Pull Of Something Similar To A Standard NYTimes Interactive Timeline?
Aug 12, 2009
I'm like a child who wandered into the middle of a movie and wants to know... How do I pull of something similar to a standard NYTimes interactive timeline? I'm not looking for handouts, necessarily. I know the basics of creating a timeline (um, making buttons), but like I implied, I'm very new to the world of Flash. I just have a few questions: I figured I'd go frame by frame for the points on the timeline - one point leads to a frame in which the content box is appropriately positioned. Is this efficent enough, or will this have negative consequences for some reason that I'm unaware of? Does the content box need to be be a movie clip if I plan on housing more than text? How can I ensure that my file size won't become absurdly large?
I'm sure I can reference a book I have for a little bit of explanation, but tutorial books blow, and I'd rather have a dialogue with someone, or some people, about producing a decent timeline. I guess my main concern is ensuring that the file isn't too big.
I have a Flash project which has about 90% of its code in the first frame, on a layer called 'actions'. the remeainder of the code is attached to several buttons throughout the project. I want to take the code attached to the buttons, and paste it into the first frame, 'actions' layer. what I want to know is how to do it, and still have the buttons function properly. This is in AS2, and will eventually be converted to AS3, when I get all the working code on the first frame. I don't know how to reference it, from the first frame of 'actions' layer.
I came across this interactive timeline from HP... [URL] Does anybody know of any tutorials on how they are able to expand each content box in the timeline? When you click on each box, it expands from it's location and fills the screen. Once you close the box, it shrinks back to it's original location.
I'm loading an interactive external SWF into my main timeline. The SWF is a game and when it's completed successfully it plays an animation on the _root timeline. I'm aware that the external SWF _root action is now referring to the the main timeline, but I'm not sure how to make it refer to it's own.
Simple question: I have numerous transitional xhtml pages marked up and ready to go. The code is basic but uses a few tags that are not recognized in Flash via HTML import- <h1>,<div> etc. Is there a best practice method for using this code without having to "dummy" down the code for use in Flash? Is there any advantage to importing the xhtml pages as XML and going that route or will I have the same problem?
i have rectangle movie and i want to make it triangle or round so it show round in the page. can i do so with i embed it or it must be done in flash before i export swf?Also i forgot how you make transparent area in flash?
I'm sure this question is too complicated for an immediate answer so I'm looking for suggestions on where to find reference material or general guidance.I'm trying to combine the setInterval function and Math.Random within a specified range (say 1 - 5 seconds) so I can time the length of movie clips in a binomial distribution (68% of the occurrences fall within one standard deviation).
I bought this flash player [URL] here are the files: [URL] Now I want to replace the standard play-icon with one of my own would this be possible, and if yes
I am using flashcs5 to make a standard component, the component is a rectangle box, i have set three public properties by inspectable tag.but when export to the swc file and using to a new flashcs project that only one property is valid. [URL]
I was thinking of developing a free online calculator in flash. It would be a standard calculator with basic functions like "+", "-", "*" etc. and an advanced calculator with more functions which would be similar to the scientific pocket calculator.
And I have a dilemma regarding the standard calculator. It's about the way it does the calculations. How would you expect a basic calculator (not an advanced one) to calculate this expression: 1+2*3 equals 7 or 9? On paper the result is clearly 7 but basic pocket calculator calculates the expression in line, unaware of the higher priority operators and give you 9 as a result to the expression above.
In the advanced version of the online flash calculator this expression would equal 7 but I have doubts about what people expect from a basic calculator.
I was thinking of developing a free online calculator in flash.It would be a standard calculator with basic functions like "+", "-", "*" etc. and an advanced calculator with more functions which would be similar to the scientific pocket calculator.And I have a dilemma regarding the standard calculator. It's about the way it does the calculations.How would you expect a basic calculator (not an advanced one) to calculate this expression:1+2*3 equals 7 or 9?
On paper the result is clearly 7 but basic pocket calculator calculates the expression in line, unaware of the higher priority operators and give you 9 as a result to the expression above.In the advanced version of the online flash calculator this expression would equal 7 but I have doubts about what people expect from a basic calculator.
We've got an issue (minor, but annoying) that I've got no clue where to begin to tackle.Our video player is run off a backend database, and 2 characters in particular are giving us problems:which are saved into the database with their ISO Latin-1 codes to avoid compatibility issues (ha, imagine that!).Now, all is fine and dandy except that our player uses this particular piece of data as a header in the template, styled to all caps using toUpperCase, which breaks the whole thing because it seems toUpperCase cannot properly map these letters to a corresponding uppercase value. To get around this we've tried using the HTML code for the uppercase equivalent of the same letter but the problem with this is that this same exact piece of data is also used on our website, but in it's raw camel-case format. We can't force it one way or the other, because then it breaks the other.
Is there a way we can use these sort of characters in both instances (in Flash with toUpperCase, and in the HTML page as camel-case)? Is this a Flash issue? A character code issue? A database issue? Where do I begin to address this?
Can someone tell me the simplest way to add a rollover sound to a standard button in flash ? I was trying to get a small chirp sound to play on rollover of a button. Im using the standard flash button creation hierarchy. Once the fourstages of the button are set. I created a layer above it called sounds then added a blankkeyframe to the over position and dragged the chirp mp3 file onto the stage over the button. Then when i run the webpage the sound effect doesnt play a expected. I tried playing with the dropdownlist of property settings too such as Sound : and theres a dropdown list. I chose chirp.mp3 there but still no luck. Tried some other sync settings too but not able to make this work.
I can retieve the data using standard http however the data will be required to connect to a https connection only.How do i go about doing this.I've looked a on the internet and cant find anything, The only thing i've found is crossdomain but i don't think im on the right lines with that.The flash movie will be exported and ran as a projector file rather than a thml embed swf.
The Problem I have is that I need to enlarge my Movie from the standard 550 x 400 to an equal proportioned 825 x 600.But when I do that it only enlarges the one Frame that I am on in that moment. How can I enlarge everything at once?
Instead of using this special designed class for Tweening, how do I use the standard/regular Tweening within Flash so I don't have to always include the .as file with my project? One other thing is, he uses something like this: intSlideCount = xmlSlideshow..image.length();
What are the two dots between the xmlSlideShow and image.length(); means?
I would like to be able to create a set of standard text animations for different length bulleted lists, headings etc and then feed these animations (probably with xml?) to create unique mc's.
I have a problem with a script, that is debugged without mistakes, but is not executed anyway. The Script consists of the movie with a keyframethat creates a new Instance for an Object that again creates a series of new Instances for another Object (array) that controls an associated Movieclip.The Error: A Script was executed longer than the Standard-Time-Out of 15 Seconds.
Is there any way of being able to use the standard iOS interfaces in Flash CS5? i.e blue title, grey striped background, popup keyboard, standard alert message? etc p.s where would one find example code and tutorials for writing the iphone apps as there seems to be nothing available.
For an e-learning presentation, what is the standard size the Flash stage should be set to nowadays? Is there a trend as to a specific standard size that everyone is using? This will be embedded / placed / inserted within a .ASP page.If standard interactive actionScript and animations, should I stick with SWF file format?
I am learning ActionScript 3.0. Coming from Java world I can easily relate to strict compilation mode. I think having type safety checks at compilation time makes perfect sense. This makes me wonder, why the compiler allows a standard mode were all the type safety checks are deferred to run time? Is compatibility with older ActionScript specification the sole reason for having standard mode?
Flash has a scrollbar class, documented here: http:[url].......However, besides listing functions and variables, there's no real explanation of how to hook an instance of this class to a textfield.Everything I've tried either ends up in errors or the scrollbar not showing. The documentation lacks a clear way of how you should bind the textfield and the scrollbar toghether, and CS4 isn't providing any help either.how scrollbars work with textfield?