ActionScript 2.0 :: Track Data Changes And Then Call A Function
Jul 25, 2005I want to be able to track data changes and then call a function.
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I want to be able to track data changes and then call a function.
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I have a child swf loaded that needs to receive an array that the parent creates in a function. The child swf must be the one to call that function.
View 3 Repliesif you look at the code:: barn is an instance of an MC on stage. I have a few buttons stored in an array which i want to attach scripts with a for loop. Why does adding an item from the array not work when placed inside the function call?
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i've got a scenario that i'm working thru on paper first and wanted to run it by everyone to see if i'm doing it correctly and most importantly, efficiently so, here goes...the situation | an instance of the DateChooser component reads an xml file which houses info for homework assignments and their due dates. if there is a due date, make sure that date is highlighted on the DateChooser component. from what i've been told, the xml file stores urls which will tell if there is s/thing due on a particular date.
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What needs to happen as soon as the xml file is loaded? i.e. do i call a function which parses the xml data and puts it into an array? then the DateChooser component iterates thru the array looking for boolean values noting if there is an activity or not and if so, on which day. if it finds one, it sets its highlight property to true for that particular day.
I am making a Scrollbar component and I want a script to call a calculation function for resizing the scrollbar when a new data is loaded.I was experimenting with Object.watch but it's use is beyond me. I don't understand if its the thing I need.Can Object.watch call a function when say a dynamic textfield's data is changed?
View 13 RepliesI am interested in creating training that track and calculate data and then give detailed results based on responses. Is there a way to create, track and give that feedback in Flash? Something like personality test tracking.
View 3 RepliesI want to upload data (not a local file) with Flex (4.1), and show what the progress is of the bytes sent. Now I use a URLLoader, but I know that URLLoader was designed to download data, I can connect a listener to ProgressEvent.PROGRESS but that has no effect. I also know there is a FileReference object which supports uploading. The problem here is, I do not want to browse for a file and upload it. I have a byte array which I want to send to the server, but the data property of FileReference is read-only. How can I send the byte array (which is actually a PNG encoded image) to the server and be able to track the progress of the bytes sent to server?
View 1 Repliesi'm working on a AS3 project including video reproduction managed with OSMF 1.5. Now i must implement analytics using AppMeasurement.swc. How use AppMeasurement to track data from my video?
View 0 RepliesCouldn't find this anywhere online. What kind of reset function can I use to return to the last played caption node of a tt styled xml file. The xml file is loaded by a FLVPLayback Captioning component on the stage? I believe I need to use the track function?? And how do I set the track parameter in a tt styled xml file? Am I using the wrong XML file style (tt vs. DOM)?
View 3 Repliesokay so i have this code:
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okay, so obviously there is stuff missing from my code b.c i dont feel like copying it all over. its basically an XML controlled style blog, and i'm trying to keep track of whether an entry is open (0), or closed (1), and those values are being stored in 'myArray'. my question is, why isnt that call to myArray overwriting the existing data? i know i have doen this before (maybe not in this fashion, but i know its possible).
I'm trying to use ExternalInterface.Call to call a JavaScript function to launch a lightbox window. So far I have this:
AS3:
flash.external.ExternalInterface.call("launchLB", "" + aUrl + "");
JavaScript:
function launchLB(url) {
alert(url);
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I get the alert but I can't get the lightbox window to display. When my as code makes the ExternalInterface call I get what looks like a page refresh and a blank browser window.
I have an enterFrame action that I use on a graphic:
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Because I want to use the above code more than a few times, I tried to make it a function.
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But for some reason the function call does not work when I call it via an action on a graphic where initially the code worked when it was explicitly written and not called as a function.
Code:
onClipEvent (enterFrame) {
fadeOut();
}
why this is not working.I have an application with a new class I just created. The class loads, but will not call it's own internal function.
package com.parkerandkent.components.classic.photogallery {
import caurina.transitions.Tweener;
import flash.display.MovieClip;[code]....
"Test 2" will not fire here.And I get this error message:
CallTag.as , Line 10 1180: Call to a possibly undefined method init.
I need to get a javascript var in my Flash application. I like to be able to just set a variable in the javascript (client constraints) rather than define a function.
Can this be done? I am trying to use the ExternalInterface.call()
AS:
ExternalInterface.call("function(){return window.someVar}", null);
JS:
var someVar = "Test";
This does not work and I suspect it is because the ExternalInterface.call() does not like the anonymous function.
I have a function defined in JavaScript like so:
function fadeBack() {
alert("fadeBack called");
};
I call that function from my Flash file like so:
import flash.external.*;
flash.external.ExternalInterface.call("fadeBack");
This works in both Safari and Chrome, but for some reason Firefox won't ever call the function. Still, I can't figure this out. How can I fix it?
Does anyone know if there is a way to call a dispatchEvent call from inside of a static function?
View 2 Replieshave a node that has an asfunction embedded - won't work. if I change the a href to a web page- it works fine. If I try to call a custom function it doesn't call it at all.
View 1 RepliesI have a function in Flex which has three function in it.
public function update():void
{
A(); \Dispatches a event with Remote Call
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Im new to placing external data into Flash. I just got CS3 and Im trying to use Flash to dynamically load XML data via a FlashVars call in the HTML.
The problem is I have followed the very straight forward AS2 Help files for using FlashVars and URL variables.I have placed the code directly from the Help file into the Html between
<noscript> <noscript>and i keep getting undefined.I have tried saving the file as flash 8 and i am publish flash 8.
I want to separate the data from the PHP call to Different CollectionArrays So that I can use the data for a bar-graph;
I created a static version of the bar-graph and separated the Collection array manually I don't want this done manually I need to do it dynamically. So what I am trying to understand is where to put the event-listener how to add to a collectionArray then once the collection array(s) are built. use that information to build the bar graphs...
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36, > 2 years, Compliance
6, 0-90 Days, Compliance
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is it possible to write a function to move an object and then call that function on a clip event for instance
function (bounce){
script;
script;
}
and then call it by saying
on(mouseOver){
this.bounce;
}
is it possible to store a list of params needed for a function in an array and then use that in a funciton call?
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or something like that?? Prob have to iterate the array but how do i get the params into the function call? Is this even possible?
How create baseurl function in flash and how i call that function in button script
View 1 RepliesI have this code but I cannot work out how to fill in function parameters based on an array and it's length, see line 7
[AS]
import com.robertpenner.easing.Cubic;
MovieClip.prototype.framesTimeout = function(func:Function, frames:Number, args:Array) {
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Is it possible to call a function and fill in the parameters based on an array and it's length?
I have an AS3 program that calls a function multiple times. The function must return multiple variables, so I created a class for the function to declare an object containing all of these variables. For example, here's my class:
package
{
public class PER
{
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Let's say the calling program calls the function, which returns the variables into data_set1 (where data_set1 depends on input variables arg1, arg2, arg3) using:
var data_set1:PER = function_name(arg1, arg2, arg3);
The calling program does some stuff, then calls the function again, but returns the variables into a new variable name, data_set2:
var data_set2:PER = function_name(arg4, arg5, arg6);
My intention is that data_set1 and data_set2 are different (e.g. not linked together).
My question is, given that arrays are passed by reference, will data_set1 be modified to agree with data_set2 upon the 2nd function call? Why or why not?
I'm using this code to call a actionscript 3 function through javascript
[URL}
and I want to call the acrionscript 3 function from a javascript function, but not on a button action.
actionscript code:
//call to javascript
ExternalInterface.call("sendToJavaScript");
//call from javascript
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this is the function i want to turn in to a static function. just dont know how to make it a static function and call it from other classes. i think this would have its own file.
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var speed:int = 4;
addEventListener(Event.ENTER_FRAME,MoveRight);
function MoveRight(event:Event):void{
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How could i call the same function within a function AND when listening for an event?
would something likt this:
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I have taken variable in one function and want to use that value in another function.
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