Difference Between Trace Bitmap And Using Command B?

Sep 9, 2009

is there a difference between trace bitmap and using command B?
 
If not I find that command B retains more detail of the bitmap.

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[Code]...

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[Code]...

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[Code]....

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Code:

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If I have a BitmapData that's already been drawn onto a Sprite. Is there a way to redraw the BitmapData onto a Sprites Graphics object without having to invoke beginBitmapFill and passing in the same BitmapData?

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I'm working on a game, and to keep performance good, instead of addChild'ing 50 new sprites to the stage every second, I decided to have each player draw to their own bitmap, and then to the 'master' bitmap. This introduces an issue though: the second player would override all data the first player has put into to bitmap...My basic debugging proof of concept:

Code:
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import flash.display.Bitmap;
import flash.display.Bitmap;[code]......

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I have a bitmap which has several frames (packed along the horizontal axis). In order to render them I copy it to the backbuffer (larger bitmap) as follows:

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[code].....

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[Code]...

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[Code]....

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I have a movie clip with a stop command on frame 1 and a stop command on frame 20.I'm trying to have two separate buttons that tell the MC (onRollOver) to play forward or to play backwards.

The actionscript on button #1-
PHP Code:
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[Code]...

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Let´s say I have a bitmap with 3 colors: red, green and blue (not mixed)

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