Flash :: Access A Generic TWAIN Scanner?

Feb 4, 2011

Is it possible to have flash access a generic twain scanner from my web-application, save the file and upload it into my application?

I have done some searching through google but wasn't able to find to much detail in this. Is there any pre-made solutions, Paid / Free (ideally).

If Flash isn't the best route to go, would Java Applet be better, if so, is their a solution already built?

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Will it be different if this will be an Adobe Air application?

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I was curious if it's posible to integrate a fingerprint scanner to a Flash/Flex/AIR application, I can't seem to find anything on the web.

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Flex - Barcode Scanner Cannot Connect To The Application To Call The Data From The Database

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ActionScript 3.0 :: Barcode Scanner Can Not Connect To The Application To Call The Data From The Database

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[Code]...

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Flash :: Wire Different Backend Solutions Into A Generic API?

Feb 25, 2011

I have to produce a generic API that provides game tracking functions (track what was clicked, track if a certain event occurred, etc). This generic API needs to wire into one of two (or more) bespoke tracking solutions provided by third parties (e.g. itracku.com and itrackutoo.com) in the background.The bespoke tracking solutions sport similar functions (trackClick, trackEvent), but vary dramatically in the number of arguments they require (e.g. one requires 1 argument to be passed, the other 6).In order for the generic API to easily switch between hitting either bespoke solution, am I right in assuming that ALL arguments need to be scoped out beforehand in order to facilitate switching tracking solutions? The desire is to NOT have to recomplie .swfs in order to switch tracking solution (i.e. it's switched via an XML config). I was thinking of achieving this by having my generic API functions accept a single object as an argument, e.g.[code]

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I am now using FancyUpload (flash upload) to allow user to upload files in a small project. I use Generic Handler to handler in server when user uploads his file, but I'm getting error:
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Aug 14, 2011

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ActionScript 3.0 :: Create A Generic Function?

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I'm trying to create a generic function. Let me explain. Let's say I have an xml structure as follows:

Code:
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[code]......

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ActionScript 2.0 :: Combining Two Generic Objects?

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I just want to combine two objects and their properties together.

For instance if I have...

Code:
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[Code].....

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ActionScript 3.0 :: Generic Class For Webservices?

May 12, 2009

I'm just getting started connection to webserivces and I have looked at a lot of tutorials and I get most of them to work but I'm having a little bit of a problem. I'm coding in eclipse with the flex plug-in and I'm using flash to complile it. I'm trying to come up with a generic class for my webservices where I can just pass in the wsdl and any params and it will run. I'm using the webservicex for my wsdl in this example. Here is the code below and it works great and returns an XML.

[code]...

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ActionScript 3.0 :: Generic Array Deletion & Insertion?

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ActionScript 3 :: Difference Between Value Object And Generic Class?

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package {
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[code]....

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Flex :: Deep, Generic Serialization Of Objects?

Jan 24, 2011

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ActionScript 3.0 :: Function Handling Generic Vectors?

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I have this question regarding vectors. Is there a way where I can make a generic utility method which would for example, subdivide a vector into two vectors and would be able to handle all types of vectors, whether they contain <int> or <string> or <myClass>

for example:

ActionScript Code:
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I don't know if this is possible but else it hinders our development quite a bit by using vectors since we can't use some generic utility methods as they will not accept generic vector types and you have to create a specific method for every vector type, one for Vector.<int> one for Vector.<string> etc.... With arrays, since they are not type-safe they can be passed within every such method.

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ActionScript 3.0 :: Accessing Parameters Of Generic Object?

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[Code] .....

I might be trying to do something that is essentially not possible, but I'm just thinking it would be very nice sometimes to access different parts of an object without having to directly know what the param name is...

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ActionScript 3.0 :: Swc Giving Generic Parameter Names?

May 18, 2011

I've been creating .swc files lately but I keep having one nagging little issue. When I call methods from a .swc I created my code hinting shows my parameters with generic names instead of their actual names.For example here would be the source code of a function:

ActionScript Code:
public function traceMessage(message:String){
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Once I export the .swc and use it my code hinting shows this instead:

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ActionScript 3.0 :: Return Generic Type Value From A Function?

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[Code].....

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ActionScript 2.0 :: How To Create Generic Activity Interactions

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As I have done all my work for the week already I have been given the basically pointless takes of creating generic functions, classes and maybe components for a number of possible e-learning interactions for the projects we have, things such as sliders, drag and drops, multiple choice questions, scenario driven things and so on. How would I go about making things like this generic? The graphics will always be different and more then likely so will the kind of things needed from them, in many cases we don't know the capacity these things will be used in!

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IDE :: Generic Event Listener For Both Mouse And Keyboard?

Mar 1, 2009

Can I use a generic Event listener for both mouse and keyboard ?Something like this ?

Code:
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if (e is KeyboardEvent) {

[code].....

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ActionScript 3.0 :: Generic Swf For Loading Image Slideshows?

Apr 16, 2009

i have a swf that loads dynamic images from an xml. that part is working great. Also i give the swf a parameter with the xml to load through the embed code. thats working to.

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ActionScript 2.0 :: [fmx] Generic Function To Move Objects?

May 14, 2004

Alright so... I really don't know the best way to approach this. I had a LOT of code that I thought could be generalized into a function. I don't know how to explian it... here is the code:i attached it...I know it's a lot of code... I just... I don't know what to do with it anymore! When it was in a bunch of small functions, it worked (sort of) just seemed reallly messy and annoyed me.Oh btw its causing the hero to jsut go to 0,0 and then a hit symbol appears there, and then nothing happens, the hit doesnt even dissappear.

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ActionScript 2.0 :: Assigning MC Instance Name To Generic Variable?

Dec 6, 2003

I'm pretty sure there is a simple solution to this problem and I'm going to feel really dumb for not figuring it out myself but for some reason I am stuck so here goes. I have several movie clip "buttons". I would like, on release, to load a dynamic text file into a container clip on the stage. Pretty simple right? Here is the code I am using:

[Code]...

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ActionScript 3.0 :: Generic Function To Place A Component On The Stage?

Apr 18, 2009

My requirement/need  is the AS3 code for placing any type of Component(viz., Button, CheckBox, ComboBox, ListBox, radiobutton, Slider, Scrollbar,Label,TextField, etc.,) on the stage with desired width,height, X and Y parameters(values) which we mention in "Properties" tab of Properties Window in flash. Hence, What i need is, (say)a generic ActionScript 3.0 method/function, which places any of the components present in "Components Panel" onto the stage. the function prototype or signature may be like this:

function addComponent(int <width>, int <height>, int <XPos>, int <YPos>)
 
t is a general query i think so. i.e., A basic programmer's task for defining a function for my requirement.I think,if I want to add a Button onto the stage at 100,100 pixel position and the button component's width and height are 50,50 respectively, (i.e., button.X=button.Y=100 && button.width=button.height=50).So, a button must be placed at 100,100, then, the sample code looks like this:

Button <btn_instance> = new Button();     //creates Button instance
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ActionScript 3.0 :: Creating Generic Actions For Multiple Objects?

Feb 3, 2010

want to simplify coding and wondered if there was a way to write a script that could be used on multiple objects without having to write it to address each object individually. I am building a simple menu where I want the menu link to rise and scale up when the button for it is rolled over and then return to its original position when the mouse rolls off. I know I can write this per button and per item, but wanted to see if there was a way to write it once and then apply the action to everything. EX. My menu consists of 5 items (and respective buttons) home_mc (home_btn), menu_mc, dining_mc, contact_mc, specials_mc.If I write the code

home_btn.addEventListener(MouseEvent.MOUSE_OVER, homeOver);
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function homeOver(MouseEvent) {

[code].....

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