Professional :: Profiling An IOS App Written In Flash?

Jun 5, 2011

I have a fairly simple app that is running slower than expected on an iPhone. Even without animations I takes too long to respond to user actions.
 
What tools do you recommend for funding performance bottlenecks in an iOS app written in Flash?

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Is where any way to tell if a flash file online is written in either flash 9 or 10?

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I have a flash application, that uses functionality in its surrounding html page. I want to do some profiling with the Flex Profiler (or some similar tool, if you know a better one).

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Professional :: Where Does Buffered Data Get Written To

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When recording a video to FMIS if the stream is buffered, does this get buffered in memory or does it use up local storage?
 
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Professional :: Install New Flash 10.1, It Tells "A Required File Could Not Be Written Due To Insufficient Permissions"?

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I'm using 64 bit Windows 7, I tried to download it on both Firefox  and Google Chrome, I used the uninstaller on this site so I shouldn't  have any current Flash installed. When I go to try  and install the new flash 10.1, it tells me...."A required file (C:WindowsSysWOW64MacromedFlashNPSWF32.dll:5) could not be written due to insufficient permissions."

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I want to profile and unit test my application in Flash Builder 4 Standard. Adobe says I need to upgrade to the Premium version but I can't pay the money they want right now.Are there any alternatives for unit testing and profiling?

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Why Are (almost) All On-line Games Written In (Flash) Not Java

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I absolutely love good defender games (e.g. Gemcraft, Protector: reclaiming the throne) as they can be intellectually quite challenging; it's like playing chess but a little less thinking and a bit more action. Sadly, there are not that many good ones out there and I thought I would create one myself and share it with the rest of the world by making it available on-line.I have never worked with ActionScript but when it comes to on-line games, this is the main choice. I have tried to find a decent 2D game in the form of a Java applet but to no avail. Why is this so? I could write the game, most comfortably, in Delphi for Win32 but then people would need to download the executable, which could deter some form downloading it, and also it would only work on Windows. I am also familiar with Java, having worked with Java for the last four years or so; although, I don't have much experience with games programming.

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I'm working with Flashpunk to make games using Flex and FlashDevelop (highly recommended, amazing lib and IDE). Since performance varies so much from system to system, I want to find where slowdowns are occurring and only fix those bits. Flashdevelop has a built in tool called Profiler, but it only shows the number of objects and the memory they are using, not the execution time. Grant Skinner wrote a great tool called PerformanceTest, but it seems suited to writing very specific optimization comparisons, not automatically profiling your code.

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C# :: AMF Through A BinarySocket Written In .net

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I have a windows service behaving as a Binary Socket sending data to flex applications. Once I try to send strings or int's or any other native data-type, everything is working great.

I even succeeded in sending JSon from the server to the client parsing it on Flex.

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Meaning, I have a class called User, I want to fill it with data and send it to the client, there I want it to be mapped to an object on the client.

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ActionScript 3.0 :: SharedObject Is Not Written On The Server

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I've been designing a SharedObject-based Cookie system for a while, everything works fine in my Flash authoring tool and my localhost (I used a dummy domain) But after I committed the swf file to server, the SharedObject stopped to working. Here is the code: The only difference is that, on the server, the SWF stored on another domain. I'm not sure whether this caused the issue.

[Code]....

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ActionScript 2.0 :: Use Once Written Function From Some Other Keyframe?

Mar 12, 2010

I have got a function that do something "on.Resize", and my question is: how can i do exactly same thing from some keyframe on timeline? I mean... do the same effect but without need of resizing the swf that would trigger the function?

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ActionScript 3.0 :: Data Written To Socket Getting Lost?

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asically what is happening is that my Flash client claims that it is calling functions that don't arrive at the server -- or they arrive, but the socket data is out of order and therefore is garbled.  I've stared at the source code for hours and tried a lot of trial-and-error type stuff and added trace statements to see if I can find the problem and I'm not having any luck.
 
In particular, there's class I have called RPCSocket that extends the AS3 Socket class so I can serialize data structures before sending them across a socket.  At one point, this RPCSocket class calls super.writeBytes and super.Flush.  It is the point at which I send all data out of my client. The data is binary data in AMF3 format.

public function executeRPC(serviceName:String, methodName:String, methodParams:Array):void {               if (!this.connected) {                    log.write('RPCSocket.executeRPC failed. ' + methodName + ' attempted on service ' + serviceName + ' while not connected', Log.HIGH);                    throw new Error('RPCSocket.executeRPC failed. ' + methodName + ' attempted on service ' +

[code]....

Can someone recommend a way for me to store without corruption, conversion, or filtering or translation of any kind *all* of the information sent across this socket? I'd like to write it to a file.  I'm guessing that keep a global ByteArray var and storing the info there might work, but I'm wondering how I might get the contents of that ByteArray into a file so I can inspect it.
 
Also, I'm wondering if I might be able to inspect what flash actually sends out on the socket?  I have a sneaking suspicion that data I supply to super.writeBytes may be sent out of order or may not actually get sent across the socket.  This bug I'm talking about only seems to happen under high-stress situations when I'm sending dozens of messages per second across this one socket.

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ActionScript 3.0 :: Cannot Pass Parameter To Already Written Class

Feb 5, 2009

I have written a class that works fine, but as soon as I try make it re-usable and pass a parameter. It gives me this error "1120: Access of undefined property xmlList_0."

Here is ActionScript Code:
package Classes{
import flash.display.*;
import flash.events.*;
import flash.net.*;
public class Carousel extends MovieClip {
[Code] .....

This is the code in my fla.file to run this class:
ActionScript Code:
import Classes.Carousel;
var carousel:Carousel = new Carousel(xmlList_0);
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ActionScript 3.0 :: Recording Sound Then Processed By Dll's Written In C++

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1) I don't understand the difference between flex and actionscript. I understand AS is used to write flash apps but what is flex?

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i have a function that works fine but is obviously the wrong way round. how do i write it so that the event happens if it is true. at the moment it happens when it isnt true in the 'else' statement.

[Code]...

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I need some help with this issue. I want to convert code written in Java to Actionscript code.

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I want to create 20 boxes with different text written over them.

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