Flex :: What Was Design Decision Behind ItemPendingError

Jul 29, 2009

Flex has the notion of lazily loading data. It has a class named ItemPendingError which allows developers to handle it when an attempt is made to access data that is not yet available aka "pending".However, looking at the documentation it's clear you have to add try/catch blocks around your code wherever you have code that might cause an IPE (ItemPendingError) to occur.I'm curious if anyone knows why it works this way. I'm not sure what the best solution might be, but having to willy-nilly add in try/catch blocks to catch the error and then register a Responder with it feels bad and not very clean. And the fact that you sort of have to exercise your application to make sure you've caught all the possible places where the error might occur is also lame.Is there some other way or better approach that I haven't seen/heard of?

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I've just recently learned the PureMVC framework, and am a little confused as to the coupling between Proxy and Mediator objects. The links on this page connect to some documents describing the framework. (Please note, the links on the aforementioned page open PDFs.)

The diagrams and examples of PureMVC I've examined often show a direct coupling between a Mediator and Proxy. When the proxy's state is updated, rather than sending a new Notification, the Mediator (which retrieves a reference to the Proxy from the Facade) has its state updated.

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Flex - Design Patterns For Adobe Air/Flex Applications?

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Flex :: Design - Changing DataGrid Highlight Color

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Use Flex's Coding Ability With Flash's Design Interface?

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Flex :: Unable To Select Anything In A Spark Window Component In Design Mode

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In my Flash Builder (Flex) 4.6 app, I just noticed for some reason all my "s:Window" components will not allow me to click and select anything in design mode in flash builder!

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Flash :: Flex - What Are Possible Non-code-related Reasons For A Blank Screen In Builder 4.6 Design View?

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I was editing a very basic mobile Flex project, and after I debugged the master (application) mxml file, Design View stopped working (blank screen displayed, no Design View errors) for all files. Creating new projects, either mobile or else, or testing old, working projects, doesn't work either. Out of the related issues I've found info on, most concern earlier versions of the IDE, and deal with either Design View errors (got none), use of certain functions or custom components (I get the error even on a new project), or are solved by changing styles back-and-forth (tried already, to no avail).

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ActionScript 3.0 :: Flex - Loading Page As One State And The Main Application Design In Another State?

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It's my understanding that view states can be useful when switching the layout of design elements. Such as, a loading page as one state and the main application design in another state. Is this the correct use of them? Additionally, I have a label in State1 and I cannot figure out how to access that label via actionscript. labelID.text = "New Text"; is not working.

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Flex :: Flash Builder 4 Design View Vs Flash Runtime Appearance W/SDK 4.1?

Jan 22, 2011

Flash Builder's design view is worse than 3's (which at least was usable if you ignore some quirks), so WHAT do Flex UI designers (those who don't have paid design teams...) do to design a complex UI? Because Design View (also based on what a lot of people say about it..) gets more useless with every release.See image for some differences in design view vs.Flash. WHAT is causing this? css also posted..("Duration", "hr", "min" are mx Labels, the image size text is an mx Text comp.Project is an "mx only" SDK 4.1 project.) I don't even care that the spinners look different, I just need it to show me correctly sized stuff so I can position things via Canvas, or properly size containers.

mx|Label {
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Is It Bad Design To Nest Components Inside Components Using Flex 4

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Is it bad practice/design to nest components inside components using Flex 4? Should I simply be creating components and inserting them into my main application as below, or doesn't it matter?

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How Does The Flash Layer Interact With The Flex Layer In A Multiple Layer Design

Aug 26, 2011

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Doing Interaction Design With Flash

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I've been trying to teach myself flash for a couple of weeks and am totally lost. I have had experience with programming in the past, so I understand logic, etc, but I really am not grasping this forced time based system.What I need to do seems pretty simple. I have a jpg of a washing machine front panel. I need to be able to put some transparent "buttons" over it, and have some areas "light up" when the buttons are pressed. So far I understand that I have to work in a chronological setup, with key frames for each state of interaction, and use buttons with some kind of gotoframe action script. what I can't do:

1. get the background jpg to stick to the stage. it apparently has to be either a symbol or a layer?

2. make transparent buttons. in flash catalyst I can just set the opacity to 0, but I'm not sure how to do this in flash pro.

I guess those are the pressing issues. I had tried to import the jpg as a psd background, but then I had to put the button on a separate layer, and it was always either behind the background, or I had to have it's action refer only to the timeline of it's own layer and not the background.

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UI Design In Flash Games?

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Background: I've been coding in VIM/C++/OpenGL for a long time.I've come to realize that this (VIM/C++/OpenGL) isn't the way to learn about programming fancy/cool-looking/futuristic UIs; and that the design of such UIs belongs more so in the artistic/designer world of Flash.

Anyway, I currently have a machine with MacOSX. What software should I install? What book should I read to learn about the artistic/design side of these futuristic UIs? [It's okay if the tools to design them are mouse clicking + graphical rather than coding based].

Question: what software packages + books to read to learn about creating fancy-looking / futuristic UIs in flash?

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