I wanted to know if there is a way to embed a pdf file into a flash document to be downloaded by the customer. I want them to be able to click on the thumbnail version of the file to start the download of the high res version of that file. I am making an interactive cd so the files would be stored on the cd itself. I know I could do it by storing the files on the internet but I would like to keep everything local
I'm a teacher and I have some animations made in flash language (swf). I would like to publish these animations on my web site so my students could see, but I wonder if there is any way to prevent these animations being downloaded.
Example: when I see an animation published on my web site, this animation is stored in Internet Temporary Files and I can save this animation anywhere. How can I prevent an animation is stored in the temporary folder? In other words, this animation can only be seen if the user is logged on the site.
I am trying to write a client side app that would download a number of mp3 files, then cache them to the harddrive. I can download the mp3 files using URLLoader and access the raw mp3 data via URLLoader.data. But how do I save them to disk without the benefits of AIR only classes
i would like to put some files on my site that can be downloaded by visitors. what's the code I've to put on my "download" button ?and where do I have to put the file that should be downloaded ?
The Flash IDE is capable of embedding many types of uncompressed sound files, including wav, and offers optional compression when publishing.However,the [Embed] tag, only seems to allow embedding of mp3 files.Is it truly impossible to embed an uncompressed wav file,or am I missing some magic, undocumented mimeType?I was hoping for something like:
...but I get no transcoder registered for mimeType 'audio/wav'.It's possible to embed wav or other format as an octet-stream and parse at runtime,but that's pretty heavy handed I think. I'm surprised that even though the Flash IDE can embed uncompressed sound data,[Embed] cannot, given that the swf spec can contain uncompressed sound data.
So I'm trying out Ogmo Editor with FlashPunk and I've worked out how to load and display XML-based levels. What I want to do next is simplify the process of adding new levels.
Instead of embedding each individual XML into the source, what I want to do is create a single "World" XML file that'll include all the XML levels, embed that, and use it to store all my level data. That way, whenever I add a new level, all I have to do is add it to the world file.
I've done my research and I've found that there are ways of doing so - such as the !ENTITY keyword and XInclude - but I can't seem to get either to compile in FlashDevelop.
In the past I embedded several (with makers permission) youtube clips into a html web page (with the file stored on my server - mainly because I think it looks nicer). It worked fine. Now these were the old plain .flv low quality ones. But now I am trying to embed the newer higher quality youtube version, again, with the file stored on my server, and the embed code I used previously doesn't work. Now the new higher quality file is still called flv but it has a codec: mp4a
My old coding: <object type="application/x-shockwave-flash" width="704" height="546" wmode="transparent" data="mediaplayer.swf?file=xxx.flv&autoStart=false "> <param name="movie" value="mediaplayer.swf?file=xxx.flv&autoStart=fals e" /> <param name="wmode" value="transparent" /> </object>
so I am trying to embed xml files for a game based on the button I select. I assume I would need an event listener, however I do not know how the function should look.
The instance name for the button is "jonesy", "John" , "Marky". I would like when the user selects the button jonesy, the above code is activated.
If the user selects " John, or Marky" the corresponding embed code for those are loaded.
I have
Code:
jonesy.addEventListener (MouseEvent.CLICK, whichxml); John.addEventListener (MouseEvent.CLICK, whichxmljohn); function whichxml (e:MouseEvent):void
[code]....
this isnt' working though. Not sure what is missing, or if it just needs to be an IF Then statment.I guess embeds have to go on the intro frame, or first frame? But, the problem I have is that, I have so many embeds it is freezing the whole game.
I downloaded Flash, extracted it, and open the folder. However,when i click on setup.exe, nothing pops up. I looked inside task manager and see that the setup is using up 50% cpu but nothing pops up.I am using vista home premium sp2.
I'm starting a project that will build a flash file with quite complex capabilities. I expect the size of the swf/swc files will be quite big. In order not to slow down the page download, can I build the swf file so only immediately needed components are loaded with the page and other later-stage components can be silently loaded in the background?
I am developing a elearning site and we have developed our courses in Flash. I want to know how we can prevent our courses from getting download from our site. Technology used for developing website is ASP.NET with C#.
How would you be able to stop people from downloading flash video from your site instead of viewing it in a flash player. I would like to prevent people from downloading the flash video by ripping the stream. I am not looking for 100% prevention but ways to make this difficult and annoying.
I was wondering if there is a script so that when a flash file is no longer on a specific server it stops working. So basically if it is on a specific website it will work but once its downloaded, or even uploaded to another site it doesn't work any more?
Does anyone know why Flash videos do not cache when Initially downloaded.
If you wait for a flash video to download filly then refresh the browser the video shows the download bar loading again. Unlike images where the download bar only appears when you first load the image after that its cached in the browser.[url]...
I've noticed something weird at IE. When i have a flash object (.swf) inside a page, then any action/function inside $(document).ready starts after the swf object has been fully loaded. (While in firefox, it doesn't need the swf to be fully loaded)
I have a problem to open a file after it is downloaded with flash player 8 by using the FileReference.download method. after the file is downloaded from the server on my computer this can't be opened. So,
Adobe Reader shows the following error:
Abobe Reader couldn't open "Unidad1.pdf" because it is either not a supported file type or 'coz the file's been damaged(for example, it was sent as an email attachment and wasn't correctly decode).
I save alot of web pages while surfing the web , but when opening them I always get the annoying "Adobe has stopped a potential unsafe operation" security warning. Most times this is from a little flash banner, ect.Is there anyway to disable this warning? The computer doesn't even have internet access.
I downloaded the trial version of Adobe Flash CS4 last night and I'm having problems with starting the setup.exe. I looked at the Setup Log File and got this problem.[code].....
I have a page that has a table with each row corresponding to an audio file. The last cell in each row embeds a simple flash audio player. The problem is that the flash file for the player is being downloaded for each row separately and as soon as rows go beyond 40-50 it crashes the browser.
I tried using different players (1pixelout, flash-mp3-player) and the problem is still there, so its not a player specific issue.
Is there any way to cache the player so that it is only downloaded once?
I'm developing a downloadable flash application that I want to include an image associated w/ a specific user w/ the download.Basically, I want the user's website image to be pulled down or pointed to when the .swf or .exe file is downloaded to a user's computer
We are looking to use flash to create iOS apps, so we have downloaded the latest version of flash, but when testing on the iPad we see pixalation, is there a later version of cs5.5 or an update that will fix this issue?
Or is there a setting beside the setting Resolution set to High...
I did read somewhere about AIR3 is going to better renderring for 3D, but will it be for the iPad and also what about 2D rendering, I mean it is vectors aand I thought they did not pixelate.
I want an air application to be able to update the assets it uses, but minimizing the download needed, so only downloading files added since it last updated.I'm thinking this would include a server portion which would zip the needed files based on a version number? Has anyone implemented anything similar / got any thoughts on the best approach to building this sort of system?
I'm in the process of making a web page that'll successfully checked as XHTML 1.0 Transitional ([URL]), but as soon as I place in the fixit.js script under the flash object and view the page in IE, all the flash elements turn white. Quote:
[Code]...
Anyone knows how to place in flash files in xhtml files on IE without manually controls by clicking on the flash file.
All I want to do is to preload an flv in a similar way a regular preloader works with the first frame having a clip that displays "LOADING" when the correct amount of the flv is loaded it moves to frame 2 and plays.I have looked at the Flash docs for this and all the codes are based on using a component, my flv's are being streamed and downloaded from a regular server and I need to have the playback based on the buffer time. So figure if 50% of the flv is downloaded then play the flv.