Is there any example or codes (in Flex) that can I create and save these values as a TXT file (data.txt). These values as a structure should be like below.
Created an editable flex grid which exposes a method called getGridData() to javascript. I am using the JSON.encode() method of the [url]....library to convert the grid object's dataProvider into JSON before returning it.
ExternalInterface.addCallback("getGridData", getGridData); public function getGridData():String {[code].....
However, when I sort a column in the user interface, the encode method is failing throwing the following error
Property usingCustomCompareFunction not found on mx.collections.SortField and there is no default value.
I need to parse a large trace file (up to 200-300 MB) in a Flex application. I started using JSON instead of XML hoping to avoid these problems, but it did not help much. When the file is bigger than 50MB, JSON decoder can't handle it (I am using the as3corelib).
Try to split the file: I would really like to avoid this; I don't want to change the current format of the trace files and, in addition, it would be very uncomfortable to handle.Use a database: I was thinking of writing the trace into a SQLite database and then reading from there, but that would force me to modify the program that creates the trace file.
In a very simple first AIR application (I'm using Flash Builder 4.5), I am trying to accomplish the following on my MacBook:
Read a local file (JSON format) into the AIR app. Parse through the file. Display some selected contents in a grid.
That's it.
I've found an example that does some simple JSON parsing in Flex, but the problem is that it loads the JSON source from a remote web site.
So do I need to load any file-specific libraries to make this work in AIR? Or can I simply refer to the file by using the Mac file-path? I just want the local file to be the JSON source. The parsing is already taken care of.
So I've tried to build a small utility to view the contents of a JSON file in an easy-to-understand manner (for non-tech people).I have Googled far and wide, high and low, but every example that shows how to consume a JSON file in Flash Builder uses the HTTP service, pointing to a file on the web.Here I am, sitting in front of my MacBook, wondering why I can't make this work. In the documentation I've found (sort of relating to this issue), they always show Windows examples, and they seem to work fine:That doesn't work. I've tried some "resolve to path" syntax, but the HTTP service does not seem to allow for anything but file paths in quotes.
I made a basic text editor that lets users insert predefined strings into the document with button clicks. What I need to do now is let the user define their own buttons and string values. For example I have a button that inserts "Hello" into the text. The user may want to create a button that adds "Goodbye".To accomplish this I figured I would create a .txt file called buttons.txt or something. i would readutfbytee, loop through it to create the buttons. problem is I know what I want to do but not sure where to start
I'm working on a Flash AS2 application that needs to post JSON data to a web service.In previous projects, I've used LoadVars.send() or LoadVars.sendAndLoad() successfully to manage this:
var send_lv:LoadVars = new LoadVars(); send_lv.data = JSON.stringify({some json object}); var response_lv:LoadVars = new LoadVars(); response_lv.onData = function(rawdata) {
[code]....
In somepage.php, I can grab that JSON data using $_POST['data'].However, on this project, the developer of the web service requires the JSON content to be the BODY of the request (i.e., not a name/value pair). Is this possible with LoadVars?
I have a pure ActionScript 3 problem, but the simplified test case I've prepared is in Flex 4 for better visibility (the source code is below): Since Flash Player 11 / AIR 3 support JSON natively, I've decided to move a multiplayer game, which used XML for communicating with server, to JSON. But I have a frustrating problem, that given two Objects like
I have to work with webservices in Actionscript. I found the following code that allows me to use JSON URLs that implement only the GET method. However, it doesn't work for POST methods (doesn't even enter the "onComplete" method). How can i "POST" JSON data using Actionscript 3.0?
I'm writing an AIR app that reads from, and writes to a local JSON file. I'm using the File and FileStream classes. It works perfectly on Mac, but on Win7 it's not saving. Does anyone know of any platform-specific issues or tips for the .writeUTFBytes() method?
file = new File(itemBase + "/manifest.json"); fileStream = new FileStream(); fileStream.open(file, FileMode.UPDATE); fileStream.writeUTFBytes(json);
I have a table which contains 3 columns, "itemid, xcordinate, ycordinate", in this different records are saved, now i want to have these records on a JSON file, when use click save button, all records present in the table(2d array) save in JSON file.
In an asc file, I am trying to retrieve some data from a server that uses JSON as its exchange format each time someone connects to a specific application. ( I can't control the exchange format)To do that I send a POST using the sendAndLoad method of a LoadVars ObjectSo far I only managed to get the HTTP header. The target object from the sendAndLoad method seems to be empty .he response format from the server is like this :{"result":{"uid":"24947431041778945007157724608309","sid":"20825068196 030559827758762683967"} (I got it by doing a POST with cURL)ince the data doesn't have the attribute=value&attribute2=value2..."format, I think I will not be able to get themoes anyone know if it is possible to first get and then parse these data using either ServerSide ActionScript's API
I was wondering if someone could explain or point me in the direction of how to implement an API that uses JSON in ActionScript 3.0. What I specifically want to know is how would I grab specific information. The following is how I do it in XML but I don't know how I would do something similar in JSON as in getting the equivalent of an XML tag. For example with the twitter API I'd like to grab the text [URL]
api_result = '{"response":[{"uid":1969258,"first_name":"Walle","last_name":"Woo"}]}'; var myobj:Object = JSON.decode(api_result); So, how I can get uid, first_name and last_name from "response" array?
I have created a static text in my FLA file and for some reason when I convert it to a movieclip symbol, my setting of the text - such as the letter spacing - are no longer. It scrunches together and looks pixelated. Any knowledge as to why? It was not doing this a while ago but I don't see what I have changed!
Is there some library for flex, that will let me: define properties to fully exclude from serialization define classes to serialize without the property names (as if they were an array)
Although iPhone support JSON natively, AMF is a binary protocol and it supposes to use much less bandwidth. Do you think using AMF is a good idea?Just found this AMF library in cocoa (Objective-C):Here's the famous benchmark that shows AMF is smaller and faster than JSON + gzip in Flex:
I am using CS3 / AS3 to create a kiosk app. As part of the kiosk I need to create an external file that I can append with visitor comments (2 text fields and 2 radio buttons). These would then be approved by a museum administrator and copied over to another text file that gets read into the kiosk and displayed. I'm not having any trouble reading in an external file, but I'm finding so many conflicting things about writing an external file with AS3.
anyone have a fla file (flash document with swf file) to rename a notepad file (text file) / Create a notepad file (ex : Test.txt) in Drive C or D or place where we save the fla file. I don't care about inside the test.txt.... "abc" or no text...