when you draw a shape in Flash, let's say a circle, it draws a 'fill' and adds an 'outline' automatically. Now let's say I deleted the 'outline' part of it, and am left with just the 'fill'. Is there a way to add the 'outline' part back to the shape afterwards? I have a non-standard shape that I need to add an outline to, but can't seem to figure out how to do it...
It has me perplexed. Okay, when you draw a shape in Flash, let's say a circle, it draws a 'fill' and adds an 'outline' automatically. Now let's say I deleted the 'outline' part of it, and am left with just the 'fill'. Is there a way to add the 'outline' part back to the shape afterwards? I have a non-standard shape that I need to add an outline to, but can't seem to figure out how to do it
If I have a circle shape, or any else shape, what I should do to make a nice simple outline to that shape. Is there any way to make this simple. I tried to make this with the pen tool, bun it wasn't very precise. I want to use something else.
drawing out line that will serve as a mask im tryin to animate a drawing out of a line, but the line wont be an animation itself, itll be used as a mask that will reveal outline of a rectangle i'm starting right now and im on this stage so far, the problem is i dont understand why this line is not drawing out horizontally, while it should variables xpos and ypos are coordinates of the position i want to start drawing it from, xcor and ycor are the cooridnates that will be used to stop drawing once it reaches this point, then jump is how fast i want the line to draw(amount of pixels) ps:the type is there because i will also make another case for vertical line.
I'm on the user have to be able to draw/trace outlines of different shapes. So for example an "S" shape is on the screen, and the user needs to try to draw OVER that shape. So it's not just mouse recognition, it has to see if the user draw over that shape good enough. So it's kind of like a colorbook but you only draw the outline of the shape, if you know what I mean.
I've been searching the web and haven't found any pre made solution for this, but I thought that before I try to make it all from scratch I could ask you guys here about it.
I'm just starting out with AS3, so I'm trying my hand as some of the more basic drawing functions, to try and get a handle on them. The problem I've hit is using 'curveTo' to create a smooth curve is creating some very poor aliasing results. Here is an example: [URL]
The first part (which is actually on the right) is a very simple curve from 50,50 to 100,100, through 100,50. I would have expected the end points of the line to be single pixel width, but it's aliased over two pixels.
The second part (on the left) shows why this is a problem for me. I'm trying to draw a basic shape outline with a semi-circle at the top, but it really doesn't look great (it looks shifted half a pixel to the left relative to the rest of the shape).
ActionScript Code: package { import flash.display.MovieClip; public class Base extends MovieClip { public var baseHP:int = 50; var newRect:Shape = new Shape();
1046: Type was not found or was not a compile-time constant: Shape. 1180: Call to a possibly undefined method Shape. What does it mean by "undefined method"? I am somewhat of a newby, so sorry if there are any stupid errors
Id like to know if there is a way to do a shape hitTest.Not as the normal hitTest would do, but shape colliding another shape, not the rectangleof a movieclip.It can be in a movieclip.
I've been trying to change the color of some static text using Flash Pro 8, and I can't figure out why, when I publish the file, the text looks like it's outlined in white. Almost like the stroke is white but the fill is the color I'm looking for.
I have created 4 buttons so far and when pressed they change the color of a box on the screen. I will be putting more buttons on the page. When a button is pressed, how can i get a black outline to show around the button to let the person know that was the button they selected--it would then go off when the next button is selected.
red_btn.onRelease = function() { var boxColor_color = new Color(box_mc); boxColor_color.setRGB(0xFF0000);
I really am a Flash newbie, and don't use Flash on daily basis but the client for whom i'm working at the moment would like a simmilar logo effect on their site.
using the shape tool you can draw basic shapesthen using the subselection tool you can re-shape them by relocating certain points
What i want to do is create a tween whereby one of the points is movedthe problem is you have to convert to a symbol first and after you have done that you cant change the shapes shape.so how do i go about using a motion tween to change the shape of a shape?
I just upgraded from Flash CS3 to CS5 and when I draw something and try to convert it to a movie clip, duplicate it, etc. the entire drawing's outline just disappears.
I have a circle on top of an image that's fading in and out. When I tween the image, a white border appears around the circles on top of the image. This doesn't happen when the circle is below the image layer, and it doesn't happen with a square. Any idea what's going on?
Below is an image of the hairline white border around the black and blue circle.
Why is it that now if I've got an alpha 0 movie clip on a layer and set the layer to outline, I can't see the movie clip? Outline mode used to ignore alpha!
I'm trying to learn Flash CS5, but having a bit of trouble with the basics. I start a new actionscript3 project and, whenever I try to draw anything, no matter what I select, it always comes out as a plain, green outline. For example, say I want to draw a red, dotted circle It should look something like this, but it will always come out like this
I run a school lab with a few users on each machine. One students came up with a problem. She is always in outline view, even when the outline button in the layers panels is not punched. When I log in to the same machine, I do not have the problem. I assume the problem is in the user preferences file. We are on Windows 7. I went into AppData and deleted what I thought was the preferences file, but it continues to return. Anyone have any ideas why I can't get her out of outline view? Adobe Flash CS5
I've added some movieclips using addChild and it was working perfectly, and then the next day I loaded it back up and now only an outline, which I guess is the stroke part of the movieclip, is loaded and my collision detection using hitTestPoint also quit working on them.If I instead use gotoAndStop in place of stop and use frame 3 or later then it shows the proper frame and the collision detection starts working again.
I thought that in the past I had seen a tutorial on this site teaching how to have a outlined box scale smaller and larger when a button is clicked, and the size of the box scales to a certain size depending on what loads inside the box. When this happens the outline does not change either. This all being done in most likely actionscript?
Well I have searched extensively and have not found it on this site, which I thought is where I had seen it. Anyway I was wondering if anyone knew of the tutorial or if they could tell me how to do what I have exlained above that would be really awesome!
I need to make the font on the flash page have a white outline and a red fill and also on another font a white outline with no fill. I cannot seem to work out how to do this?
For a project I wanted to create something, that resembles something like this:- a very detailed waterdrop- some kind of ooze- some kind of amoebaSomething like that. A roughly round organically animated thing, with a darker outline. Now I wondered how to realize this. I basically had three ideas so far.a) I draw the outline with actionscript, using drawing function to create dynamically a shape out of curves, fill it with a fitting color and make the outline more distinct using the linestyle. The problem: I'm not sure if there is any realistic chance to also animate this without using thousands of lines of code.
b) I create several round shapes that are close to each other. All of them have the same color, and I move them slowly around, so that they look like a single shape with a curved border slowly animated. Then I add an outline by creating a thin but very strong glow effect. Problem: These filters take up a lot of processing power, and the Glowfilter will be slightly blurry (beeing a glow filter after all), which is not the effect I want.c) I draw the shapes by hand, give them manually an outline and animate the thing using tweens and stuff. Problem: I don't think I can animate them fluently enough that way.