I'm using flash 8. I'm tiring to create a button consisting only of text, so when testing the movie the clickable area is only the text body as I create it in the up, over or down state. So I draw a rectangle in the Hit state but when testing the button its still acting the same.
I just signed up and am fairly new to flash so I hope I'm posting in the right spot. My problem that I'm having is I am trying to build a menu consisting 3 buttons, side by side that open and reveal subnavigation buttons on rollover. Then on rollout of the main container button, they close back to where they were. I have built the buttons and everything works great, the only problem is that on rollover of the internal buttons, the main button senses this as a roll out and plays the rollout animation event (closes the button). How can I make the main button not sense the rollovers of the internal buttons and only play the rollout event on rollout of the main button?
I need a script that would play an animation consisting of 4 frames for, say 20 seconds. The order of those frames needs to be random but it has to stop after 20 seconds.Next, frames need to change each, say, half a second. But, as much as I MIGHT be able to figure this one out, here's what made me post here. The four frames are four keys on a keyboard. Each time frame changes to a corresponding key drawing, one has to hit the right key on the keyboard to make a different animation on the stage, animate.
I want to create Flash button that I can use for a dynamic menu.
To do this I have create a new symbol in my Flash project as a button. My button has 2 layers: * one layer with the graphics for the diffrent states (up, down, over, clic) * one layer with a dynamic text control
A have assign a variable name to the dynamic text (menuCaption).
When I put the button on my main scenario, I can change the caption of my menu item with: menuCaption = "some text";
Now I want to add many items to my menu barre, but all items a modified when I assign menuCaption to a value
What do I do wrong? What must I do to be able to assign each item separatly like <item_name>.menuCaption ="some text" ?
I need to create a single text field with submit button. The user will simply enter their email address and press submit and it will be sent to an email address of my choosing.
I have a movie clip called column1_mc. when I click a button I need to move the movie clip in incremental moves consisting of 30 pixels.
column1_mc._y = 30;
Does not work because that is giving a _y coordinate.For example.I need to make the movie clip jump to _y 300 but make 10x30 pixel incremental jumps. Moving 10 times 30 pixel jumps.
Is it possible to create gradient text with text in a text field, without using a different object?
I have three text fields sitting right next to each other, to create a row. Some times the text is longer than the width of the text field, I don't want to widen the the text field to make it fit, I just want to fade the last 20 - 50 pixels of the text out.
Is this possible to do without using an object above it, such as a gradient?
How can I change the text of a button instance without affect the other button text? I belive an AS aproach would solve it but I don't know how to do it.
I want to take a static text field, convert it into a button, and use it as a button. I need it static, because I changed orientation, and I do not know how to do that otherwise. The problem is, even though I converted it to a Button symbol, it does not work when I test the movie. It works fine with "Enable simple buttons", but when I test it, the button is not there, no change in mouse cursor, no reaction at all.So this is what I did:
Made text. // static, not selectable, Orientation: vertical left to right, / //rotated; Two filters: Drop Shadow and Glow;
Converted text field to Button - Symbol (scrollBT)
Editing the Button,I put the same content (the static text field) in all four frames: No luck, not working. without the Hit frame filled (which I think doesn't really make a difference): No luck, not working.Tried again, converting the static text field in the button into a Graphic Symbol: No luck, not working.Tried again, and put some differences in the frames for "ON" and "OVER" etc.: No luck, not working.Tried again, duplicating a similar, working button, edited it, and: No luck, not working.
To the button itself and the AS: The button will be a scroll-button for a text field, with different scroll speeds on rollover and press, but nothing else. The code for that I have (I think). It's something like (and please excuse my incorrect syntax here, but I'm typing from memory; still, I use the Script-Assistant and my syntax is apparently correct; it's also working with other buttons):
on {rollOver} { function (scroll) { textfieldtxt.scroll - = 1;}[code]....
I'm at the end of my wits. The only difference I can tell from other (working) buttons I did the same way, is that the scrollBt does not do anything except scrolling, while all of the others have frame actions (gotoAndplay etc.) associated with them.
Is there any way to create a keyboard shortcut using a the control button plus a key button. For example, if I want to print the screen, I would press control + p.
I am having a problem where my buttons on main timeline are working fine. When I create a button within a movieclip layer (a page importeded from Photoshop as a movieclip) the button is not working once I leave. It doesn't show as a working button when I select Enable simple buttons, when I preview or publish as HTML. The thing is, it is a button, it has an instance name, is that weird blue color... and it works fine when I am double clicked into that movieclip layer. I also tried common library buttons and they work fine until I leave that layer as well, also tried it within other layers and creating a new file and doing it... all no success!
I've seen similar threads but couldn't find one with the exact same issue. I've a PDF / Word document with arabic copy when I try pasting that text in flash all the joined letters start appearing as individual letters.I've tried the dynamic text box solution in which you create a dynamic text box and assign the text to its variable that doesn't work. But strangely when you write arabic in dynamic text box (with out assigning the text to the variable) and double click to select the text box and its content the text starts appearing fine .. but when published its again all individual letter.
Noob question, I hope. I need to create scrolling text areas with rich text format content. I know I can use the textArea component and set the htmlText property but converting all of my RTF to HTML is gonna be a major pain in the @$$. I keep getting into trouble thinking what's mindlessly easy in Director/Lingo is gonna be reasonably simple in Flash/AS3, I hoping this is just my inexperience with Flash getting in the way. Is there an easier way? I thought of embedding a PDF document but apparently that's not an option in Flash either (note: I know how to link a PDF doc, I need this text to display and scroll within the application, not just pop a new window on top).
I am trying to make a web page similar to the link below...where when a customer types in the form text field, and simultaneously, the text will preview in another area of the webpage over and image. See example when you create a label[URL]
I have a project that needs to take dynamic text and arc it. Similar to this: http:[url]...In this example, select a font then click create text item.At this point you can slide the meter to change the arc of the text. This is exactly what I need to do.My understanding of what needs to be done is I need to first break the letters of the text field into separate text fields, loop thru them then position and rotate each char to the desired arc. The problem is my trigonometry really bites. I have tried many tutorials and I have gotten similar results, mainly arcing text into a complete circle at different radiuses. But all I need to do is whats in the example, which is allowing the user to gradually arch the text.
In a nutshell, I'm trying to create a dynamic text box in which text show up for one XML node but not for another, so I have some XML nodes that have info in them and others that don't. This seems like it would be a realatively easy thing to do, but I've been working on figuring out how to do so for days with no avail. I'm working on a template for my portfolio gallery at: [URL] I've linked pdfs to just some of the images in my modified xml slideshow from the tutorial using the following code from this forum:
I have been making a memory game, where words are shown to the user. Once they have memorised the words they go to the next screen where the words that they have memorised are shown. They then have to drag each word into a "correct" place and a "wrong" place. I now want to edit it so that I can use two arrays one for correct words and one for wrong words. I want to generate random words from each of these arrays. I have sort of worked out how this is possible to do but using dynamic text, but am I correct in thinking that the whole dragging the words thing is not possible with dynamic text. (I may be wrong though, I am quite new to flash).
This is an image rotator and I'm having trouble creating the previous button. My next buton works just fine but no way I can figure out how to make the previous button. I tried almost everything by duplicating etc ... Here is the class I'm using:
Actionscript Code: class thumb{ var mcClip, listenerShowAuto, ref, intervalShowAuto, objXmlResult, dataXml, tabInfoToDisplay, tabItemToDisplay, marge, intervalAnim, target, href,
I've got a nice bit of code that allows me to dynamically add a dynamic text box to the stage, add text to it and control it's position and formatting:
var txt:TextField = new TextField();txt.text= "feisty";txt.x=50;txt.y=50;var format:TextFormat = new TextFormat();format.color = 0x2F55EA;format.font = "Arial";format.size = 18;txt.setTextFormat(format);stage.addChild(txt);
This just makes the word "feisty" appear on the movie.The problem is that I want to create many words with different positions,different starting times, make them go away and then have different words appear. It would look like this:[URL]The swf at the link was created with After Effects and the file size is 1.5 MB - too big for a web banner. I was told I could recreate the whole thing dynamically with actionscript and get file size way down. I've been working through various tutorials with little luck.
I have a list of 100 words, how do I turn the code above into a cloud of words that appear one or two at a time? I assume I will put the words into an array, but then how do I get the code above to cycle through the array and pick up the position and format attributes?
how do i create multiple text fields with different text in it?
i've tried using createTextField() but you can only make 1 textfield if you give it a different instance name everytime you then should be able to make more but they just disappear.
What is the easiest way to create curved text (i.e. warp the text like WordArt)? I have read that it is possible to do it directly in Flash, but with no explanation how to do so. Thus, I'm not even sure if that's true.
I'm really new to create text field. I am trying to make some text appear (obviously) so I decided to create an object that would execute it and then I could place the text. What's wrong with it?
create a rollover button that once hovered over would create the snow and once 'un-hovered over' (<---:s) the snow would stop falling. I tried creating the button but kept getting errors etc.... Im a total noob (been using flash for about 1 month) if you could give us a hand that would be great....
If I have say 7 buttons, each containing text that changes color on rollover using the "Up" "Over" and "Down" keyframes in the buttons' timeline. Is there a simple way to get the button's text to change color when clicked, stay that way, and then change back to the original color once one of the other 6 buttons are clicked?
The only thing I can come up with is writing pages of code for each button that changes the color of every other button regardless of whether it was active.