Flex :: Queue / Pipeline Many Flex Animations?

Apr 28, 2011

I have a Flex application where some interactions cause many objects to require visual updates all at once. These updates translate into state changes for many MXML based components which have state based transitions. The transitions look great when just a handful of the components animate at the same time... but when all of them animate at once... the Flash Player just can't keep up.

Any ideas on how to create something of an animation pipeline so that everything can have a chance to keep up?

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