg, png and swf files and use them as the source to an Image which they can drag around a Canvas.he import function copies the selected file to an images directory inside ApplicationStorageDirectory.When I click on an Image that has an swf as its source, I get a Security Sandbox Violation (eg. SecurityDomain 'app-storage:/Project1/images/menuBarBkgd.swf' tried to access incompatible context 'app:/Main.swf'). My mouseDown handler doesn't get called so I can't select it and allow it to be dragged.
i wrote a bit of actionscript to dynamically create an image gallery based on how many images are in a given directory. as of now, i've got it to display thumbnails in rows. my next step would be to get these thumbnails to link to the fullsize images, but i cant figure out how to do that. my code is as follows:
In AIR/AS3 Flex Mobile for Android project.How can I capture an "image" of whats visible on the view then just save that image as anything like jpg/pdf to the SD card?Basically a screenshot on Android using AS3.
I want to save an image using PHP. Everything seems to work fine, but when I try to open the picture, I get an error message: "it is not possible to open the file, the jpg file may be corrupted".
ActionScript Code: var myBitmapData = new BitmapData(myLogo.width, myLogo.height,true,0x00FFFFFF) myBitmapData.draw(myLogo) // initialize the quality of jpeg and encode "bitmapdata"
I wanted to create a flash application like this [url]...but the only difference is I want to save my image into the default folder with different names. I don't need for prompting to save the image but instead it will automatically saved in the default folder when you click the save icon
as3corelib functionality is awesome and I have used the great tutorial at Henry Jones.com to create an example with a quick interface...
[URL]
Now this is a bit wierd here because it works on 70% of location tests but seems to be dependant on the internet provider allowing uploads. It doesn't work at my mates house but works at work and my house etc...
The second thing is that I need to know what the as is to save the mask to the server instead of downloading it to your machine.
In my Flex application I load an image into the Image control. After loading the image I can apply filters like color transform or grayscale etc and then I want to save the image with the filter applied. I am having trouble saving the image with the filters applied. With the following code the Image gets saved without the filters.However, if I use [code]...
I have created a customized dress up avatar using flash. Now I have to do that a registered user can make his avatar. After user creates his/her avatar how can I save the customized avatar in a database?