Flash :: Decompile Swf Files And Output A Log File
Nov 22, 2010
I am looking for a script that will go through ~75,000 SWF files that we have, will decompile each and find all the Shapes/Elements which size is greater than x.The output should look smthng like:SWF Filename "SWF Path" "SWF overall Size" "Element Name" "Element Size".Does anybody know of a software that might be able to handle that task?How do decompile scripts work ? would it be easy to write something to handle the above task?
I am new to flash and decided to start out using templates to gain a beter understanding. I grabbed a template - that when I went to save it said it was an MX version - once I began to make changes in it re-save and publish it I noticed that some of the elements were missing. I thought it was something I did so I copied the entire directory and just opened the .fla and saved it without making a change and then published it and the items were gone again. I saved it in the same directory only changing the output .swf file and used all of the same html files
I tried hard to do this myself, but it isn't working. I would like to offer $20 to anyone who can decompile this flash program, edit the actionscript to load an xml settings file from URL (instead of loading the one compiled with the program), and package it up for me. My main problem is that it doesn't decompile in a way that runs when recompiled with the programs I use.[code]...
My mission here (and I'll try not to convolute it too much!) is to edit a flash based form from a decompiled SWF. The form's main purpose is to record user information in text fields, attach a file and email both to an external address using a few PHP scripts (I'm presuming) to dictate how the information is delivered. My problem is that SO THINK decompiler does not attach ACTIONSCRIPT to the layers and frame in the timeline, instead it exports each Action-script as a seperate .AC file. I have not yet been able to export an FLA that allows me to edit the scripts effectively, and am wondering if there is a more effective way to use a decompiler in this case, or if there is another solution to the problem.
I prepared a project and i can published it without any error.Action folder includes actionscript files.But when i decompile the swf file there isn't action folder and actionscript files are missing.
NOTE : On CS4 I didn't face a problem like this and i could see Action folder when i decompile the swf file.
i need to share a preview banner to my cliend , but i want to evite the decompile risc. The cliend may decomple my banner and stole it . I need a safe way to do it .
I'm in the process of making a web page that'll successfully checked as XHTML 1.0 Transitional ([URL]), but as soon as I place in the fixit.js script under the flash object and view the page in IE, all the flash elements turn white. Quote:
[Code]...
Anyone knows how to place in flash files in xhtml files on IE without manually controls by clicking on the flash file.
using .lineTo(x,y) and .moveTo(x,y) i have created an image and i would like to save that image as a separate .bmp or .gif or .jpeg (format is not really important). Is there some way that i could acheive this? and would it involve calculating the color of every pixel?
I am traying to make some sort of a simple forum in flash. Problem occurs when I want to output contents of flash variable to file. For example: I have inputText = "hello world how are you" variable. How can I output this inputText to an text.txt file, so that in text.txt will bi written "hello world how are you".
I have an application that writes traces with a timestamp when certain items are clicked or accessed. I need to write these to a text log file so that they can be accessed remotely.. The device the app runs on doesn't have a web server and doesn't run the flash debug player, os is xp. How can I send these traces to a text file? I noticed Arthropod writes to an html file, but I need to do this automatically without interaction.
I can't seem to generate any output when including the "link-report" compiler commands in Flash Builder 4.5. I've tried several different syntaxes that I've seen online:
But absolutely nothing gets created when I run, build, or debug the project. Other application settings perhaps? The project is relatively young and doesn't have many custom settings so I'm thinking it is maybe application or config related?
I have an application which uses multiple packages of AS3 code and a main .fla file. Whenever I publish the main fla, my traces in the .as files don't show up in my output window. Any reason for this? an example would be:
I have a small project that requires me to decompile a few SWF files in order to make some modifications to them. However, I do not own any Flash decompiler software.
I have searched for a freeware but, unfortunately, I cannot find one that outputs the FLA file.
Can someone that has a license to a Flash decompiler software please assist me and decompile the files so that I can work on them ?
I am working on a new flash project that allows the user to prepare artwork using the .swf flash file and allows them to overlay hypertext links into their artwork. The output of this custom content is needed to be saved as a .swf file itself, so that it can be used independantly. The new .swf file would essentially just be a single frame with the interactive artwork on
I'm trying to decompile a .swf doc and extract the formulas embedded in it, in order to create a .xls document with the same formulas and creating the same charts shown in the .swf. I can't manage I will forward the .xls.
A friend of mine has a Flash Action script running on a LAMP server that currently reads an xml config file. He's asked me if it's possible to remove the xml file, and replace it somehow with a system (lets call it an 'auto xml generator') that intercepts the request to read that file and generates an output, so it appears to all intents and purposes as if the file still exists and contains the contents that has actually been returned from our auto xml generator'
I was wondering if it was possible to save the contents of the output window to a separate txt file like notepad. I'm doing a project that involves testing the execution speed of flash by putting more and more objects on the screen as it plays and I need it to save the result when it freezes up or crashes.