Java :: Android Flash App Architecture?
Jun 17, 2011
I am creating an app in flash for Android. What would be the correct architecture for this? Would I wrap the flash in Java, and the java would control the adverts and menu?
If so, when, for example, clicking Save on the menu, the java would need to get data (in this case, an image) from the flash app. Is this possible? If so, how? ![enter image description here][1]
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Aug 9, 2011
I have a client-server multigame suite for PC ("kind of" cross-platform using cygwin), which is developed in Java(game menus and database management), C++ (server side), and adobe Flash (game graphics & interaction).
I have never tried to develop for android, so i have no experience.I am thinking of migrating this suite to google TV. So i would like someone with android experience to give a clue on the following :
1) Is it going to be easy to migrate the Java application to an Android application?
2) What kind of Flash support does Android have? Can it load directly swf applications? Does it have to load swf's through browser?
3) Can i find any kind of performance indexes for google TV hardware?
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May 28, 2010
I started a project a while back using the following architecture from Adobe Developer Article talking about Creating marketing platforms in Flex. I did my first set of coding locally forgetting that my server did not handle Tomcat. So I said okay, and cut some corners and then some other limitation came up and I cut some more corners. Eventually for a good week or two, it was trying to get the project working with making the ends meet. Layers started to merge.
In the end I used a
PureMVC (Presentation/Client) -> ZendAMF (Communication) -> MySql (Data) Layout.
It worked but I never felt as though I had some layer just to take care of all the SQL calls to the data.It just felt hacked together
So should I keep the above setup and just start from the presentation layer and move downwards like they said in the article or is there a better layering (based on a hosting plan that does not handle Java) I could accomplish ?
UPDATE: My current hosting plan - [URL]
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Nov 30, 2011
We know that, with Android NDK we can use .C files along with .java files in a single android application. Similarly, is it possible to use Adobe Flash and Java files in a single android application ?
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Oct 29, 2010
I would like to create an Options Menu in my Flash AIR application for Android. I've figured out already, that this ActionScript code could be used for capturing the hardware Menu button press event:
stage.addEventListener(KeyboardEvent.KEY_DOWN, _onKeyDown);
function onKeyDown(event:KeyboardEvent):void {
if(event.keyCode == Keyboard.MENU) {
event.preventDefault();
trace("Menu Pressed");
}}
But how do you create the actual menu? If you can't do it with AIR, then has anybody tried to recreate/mimic it manually already and could you please share the properties (colors, transparency, any gradients?) and transitions (sliding in/out) you've used? I've found some guidelines already, but any Flash-specific tips/properties (like which easing to use for sliding transitions?).
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Feb 10, 2011
I'm still relatively new to Java and Android development, so I'm still unfamiliar with the multitudes of libraries available for use, particularly for animation. Where I'm from (the Flash world), we have access to several 3rd-party tweening engines that make life very easy for us when we want to programmatically move things around the stage without relying on the (vastly inferior) built-in Adobe tween APIs. One of the most popular is Greensock's TweenMax
Looking at the way Android handles tweening natively, it appears to be very cumbersome compared to what I'm used to. I'm curious if there's a TweenMax-equivalent library out there for Android that makes animation sequencing equally easy to write in-code, with the benefits of smart intellisense, rather than having to write them all out in an external animation.xml file in the res folder.
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May 3, 2011
I would like to develop applications for iPhone and Android devices. Which language it is better to use Java or Flash? I have read that Adobe Flash CSS 5.5 support compatibility for ActionScript on both devices. Will be interesting to know plus and minus sides for both languages? Remember that we have to develop application for both devices, and we have a small part of that application already written in Java.
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Jan 31, 2012
Did anyone integrated Amobee SDK into Android application on ActionScript or Java?I have AmobeeTracking.jar file, I have to write native extention to integrate Amobee SDK into Adobe AIR application for Android. But I don't know what to really write.
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Feb 7, 2012
I developed a Adobe Air Application and I discovered that the Mobile I am trying to install the application is not compatible with the Adobe Air's supported devices because this wasn't launched yet.
I have some ideas:
Is possible to change the Mobile Name to fake another device and Adobe Air not refuse the installation? Is possible to convert AIR to Java? s possible to run Air without Java? Abandon Flash and do it in Java or Javascript.
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Jan 31, 2012
I have an Adobe AIR application for Android. Using for this AIR 3.0 and Flash Builder 4.6. I need to make MyANEFile.ane - which must include 2 external .jar files: Flurry.jar + Tapjoy.jar. But when I made .ane file - it does not work. How can I add this 2 jar files to my main application jar file to make .ane file properly? It shows me such errors in dalvik:
[Code]...
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Apr 2, 2012
I'm trying to create an app that multiple users would log into a server hosted over the local network. When testing the app in Flash Builder it connects, but when I run it on my phone it does not. I'm using XMLSocket like so:
[Code]....
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Sep 7, 2010
I know it is possible to develop a full flex application using AIR for android but what I need is to embed a flex component into an already existing classic java android application.
I found some flash players in java but they all either require a JFrame or include of specific windows dlls.
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Jan 25, 2010
architecture of the social multiplayer browser game with flash.
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Jan 24, 2012
Does flash support multitouch in Linux OS? How flash receives multitouch events from Linux OS?
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Jan 27, 2012
I'm trying to get familiar with design patterns, modularity, unit testing and etc... (with ActionScript). I'm developing a simple "Free transform tool" right now, just as a exercise, but I don't like the solutions that I come up with so far, so I'll try to walk you trough my line of thoughts. When I come up with the idea I was thinking "What to write so I can test this great Unit testing framework FlexUnit", the first thing that I saw was guess what.. a free transform tool. :) When I was thinking about the architecture of the tool I run every scenario trough "How can I write unit tests for that thing?", so I come up with some kind of twisted MVC meta pattern:
A view that's holding all components (rotation area, drag area, resize buttons)A model (or something like that) that holds the necessary logic (setSize, setPositiom, rotateAroundCenter, etc..).And a controller that add listeners to the view components, update the mouse cursor when its over a component, get the mouse coordinates when is interacted with a component, do the calculations and call methods from the model that will update the view and the object that is benign transformed.
I was thinking: "Ok its flexible, i can switch M, V or C at any time, I achieved my main goal, because I can make lots of unit test for the model, where the important calculations are, so its great..".I just have started implementing it, but I think most of those thoughts are wrong. Yes I can change the view and add new skin but it's not flexible at all, if I want to add "skew" (or any other) functionality I should rewrite (or If I'm lucky just extend) M, V and C.Yes I can make bunch unit test for the model but controller's calculations will be hard to test.
So now I'm thinking for something like the Decorator pattern that will allow me to create whatever combination of controls i want to use and keep their logic separated, but I want to have the option to re-skin the controls themselves and to keep the logic separated so I can do the tests.I realize I want to create some kind of "ultimate transform tool", but I'm really trying to push my limits and learn something.
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Jan 25, 2011
i have an AIR android app which i am running on an android device ( samsung TAB ). i want the app to get laid out in landscape mode when the user starts the app holding the device in landscape ( same goes with portrait ).
but the AIR app always gets started in portrait mode irrespective of the way the device is held.
i tried the following ways use stage.deviceorientation (but when the app starts (after the applicationComplete notification ) the value is UNKNOWN) use stage resize event. (this gets triggered at start itself, a manual resize is not required - the values are based on portrait mode though - the width is 600 and height is 1024 (should have been otherway) )
i get correct values when i try changing the orientation of device, only at the startup i see problem with the required values.
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Oct 28, 2011
I have an as3 built osmf video player swf that we embed on a standard HTML page. When you touch the image the video automatically goes fullscreen and begins playing. Droid and Flash often break after changing back and forth between landscape and portrait while in fullscreen.(by break I mean freeze, where you can hear the video and use the controls, but everything is just a still frozen image, the redrawing fails).Can you lock the fullscreen orientation in html, javascript, or do you have to try to handle it inside the swf?
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Mar 14, 2012
I working on a project where the client side need to capture video and audio from the camera, use some library (proberly ffmpeg) to convert from mp4 to flv and send it to flash server on realtime,in the other side the client need to get flv and convert it to video type of android on real time. Is it possible to do?
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Dec 29, 2010
I am porting my flash games on android. I have ported 3 successfully. But the problem with all of them is they are giving very low frame rate near about 7-8. And I have observed 1 thing that frame rate always varies. Sometimes it goes upto 45 and again in next frame it comes to 3-4 and again goes to 15-16.
I am quite confused. Please let me know if anyone is having any idea about this.
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Apr 14, 2011
I am loading flash SWFs into an android WebView.I want the SWF to be instantly fullscreen and focused.The class name that handles flash is com.adobe.flashplayer.FlashPaintSurface .
Watching the log, when I fullscreen the flash manually, it calls com.adobe.flashplayer.FlashPaintSurface.toggleFullScreen()The first part of my question is, How can i call that method manually for my flash swf? Note that with a webview with a flash embedded, the only way i seem to be able to fullscreen it properly (to have flash's surfaceview fullscreen instead of the flash being displayed over top of the webview view) is by touching the screen with two fingers until an interface pops up at the top of the screen, and doesnt happen reliably.For focus, inside my webview class I call
@Override
protected boolean drawChild (Canvas canvas, View child, long drawingTime) {
if (child.getClass().getName().equals("com.adobe.flashplayer.FlashPaintSurface")) {
[code]...
This doesnt set the focus as I thought it would. Although i assume, if fullscreened properly, the flashpaintsurface should give itself focus. But if if the first part is not doable, i would wonder at least to not have to give focus to the SWF by clicking on it on startup.
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Dec 2, 2011
I gone thorough the adobe flash builder video tutorials and did the same thing to create an application for android device, but when i run the application it is showing Sorry dialog box saying that, The application Test1-debug(process air.Test1.debug) has stopped unexpectedly. Please try again. I tried many times but it is not working. Initially i thought no Adobe-AIR in my device, but it is there. I am using Reliance 3G Tab. I don't why it is not working, if anybody know this please reply me.
One more thing, i downloaded one APK (which is designed with adobe flash or flex) file from [URL]..and installed on my android device. When i run that application only blank screen is appearing, but in video they shown, it is working. Why it is happening like this?? Is any problem with my tablet ?? or application ?? or adobe AIR not installed properly on device ?? Like this i am getting too many doubts.
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Feb 21, 2012
What is the right way to view .Swf files that plays .Flv videos in Android? The code that I am using right now to enable Flash support in web view is
[Code]....
For the HTML file, I'm using swfObject. The problem is that I can open up the SWF file just fine from third party apps like SWF Player from the market. In addition, I can load up the HTML page from the browser by calling it directly through file:///. However, when I load it up using my webview, I'm stuck with a blank screen.
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May 29, 2009
I'm having a problem with Flash and InDesign (both CS4), installed as a bundle in one go from Adobe Master Collection discs, When trying to launch InDesign or Flash, I get a message that they are 'not supported on this architecture'.
I'm on a MacPro with 2x3GHz Quad Core and 4GB running 10.5.7.
All the other CS4 Master Collection apps have installed and run fine.
My volume is formated as Mac OS Extended (Journaled).
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Dec 23, 2010
I have been asked to design an LCD wall application for a display like the one in this ad. Requirements are that the wall can display full screen video or partition the wall in different sections to display multiple video or images and video. I would like to understand what platform can be used to drive such beasts (what OS? what video card?). I wonder what software platform can drive multimedia on such a scale. Html5 + JavaScript would be OK on a single monitor, but on that scale would it slow down? Flash also is an interesting platform, as it is Air, but, once again, can it scale like that?
I am also considering the server architecture that is needed to drive a set of walls in the same location and the slideshow designer to create storyboards, but this is dependent on what client architecture will be embraced.
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Sep 14, 2010
I want to use Adobe Flash in the development of Android applications. But how do I install flash on the emulator so that I can test my software with flash?
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Jun 1, 2011
I need to add some animation to the UI of my application. Something similar to the Talking Tom application that is all the rage these days. I am a complete noob to animation, so had the following questions to zero in on a particular platform before I began with any development.
Out of Flash/Rendered Images/OpenGL which one would be the fastest to implement (assuming that I have a graphics designer to do the drawing)? If I was to go with flash, would I still be able to interact with the application or will it be more of a one-way play-and-stop kind of animation? I have looked over a lot of questions on SO about this issue and have not been able to make up my mind.
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Nov 12, 2011
There are way for:On USB connect to PC (or other flash drive reader) - hook process and allow access only specified files and folder on android (custom store)?
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Feb 15, 2006
have no experience in Adobe Air/Flex and wanna know, Are there some principles(design patterns) for develop Adobe Air/Flex applicati
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Feb 2, 2011
If I build a Android and Blackberry app with Flash/AIR, do i get access to the file system and database for both platforms?
My app will need to save downloaded images.
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Sep 2, 2011
I am currently learning Actionscript 3.0, mainly to start developing mobile games for Android.Device central is really useful to emulate the Flash content running on devices, but I thought there was a way to test directly on the device itself via USB. Am I mistaken here, because I cannot for the life of me find any information on doing this.how to get the USB connection up, but the actual testing/debugging itself seems to be done exclusively in Flash Builder.
I am using Flash CS5, and I want to test my AS3 projects directly on my Nexus S via USB.The only guides I can find detail the publishing of Flash projects to Android, which is a fairly lengthy process. Surely there has to be a quicker way to preview content directly on your phone without having to go through the entire process of creating an APK for it?
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