Imagine I have a flash mp3 player and when the page loads the player starts to play a song. So while flash is downloading the mp3 file the browser reports the page like it's still loading. Which I understand, there are still active downloads. But a client wants me to somehow tell the browser not to show this progress (like the circle in chrome) for the files the player downloads.
I have one swf, and roughly 4 or 5 classes. when the swf loads, the document class places 3 movieclips onto the stage- one of them animates across the screen. Using the tween class, I listen for the COMPLETE tweenEvent, which when triggered, instatiates a slideshow class. the slideshow class loads in a series of pics.On safari(mac), linux, no issues. on firefox(mac), the 3 mc's never appear, but instead, there is the same time delay as if the animation did play, and then the pics DO load. my client says everything works fine on first load, but returning back to the page after navigating away causes the same problem I described above. THey are on IE- probably 7.
I have a flash menu on this site: www.lakecenter.org. The menu works fine in all browsers EXCEPT IE9. It looks like this javascript file is not loading:
In IE9 it just displays BUTTON1, BUTTON2 etc but in all other browsers it displays the complete menu. This is what happens when the ActiveContentDropDownWide.js script is removed which is why it seems to be a problem with that script and IE9. But I could be wrong?
I inherited a flash website about a year ago.. not sure what version it was originally done in. I've made changes on the model last year using CS3 Flash Action script 2, but don't remember the flash version when published. The audio in question is the music that plays in the background when you get on the website:
[URL]
When I changed the image of the model this last week using CS4, I published it as Flash8 actionscript 2... now, the music plays on Mac Safari and Mac Firefox, but not on the Windows versions of IE or Firefox..
this is the code called sound control
onClipEvent(load) { _root.soundstatus="on"; _root.mySound = new Sound(_level0);
[Code]....
then there's the stop() that's used when the music is toggled off..
I've tried updating the flash player in Windows to the latest release, and I even tried republishing as flash 10, just not sure where to troubleshoot this..
What happens is, the play and stop button works fine when running on the Flash Player. However, when I used IE to open the swf file, the movie and everything appears and working, just that the play and stop button won't work in IE or other browsers.
I've designed a site that dynamically calls in jpgs into a swf. I've done it before on other sites and haven't had a problem. However on this site (www.jefftse.com), sometimes the jpgs load and sometimes they do not on IE on a mac. Which is bizzare. Why would it not work occasionally?
I have a circle and a big square. The circle can be moved using the keyboard. I want the square to act as an obstacle, so the circle cannot be moved into it and the circle stops when it hits it, just like a if i were to try to walk into a building. Is there an easy way to do this?
I have a site build with several swf sections (Home,About,etc...) loaded via XML. The thing is that one of the sections needs to be larger than the browser windows height, actually a lot larger.
So i need to find a way so that the browser's scroll bar will appear only for that specific section...
Right now it works if i change the dimensions of the main movie container and edit the index.html: overflow:auto;
But what kind of code should i use to let the browser's scroll bar appears if a movie that is loaded via XML is larger than height of the browser...
i want the .SWF file to be opened but not donwloaded until a button is pressed but don't know ho to do that..on frame 1 i have an object (movieclip) that consists of a logo with a blur effect.. after 1-2 seconds the blur effect goes away and you can see the logo. the logo itself is a button that send's the user to the next frame in the main scene.on frame 2 of the main scene i have a preloader that shows the percentage of the loaded page and a progress bar .. everything works great
the problem is that when you open the swf it starts downloading the hole flash site and when you press enter the site is already loaded and you can't see the progress bar of the preloader..i want only the 1 frame of the main scene to be loded, then i want i to stop loading (downloading) the SWF file until enter is pressed.when enter is pressed i want the flash site to be loaded and so you can see the preloader in action..can i put some code on the action layer on the 1 frame that stops loading the movie (the first frame is loaded and the blur effect of the logo plays).and another code on the second frame (where the preloader is visible) that starts the donwloading again?
I have a flash file that I want to embed on a webpage, however, I want it to load when the user clicks on it (which will run the preloader) - (like clicking play on a youtube video)It's one flash file that loads in XML data and is graphically heavy.I'm not sure if the only way to do it is to load the flash file through another swf, i.e., flash container -> click flash container to load flash file with preloader.
I'm developing a game atm, and I need some help on the mathematics/coding of colliding circles (and their change in x/y speed). What i need to know is how to calculate the direction and speed a circle has after colliding with a static (non-moving) circle. I know how to detect a collision between the two, but I'm not sure about the maths I need to give the circle the right speed and direction after the collision
If i do know how far away the two circle-points (in the middle of each) are to each other (in both x and y coords) would it be easy for me to find the new speed and direction of the large circle in the example above? I know that I somehow should use the angles to pretend the circle hits a flat "wall" (as it only hits one point), and then calculate the new speed/direction. My only problem is that I'm not sure how to decide the angle of this flat "wall" and how x and y speeds should change when colliding with a wall that is angled. Does anyone here have any insight, links or tips on how I can du this?
What i need to know is how to calculate the direction and speed a circle has after colliding with a static (non-moving) circle. I know how to detect a collision between the two, but I'm not sure about the maths I need to give the circle the right speed and direction after the collision.If i do know how far away the two circle-points (in the middle of each) are to each other (in both x and y coords) would it be easy for me to find the new speed and direction of the large circle in the example above? I know that I somehow should use the angles to pretend the circle hits a flat "wall" (as it only hits one point), and then calculate the new speed/direction. My only problem is that I'm not sure how to decide the angle of this flat "wall" and how x and y speeds should change when colliding with a wall that is angled.
I`m working on a app that you can draw lines.....like circles, rectangles... my problem is when a user draw a circle for example....i wanna be able to paint (change color) inside of this circle. I`ve tried working on Shapes with cacheAsBitmap = true and Bitmaps with BitmapData but it doesn`t seens to work.
Trying to do circle circle collisions via math which I'm really having trouble with. One circle (player) just moves from keyboard. The ball reacts to the player. All the code shown is in my players class and I passed in a reference to the ball.
On my enterframe I have:
Code: var xmov1 = xSpeed; var ymov1 = ySpeed; var xmov2 = ballRef.xSpeed; var ymov2 = ballRef.ySpeed;
[code]....
Perhaps I'll go with a box2d equivalent instead of trying out my own physics shenanigans.
I have created an opening animation for the webpage. It works well, a main movie loading in all the component parts, to keep the overall filesize down.Except this seems to cause me a problem: the animation sits in a normal html page, which has links to other pages. As the animation loads in, the little percentage checker ticking away in the corner, it is either impossible or at best slow whenever you click on any of the html links. It wants to keep loading the bits in rather than stop and do what the browser wants.IS there anyway of forcing the flash animation to stop loading?I notice on macromedia's site that most of there navigation is controlled by other flash movies, rather than html links, altho the html links do seem to interrupt the main animatin loading and then navigating on.
Here I what i need is : Start drawing first circle and when first circle is on half way, Start second circle.same way second and third circles. and after completing 3 circles, just gotoAndPlay 2nd Frame .
How can i stop the webbrowser from loading/displaying images, flash, script etc?I found this article that deals with it, but i dont know how to implement that "STDMETHODIMP CAtlBrCon::Invoke" function
I have two xmls, xml1 and xml2. Both have same structure, only data are different. Button 1 loads xml1 and button2 loads xml2. Both calls same function to load XML. First i press button1, so xml1 starts loading, but if before xml1 is completely loaded, i press button2, xml2 also starts loading. If for some reason the xml2 loads first i get data from xml2. But when i look at the bandwidth profiler in flash , xml1 is still loading. When xml1 is loaded it will replace data from xml2. SInce i pressed button2 last, i would want data from xml2. So is it possible to stop loading the previous xml when i start loading another xml?
I have a simple three ring animation where the three rings fade in and out.On the stage the rings are a perfect circle, in the publish preview they look fine, but once I publish the SWF, all of the sudden the rings are not perfectly round anymore.
They are almost perfect but right at the top and bottom there is just a small portion which has sort of "flattened out"...
I bought a Flash video tutorial online for Animating and the FIRST step is to create a circle with the circle tool, and the guy does it online, and it fills itself in. I repeat his actions exactly and I cannot get the same result at all. I just get a circle.
I have two MC's, circular in shape. One of the circles is stationary and you can drag the other. I'm trying to get the moveable circle to be able to move around the circumference of the stationary circle, but not overlap. I'm able to detect when they overlap, not using hittest. I just can't figure out how to code it so that the draggable circle can't be moved over the stationary circle.
I have been trying to get this right for hours now it cant be as hard as I am finding it! but basically I have a circle and in that circle is a circle and all I want is for the inner circle to not be able to leave its parent. that's it but I just cant get it to work.
Any word on the development of Flash for 64 bit browsers? Last I saw from Adobe was a note posted over a year ago saying they were working on it. 64 bit browsers are really common now.