ActionScript 2.0 :: Call A Function Which Parses The Xml Data And Puts It Into An Array?
Jun 30, 2004
i've got a scenario that i'm working thru on paper first and wanted to run it by everyone to see if i'm doing it correctly and most importantly, efficiently so, here goes...the situation | an instance of the DateChooser component reads an xml file which houses info for homework assignments and their due dates. if there is a due date, make sure that date is highlighted on the DateChooser component. from what i've been told, the xml file stores urls which will tell if there is s/thing due on a particular date.
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What needs to happen as soon as the xml file is loaded? i.e. do i call a function which parses the xml data and puts it into an array? then the DateChooser component iterates thru the array looking for boolean values noting if there is an activity or not and if so, on which day. if it finds one, it sets its highlight property to true for that particular day.
if you look at the code:: barn is an instance of an MC on stage. I have a few buttons stored in an array which i want to attach scripts with a for loop. Why does adding an item from the array not work when placed inside the function call?
I am loading an array into flah with loadVars. I split the array up into many sections. myArray[i][0], myArray[i]1, myArray[i][2] ect... My questions is how can I output all of one section of the array. Like all the myArray[i][0] to a textbox. So the text box looks like this; myArray[i][0]myArray[i][1]myArray[i][2]myArray[i][3] Basicly, I am trying to load an array, and output it in a different order.
I have loaded an XML file in the class LoadXML and have here created a method which parses the data and returns various arrays: an array of background urls (i called the array: hintergrund[]), an array of image paths (pfad[]), an array of website urls (website[]) and so forth. In the main class I would now like to load the backgrounds and images. I must have made a mistake in my onBackgrLoad() because I keep receiving the error msg:Error #1084: Syntax error: expecting rightparen before colon.Here are the relevant sections in my Main class:
I've defined an array which stores the function name, like this:
var aresetButtonTop:Array = new Array(resetTop1,resetTop2,resetTop3,resetTop4,resetTop5);
Then I have a button named"btnresetTop" which when clicked will call one of the five functions stored in the above array(aresetButtonTop). The functions are called at run-time depending upon some conditions. I need to figure out how I can call those functions using the array index. I'm using the following code to call the function. The value of i has been already calculated.
After doing this I'm getting the following error when I click the button:
TypeError: Error #2007: Parameter listener must be non-null. at flash.events::EventDispatcher/addEventListener() at gallerytest_fla::MainTimeline/thumbTopClick()
Note: thumbTopClick() is a function inside which all these codes are written.
I need to find out whether it is posible in AS3 to call a function name using the array index or not.
Can I call a function when building an array in Flex 3?
public function gridBuilder(myArray:Array):void { var i:uint; for (i=0; i<myArray.length; i++){
[Code]....
MyArray is the result of a remote call to the database. I then prepare the array to be used in a dataGrid. I also want to call a function that provides a grade. Unfortunately, my function appears to be called only once. Is it possible to call a function when you're building an array? see the "Grade:" bit.
So I'm attempting to call a random item from an array which is all fine and dandy, but I'm attempting to fill the array with functions, and therein lies my problem.Here is my code, it's just a test file I made to keep it simple while I learn how to do it:
Code: var functionArray:Array = new Array('a', 'b', 'c'); function a():void
So I'm attempting to call a random item from an array which is all fine and dandy, but I'm attempting to fill the array with functions, and therein lies my problem.Here is my code, it's just a test file I made to keep it simple while I learn how to do it:
Code: var functionArray:Array = new Array('a', 'b', 'c'); function a():void
function doSomething(... args): Object { // do something with each arg }
However, I'm building the arguments for this dynamically:
var someArgs: Array = ['a', 'b', 'c']; doSomething(someArgs);
The problem is, when I call the function in this way args ends up being a 1-element array with someArgs as the first element, not a three-element array.How can I call doSomething with someArgs as the argument array?(For the search engines, this is argument unpacking)
I'm making numerous ExternalInterface calls to JavaScript methods and have a helper function for doing so:
[Code]...
However this means the JavaScript method will only be passed one argument - the array of arguments - meaning I have to change the JavaScript to accomodate this, e.g. instead of:
i've been reading that XML/E4X is very slow with AVM2 / ActionScript 3.when supplying an application with XML data, is it always generally a better idea to parse the XML object into an array of objects to call rather than using E4X with the stock XML data?
so I have writing a function that returns objects on the stage and puts them into an array. and the function works fine until i call the function on more than one object name, meaning if im in the root class, and I call this function on object1 lets say it will add all the object one's from the stage, but if i call it on object2 it will throw an error, which makes some sense, i guess it means that it is not adding it to a unique array, but im not sure how to do that. would it be a good idea to maybe make a multidimensional array? if that is the case would it be too slow?
I am making a Scrollbar component and I want a script to call a calculation function for resizing the scrollbar when a new data is loaded.I was experimenting with Object.watch but it's use is beyond me. I don't understand if its the thing I need.Can Object.watch call a function when say a dynamic textfield's data is changed?
in a for loop i am passing 60 movieclips to the stage at runtime.now after that I trigger a function that fires every second.But inside that timer function, i can not trace what items are in my array in other words, every second i want to trigger a movieclip inside the array.(this will later destroy a random ipad or iphone processor :p)
heres my code:
Code: var circle_array:Array; var seconds_counter:uint = 0; var myTimer:Timer = new Timer(1000);
I am trying to recreate an xml through php as I am pulling information from a database. I know the problem is with the php code as the actionscript code works with a normal xml file[code]...
I have two classes, both in the same package, one of which parses xml and adds a value to the second via an internal set method. This initially works fine but as soon as add a public get method to the second class I get an error (1059: Property is read-only).
The problem goes away if I make both methods public or internal but in this situation I would like to have one of each. Is this possible? I thought I had done this in the past without any problems but maybe not.
I get the alert but I can't get the lightbox window to display. When my as code makes the ExternalInterface call I get what looks like a page refresh and a blank browser window.
I have an enterFrame action that I use on a graphic:
[Code]....
Because I want to use the above code more than a few times, I tried to make it a function.
[Code]....
But for some reason the function call does not work when I call it via an action on a graphic where initially the code worked when it was explicitly written and not called as a function.
I need to get a javascript var in my Flash application. I like to be able to just set a variable in the javascript (client constraints) rather than define a function.
Can this be done? I am trying to use the ExternalInterface.call()
have a node that has an asfunction embedded - won't work. if I change the a href to a web page- it works fine. If I try to call a custom function it doesn't call it at all.
When I'm typing and press enter I expect a new line to be created, but instead the text goes to the very beginning and writes over what I've already typed. Does anyone know what setting is causing this?