Air - Android Widgets By Flex?
Apr 8, 2011does Android allow to develop widgets using flex or air?
View 2 Repliesdoes Android allow to develop widgets using flex or air?
View 2 RepliesThere are samples to show how to access front camera of android devices using android sdk.
View 1 Repliesis it possible to record Audio on iOS and Android with Adobe Flex Mobile? I can't find anything about that feature on Adobe's website.
View 1 RepliesI've recompiled my app with Flex 4.6 / AIR 3.1 and now when I upload to the Android market it says my app is using a "android.permission.BROADCAST_STICKY" permission. In it's simplest terms what is it and can or should I turn it off (it's not in the app descriptor file)?
BTW I used captive runtime for the first time in this upload. Would that have anything to do with it?
I have a problem with Flash builder, I can't find the "Flex mobile project option in the list" How can I install it?
View 1 RepliesUsing AIR for Android, is it possible to call from Flex into an NDK library? If so, how can this be done? I have a large C library that I need to use. I know that I can do this from an Android Java app (through JNI), but I have a large Flex codebase that I'd like to reuse.
View 2 RepliesIs it possible to use Air on android and access the compass? I saw there is some acceleration support[URL]..If it is NOT accessible, would it be possible to do some communication between a native android-app listening for compass update and an air application?
View 2 RepliesActually i have created one dashboard in flex. But now i want to integrate this dashboard or make same dashboard for Android.
How i can achieve this? I want to make dashboard for Android.
I have a problem - How to run AIR (really big desktop application) on my Galaxy Tab 10.1? It's possible convert .air to .apk?
EDIT:
1. I set up a new desktop project (File -> New -> Flex Project)
2. Project name is "simpleTest", Application type is Desktop (runs in Adobe AIR), Flex SDK version 4.6.0 and click to Finish
3. I go to Design mode, then set the width to 500 and height to 250. I add one button by drawing and name it btnOne and make Generate Event Handler
4.Then I go to Project -> Export Release Build (Export as Signed AIR package) -> Next (I apply the certificate) -> Finish
5. I find the project file (...Adobe Flash Builder 4.6simpleTest) and copy simpleTest.air into a new file (simpleTestAPK - which contains my certificate > andCert.p12)
6. I rename "simpleTest.air" to "simpleTest.zip" and from this .zip I unpack just "simpleTest.swf" and "application.xml"
7. I create a "create.txt" containing as follows:
adt -package -target apk-debug -storetype pkcs12 -keystore andCert.p12
myHope.apk application.xml simpleTest.swf
8. I rename "create.txt" to "create.cmd" and launch it (Shift + RMB -> Open cmd here)
9. "myHope.apk" is created
10. I copy this to Galaxy Tab 10.1 (with drag&drop)
11. I launch "myHope.apk" but all I see is blank, white screen, no colors, no buttons, nothing.
I'm creating an app to deploy for iOS and Android and I'd like to give them slightly different filenames (need to add a space so that name displays on two lines on Android). Is there a way for me to define this in the app.xml without having to change it each time I export?
View 1 Repliesi've built the following site. [URL] the client wanted a video player - so i built a one, but bravo now says we have to use their video widgets if we want to post any of the topchef videos on our site... i was unhappy about this, stylistically, but fine - we do what we have to do. the problem is now i am thinking it might not be possible the embed code, to put the widget in an html file, is below. i tried using the loader class with the url given in data=. it gave me a sandbox security violation. the problem i am having - i think - is the id=. is there away to pass this with Loader or URLLoader or something. if we wanted to blow off bravo�s request to use their widgets - is there any good way of figuring out where they keep actual video files?
[Code]...
I want to create a photo browser web widget that can be embedded in a web page (e.g alice's blog) but I am not sure whether I should go the flash or javascript route. Flickr went with a flash based widget. Why would they do it in flash over javascript? why would you chose js based widget over flash.
View 1 Replies[URL]I'm using CS5, AS3 and this is my code so far (I didn't complete the tutorial, as when it said to test it and I kept getting errors, I realised something was wrong)
Code:
var myXMLLoader:URLLoader = new URLLoader();
myXMLLoader.load(new URLRequest("http//twitter.com/statuses/user_timeline.xml?screen_name=_Salter_"));
myXMLLoader.addEventListener(Event.COMPLETE, processXML);
[code]....
I've looked online and changed some publish settings, changing the local playback security to 'Access network only' and default linkage to 'merged into code'?
I bought a static flash site from flashden. But the developer does not reply my questions. I want to add widgets such as flash google earth or photo galery, video galery as an external swf but I could not. How can make this?
View 1 RepliesI'm very new to Flash, but I have an app that uses mult widgets. What I need to know is if one of my widgets data changes can I force another widget on the screen to force it to refresh its data.
View 1 RepliesIs there code to track your widgets/SWFs across the internet?I would like to know how many times a SWF is downloaded & in what country, ect...........
View 2 RepliesI have a client where some of their employees have flash installed and some don't. So always using the swfuploader module widget isn't going to work and it doesn't gracefully fall back to HTML. In fact it just leaves a non-functioning button in its wake.
So what I would like to do is detect when they don't have Flash available and switch to the standard Drupal File Upload widget. Now in my head it seems like this would only work if done on the server-side. But can that even be done reliably on the server side?
Also, can this on-the-fly widget switching even work in Drupal or will it pitch a fit?
i have an AIR android app which i am running on an android device ( samsung TAB ). i want the app to get laid out in landscape mode when the user starts the app holding the device in landscape ( same goes with portrait ).
but the AIR app always gets started in portrait mode irrespective of the way the device is held.
i tried the following ways use stage.deviceorientation (but when the app starts (after the applicationComplete notification ) the value is UNKNOWN) use stage resize event. (this gets triggered at start itself, a manual resize is not required - the values are based on portrait mode though - the width is 600 and height is 1024 (should have been otherway) )
i get correct values when i try changing the orientation of device, only at the startup i see problem with the required values.
I have an as3 built osmf video player swf that we embed on a standard HTML page. When you touch the image the video automatically goes fullscreen and begins playing. Droid and Flash often break after changing back and forth between landscape and portrait while in fullscreen.(by break I mean freeze, where you can hear the video and use the controls, but everything is just a still frozen image, the redrawing fails).Can you lock the fullscreen orientation in html, javascript, or do you have to try to handle it inside the swf?
View 1 RepliesI working on a project where the client side need to capture video and audio from the camera, use some library (proberly ffmpeg) to convert from mp4 to flv and send it to flash server on realtime,in the other side the client need to get flv and convert it to video type of android on real time. Is it possible to do?
View 2 RepliesI am porting my flash games on android. I have ported 3 successfully. But the problem with all of them is they are giving very low frame rate near about 7-8. And I have observed 1 thing that frame rate always varies. Sometimes it goes upto 45 and again in next frame it comes to 3-4 and again goes to 15-16.
I am quite confused. Please let me know if anyone is having any idea about this.
I am loading flash SWFs into an android WebView.I want the SWF to be instantly fullscreen and focused.The class name that handles flash is com.adobe.flashplayer.FlashPaintSurface .
Watching the log, when I fullscreen the flash manually, it calls com.adobe.flashplayer.FlashPaintSurface.toggleFullScreen()The first part of my question is, How can i call that method manually for my flash swf? Note that with a webview with a flash embedded, the only way i seem to be able to fullscreen it properly (to have flash's surfaceview fullscreen instead of the flash being displayed over top of the webview view) is by touching the screen with two fingers until an interface pops up at the top of the screen, and doesnt happen reliably.For focus, inside my webview class I call
@Override
protected boolean drawChild (Canvas canvas, View child, long drawingTime) {
if (child.getClass().getName().equals("com.adobe.flashplayer.FlashPaintSurface")) {
[code]...
This doesnt set the focus as I thought it would. Although i assume, if fullscreened properly, the flashpaintsurface should give itself focus. But if if the first part is not doable, i would wonder at least to not have to give focus to the SWF by clicking on it on startup.
I have loading the webview in my Activity. the Web content is having some flash content. when i try to finish the Activity. Its taking too much time. the screen goes to blank screen for little time and resuming to the app.
View 1 RepliesI can't find this information online or in the documentation, does anyone know what versions of Android and iOS the AIR 3.0 captive runtime is compatible with? I'm assuming there is some restriction there, but short of actually compiling a program and trying it on iPhone for example, which I don't have, how can I tell which OS versions are supported?
I know that you can compile an Adobe AIR 2.7(?) application to target say Android 2.2, but what about the captive runtime with AIR 3.0? Also I don't see anywhere to find out the iOS version restriction with AIR, as you have to pay $100 to Apple to even get the SDK which would allow me to make an iOS project in the first place.
I gone thorough the adobe flash builder video tutorials and did the same thing to create an application for android device, but when i run the application it is showing Sorry dialog box saying that, The application Test1-debug(process air.Test1.debug) has stopped unexpectedly. Please try again. I tried many times but it is not working. Initially i thought no Adobe-AIR in my device, but it is there. I am using Reliance 3G Tab. I don't why it is not working, if anybody know this please reply me.
One more thing, i downloaded one APK (which is designed with adobe flash or flex) file from [URL]..and installed on my android device. When i run that application only blank screen is appearing, but in video they shown, it is working. Why it is happening like this?? Is any problem with my tablet ?? or application ?? or adobe AIR not installed properly on device ?? Like this i am getting too many doubts.
I am trying to load a flash in a webview using the codes below
mWebView.getSettings().setJavaScriptEnabled(true);
mWebView.getSettings().setPluginState(WebSettings.PluginState.ON);
mWebView.loadUrl("http://www.adobe.com/software/flash/about/");
but when I import android.webkit.WebSettings.PluginState; eclipse return an error, asking me to search repositories to find it , the minSDK of my app is 7, any ideas?
What is the right way to view .Swf files that plays .Flv videos in Android? The code that I am using right now to enable Flash support in web view is
[Code]....
For the HTML file, I'm using swfObject. The problem is that I can open up the SWF file just fine from third party apps like SWF Player from the market. In addition, I can load up the HTML page from the browser by calling it directly through file:///. However, when I load it up using my webview, I'm stuck with a blank screen.
I've contacted Adobe sales and tech support, and realized that I need to talk to someone who actually develops with these tools.I want to develop some simple graphical widgets with the ability to reload themselves via an xml-socket a couple of times a second. Which Adobe tool should I buy-- Flash Builder, or Flash Pro?
View 1 RepliesI want to use Adobe Flash in the development of Android applications. But how do I install flash on the emulator so that I can test my software with flash?
View 5 RepliesI have implemented an Augmented Reality application on Adobe Air for Android. When I publish my app on the android mobile phone (Nexus One) the 3D models that I have created don't appear on the screen.On flash CS5 it is working fine.I have used Away3DLite engine and I have imported a 3D collada object.I have also tried to publish some projects that I found online and I checked if the the 3D model appears on the screen but it doesn't show it either. how the 3D Models that I have imported in my project using Away3DLite can be visible when I publish the application on the android phone. Some extra stuff be usefull: I'm using GPU rendering.A also using a combination of the following softwares in order to create my AR application:
FLARToolkit
FLARManager
Away3DLite
I have created one 3D Model on 3DS MAX and another one on Maya 2010.