Flash - SampleDataEvent.data.writeFloat() - Why Call It Twice
Jun 3, 2010
Below is a snippet from the Adobe Live Docs SampleDataEvent class. It demonstrates how to create an audible sine wave by pushing samples into a ByteArray. The part that I am hung up on is why you need to push the same value into the writeFloat() method twice?
var mySound:Sound = new Sound();
function sineWaveGenerator(event:SampleDataEvent):void
{
for ( var c:int=0; c<8192; c++ ) {
[code]....
As a test, I removed one of the calls to writeFloat() and increased the buffer to 16384 samples ( twice the current ). This created an audible gap and click in the the audio, but didn't enlighten me much as to why.
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