Flex :: RemovedEffect Causes Error When Changing Parent?
Feb 16, 2010ok I have a subclass of TitleWindow with this method:
public function launchInNewWindow(e:Event):void
{
this.parent.removeChild(this);
[code].....
ok I have a subclass of TitleWindow with this method:
public function launchInNewWindow(e:Event):void
{
this.parent.removeChild(this);
[code].....
I have created a custom component - MyImage - that has two children including a Bitmap as well as a Sprite.My display object hierarchy is as follows -
mx:Canvas
view:MyImage
mx:Bitmap
[code].....
I am trying to access a function that is on my document class for my AS3 project, from a nested class. That is, the Document Class calls Class A which then calls Class B. So I am trying to access a function from Class B, I am trying to use MovieClip(parent).function(); but I am getting error 1120. The MovieClip(parent) (fixed to reflect my document class, etc) works when I try it from other classes but not from this nested class.
View 9 RepliesThere's no way to directly change a MovieClip's parent MC? That is, move it from one MC to another?
View 5 RepliesI have a ball MC that is a child of a ship MC, and when the ship fires the ball I need to make the ball MC a child of the stage instead of the ship. Here's the code I have (contained in ball.as, this function is called when the ball is fired)
public function prep():void {
ship.removeChild(this);
screen.addChild(this);
[Code].....
I'm trying to do a cross-fade effect for my gallery. To do that, I'm using two movieclips, one that holds the image currently displayed, and another one that holds the image that should be displayed next. When the coming image is loaded, the cross-fade effect should happen, the container that holds the image that was on stage should be cleared out, then the image in the other container should be displaced to the former container.
Here's my code so far:
function loadFirstImage():void {
imageLoader = new Loader();
imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, addFirstImage);
imageLoader.load(new URLRequest(myImages[0].url));
currentImage = new MovieClip();
[Code] .....
I'm just wondering if hitTest can be affected by the changing x,y coordinates or the changing scale of the parent clips. My platform engine doesn't seem to work everytime I try to add a script to a parenting clip (of a playable character and a computer character) that changes the x and y values of that clip as well as the scale (simulating a camera that keeps both characters in focus).
View 2 RepliesIs there some codes, to stop sound in movie clip, when changing keyframe on main (parent) timeline ?
View 1 RepliesHow do I change the corner radius of a Label component in Flex. Tried applying style name, and the setStyle('cornerRadius',9) methods, but doesn't work. How can I change the arrow image in the combo box control to a different image?
View 4 Replies[code]All clips are squared.Ok, on the PlayerPlane, there are little soldiers, which have hotkeys. The effect I'm trying to create is I want to position the GameStage so that the currently selected soldier appears in the center of the GameClicker clip.The GameStage is movable by the player (to scan other areas of the map)by holding the CTRL key, so it's easy to kinda lose track of where your players are.I have tried using localTo Global and globalToLocal techniques, but I think I'm lost on the actual math of getting the GameStage to move the correct distance so that the selected soldier is centered to the GameClicker.[code]
View 2 RepliesI am trying to call a parent and have it do a simple action. but i always get this error[code]...
View 1 RepliesI have following problem:
Code:
title_txt = new TextInput( );
title_txt.setSize( 100, 20 );
[code]....
Its a bit strange really, I have a Main class that has 2 children, Child1 has a variable goldCount that needs to be parsed to Child2 via the Main class (directly doesn't work either so far) Child1 has this function:
Code:
public function Getgoldcount():Number {
return goldCount;
}
[Code]....
i'm planning on programming an animation but i wanted to set up the card side of things so i made a start and it provides this annoying error. and its causing my mc's not to change frame sometimes. here's my script.
ActionScript Code:
var suit:Number = 1;
var card:Number = 1;
[code]....
I got a "preloader" that creates an movieclip and loads an SWF. Now in the loaded SWF i want a close button to go back to the "preloader". The preloader isn't an actuall preloader but some sort of mainclip.Now i tried this:removeChild(MovieClip(e.currentTarget).parent.pare nt.parent)But i get error:ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.at flash.display::DisplayObjectContainer/removeChild()at MethodInfo-6()
View 1 RepliesI have a Flash-file, which I downloaded at a page. Now I am changing some things and this error is occuring: SecurityError #2000. The Flash-file loads an XML-file and in this XML-file, there are some paths to some picture files. All paths are valid and the pictures exists. When I changed the picture (and path), I get this SecurityError. My next idea was to replace the picture, but the path should be the original. When I did this, I got the old picture, not the new. I downloaded this Flash-file: [URL]
View 3 RepliesI have a MainClass from where I can call Stage. In the MainClass I call another class named Subclass, and in that one I call my ThirdClass. ThirdClass is initialized fine, but my problem appears when I want to call the Stage within the ThirdClass, to align the Stage. When I compile I receive the message: 1119: Access of possibly undefined property align through a reference with static type Class.
[Code]...
I am editing a Flash file and I need to change a mailto: link. When I edit that link to change the email address I get several instances of error #1056. why such an arbitrary change would break everything .
Edit: Here are the errors:
ReferenceError: Error #1056: Cannot create property baseBackground on com.***t.csg.view.CSGWebsite.
ReferenceError: Error #1056: Cannot create property backgroundHolder on com.***.csg.view.CSGWebsite.
ReferenceError: Error #1056: Cannot create property backgroundMergeHolder on com.***.csg.view.CSGWebsite[code].........
I have an error that is not negatively effecting anything, but I'd rather fix it if I can. I have to do with "MouseEvents" when I change from one scene to the next. As in the objects do not exist in the "new" scene so there is a "null object referenced" error. The objects are not referenced in the new scene. Its a "mouseOver" and so when the scene changes and the "MouseOut" happens it tries to exicute a funciton on an object that is no longer available. I was thinking of changing the functions to "if/Else" statements, as in:
"if currentScene=X Mouse out, Else "NOTHING"
I'm currently making a platform game and when the player shoots i want to add the bullets to the stage. The players gun class is in charge of adding bullets. The "players gun" is a child of "players gun holder" which is a child of "player" which is a child of the stage. is there a better or more dynamic way for the "players gun" to add bullets to the stage rather than using parent.parent.parent.addChild (bullet);
View 2 RepliesI have a parent w/ a popup child. When parent loads, I have to call a function within the popup without showing the popup (thus, I load "pupLove" but don't include it in layout)....I then pass this data to the parent. When the user manually clicks another button to open the popup, the same function is called & data passed to the parent. However, I am not able to pass dg.length to the parent. I believe the root problem is that I am loading "pupLove" & thus the parents are getting confused.....I'm guessing if I get rid of "pupLove" I can pass the data correctly but will need to call the child's function at creationComplete of the parent....how do I do that?Here's my parent:
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
[code].....
I'm creating a small size Flex movies which contains two line charts, at the moment the size of the release build swf is 343KB, which is too large for our needs.
I've tried changing the loading of the SWC file to Runtime Shared Libraries, but I found that this removed the text of the charts (the text for the x and y axis). Why would the text be removed when the Framework linkage is set as a Runtime shared library?
In my example below I have several objects. I want to change the label of all objects in one go, without calling each element by id. I know how to do this in HTML, but not in Flex.
CODE:
This is how I would usually set the color of 3 objects to grey in one line.
CODE:
Is there any way I can change the labels of all 3 buttons with a single line of code similar to the jQuery example?
I'm interested in finding out the best approach to this issue, it's not technically difficult but there must be an elegant solution. Basically i have a form that features mostly text inputs, i would like to change the style of the input boxes based on the current state. I can do this in the mxml on each input...
[Code]...
[Code]...
This function is in item renderer, i need the parent datagrid id to be called here...
if I add a clip to the stage as a child and remove the parent and set the parent equal to null, does the child get collected and removed from memory? What if the child has an image loaded into it as its child?
In my application I'm loading a series of png images as overlays that can be tinted for customizing in this app. When I trace my memory, the basic app idles at 64,000 k. The exact second I load those overlay images it goes up to 205,000k. If I remove those clips and "clear" the stage I should go back down to 64,000 k if everything is removed and collected correctly, right? It's not, it's hanging at 215,000 k. Are my images being cached and that is the reason for the memory staying up? If so, how do I prevent that. Or upon removing the parent of the image how can I un-cache the image.
If a user switches between models and loads several different items then the application actually crashes the Flash environment because of too much memory usage. It also does the same to browsers.
Simple drag and drop application where mc is dragged out of one parent mc and dropped into another parent mc.All works OK until I added 2 text boxes to the mc's -- one is a non-selectable dynamic text box (a label) which is set by the code, the other is selectable input text that the user can amend.
Finger cursor disappears when user hovers over the section of the mc that contains the text fields (even non-selectable text??) When the user trys to drag the mc by inadvertantly click-dragging anywhere within both text areas it causes this error: TypeError: Error #1034: Type Coercion failed: cannot convert flash.text::TextField@2374a381 to flash.display. MovieClip (same error appears for both text boxes)
The input text box may confuse the user - how do they sometimes click to drag and sometimes click to amend? I need to create an overlay area within the mc that is click-detected for the drag? Here's the relevant bits of code:
var itemArray:Array = [
{iname:"police",ititle:"POLICE OFFICER"},
{iname:"insurance_assessor",ititle:"INSURANCE ASSESSOR"},[code].............
I have a parent swf which loads many child swfs (though only one is displayed at a time). My intention was to use the loaded SWFs document class to retrieve an array of objects to be assigned a tab index, combine this with the parent's own array of objects and apply sequential tab indices to them all. But what happens is actually that the parent's objects are assigned an index, but the external swf is unaffected. In fact, the external swf retains its automatic tab indexing, when I would expect that having set a value for InteractiveObject.tabIndex, automatic tab indexing would be disabled.
I've seen similar tales elsewhere. Most posts I've read are wanting to load an external swf, give it focus and loop through those objects, then close the swf and return to looping through the parent. However I would like loop through all objects as one. including manipulating the focus manager(s), and basically fiddling with every tab-related property I know.
I am creating the standard "Click to add row" control but I really don't want to dirty the dataProvider with a "placeholder" since it is bound to the model and could end up in the database. Is there a way to add a row that isn't represented in the dataProvider? I started down the road of adding an item directly to listItems but then that needed an item in rowInfo and then that need a reference in rowMap.
View 3 RepliesI've struggled with this for a long time and have thrown in the towel. How the heck do you climb the ladder, then go back down again into another clip?
View 2 Replies