Flash :: Download A Dynamic SWF Written In ASP.net?

Nov 15, 2011

I'm trying to download SWF files from a site the traditional way, but a few of the SWF files have been created dynamically through what I believe to be ASP.net 2.0.

Every attempt to D/Load results in the correct dimensions, height and width, but it just gives me empty white space.

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When recording a video to FMIS if the stream is buffered, does this get buffered in memory or does it use up local storage?
 
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I've been designing a SharedObject-based Cookie system for a while, everything works fine in my Flash authoring tool and my localhost (I used a dummy domain) But after I committed the swf file to server, the SharedObject stopped to working. Here is the code: The only difference is that, on the server, the SWF stored on another domain. I'm not sure whether this caused the issue.

[Code]....

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ActionScript 2.0 :: Use Once Written Function From Some Other Keyframe?

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I have got a function that do something "on.Resize", and my question is: how can i do exactly same thing from some keyframe on timeline? I mean... do the same effect but without need of resizing the swf that would trigger the function?

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ActionScript 2.0 :: Download Button - Opening The File Rather Than Giving A Download This File Option?

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asically what is happening is that my Flash client claims that it is calling functions that don't arrive at the server -- or they arrive, but the socket data is out of order and therefore is garbled.  I've stared at the source code for hours and tried a lot of trial-and-error type stuff and added trace statements to see if I can find the problem and I'm not having any luck.
 
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public function executeRPC(serviceName:String, methodName:String, methodParams:Array):void {               if (!this.connected) {                    log.write('RPCSocket.executeRPC failed. ' + methodName + ' attempted on service ' + serviceName + ' while not connected', Log.HIGH);                    throw new Error('RPCSocket.executeRPC failed. ' + methodName + ' attempted on service ' +

[code]....

Can someone recommend a way for me to store without corruption, conversion, or filtering or translation of any kind *all* of the information sent across this socket? I'd like to write it to a file.  I'm guessing that keep a global ByteArray var and storing the info there might work, but I'm wondering how I might get the contents of that ByteArray into a file so I can inspect it.
 
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I have written a class that works fine, but as soon as I try make it re-usable and pass a parameter. It gives me this error "1120: Access of undefined property xmlList_0."

Here is ActionScript Code:
package Classes{
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[Code] .....

This is the code in my fla.file to run this class:
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[Code]...

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I need some help with this issue. I want to convert code written in Java to Actionscript code.

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