Flex :: Multiple Sprite Different Name?
Dec 27, 2010
How do I create multiple instance of the same sprite with different name as in shap1,shape2, shape3, etc. Then the function will change the color of the sprite through getChildByName? Whether I create a new instance, the old sprite will be overwrite by the new sprite and when I call the old "shape1", it will be null. How do I retain all sprite?
var c:UIComponent = new UIComponent();
var s:Sprite = new Sprite();
private function shapeCreate() {
[code].....
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[Code]....
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[Code]....
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[Code]...
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[code]....
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