I've been following along with this tutorial, which works except it uses an array to store the image path, and then later converts/saves the loaded Bitmap to a variable.
For cleaner more reusable code though, I'd like the images to come from an XML file.
Now, I'm assuming that if I have my image paths in an XMLList, I need to separate each item so that each is an XML object -- then convert it to a string so it can be saved as a Bitmap?
I have an XMLList 'Keywords', which consists of about 30 elements. I want to count the number of unique keywords in the List, and how often they occur. Then display the top 3 most occuring keywords.
Basically, on my stage, the user can select a bunch of different weapon parts and each 'part' has its own movieclip. Once the user has customised a full weapon, I need to give them the ability to convert the entire array of parts into a single movieclip so that I can then use that generated weapon (move it around in a game) without moving the individual parts around.
I'm new to Flash and have a question. I'm creating a Helium atom for my technology class and am trying to get 2 electrons to circle the nucleus. I've successfully created a classic motion path where one electron circles the nucleus. How do I create another (duplicate) motion path for the other.
I am using actionscript 2.0 and I am trying to create multiple sound buttons that trigger multiple different .mp3 files via mouse click.I have gotten it to work with one sound file using this actionscript [code]but as soon as I add another button and try to link it to another file it does not work.I would like to make it so that even if I click another button to start another sound, the first sound keeps playing.
Another question re setting up FMS to do multiple vid conferences:I have 3 or 4 video feeds being generated from different locations, and those 3 or 4 video feeds are going to be consumed by others. Can I do that through the same NetConnection/FMS application? Or do I need to create multiple FMS applications (i.e. one for each feed)? I currently have one feed on a NetConnection, but I'm looking to expand it.
I am trying to create a project with multiple pages. I stumbled across a tutorial demonstrating how to load and unload swf's. I used it and it works. way i could specify a btn or mc in the loaded swf that will specify the "click" area where the unload content takes place? Right now if i click anywhere on the loaded swf it unloads (i want that to be specified).
var myLoader:Loader=new Loader (); page1_mc.addEventListener(MouseEvent.CLICK, page1content); function page1content(myevent:MouseEvent):void {
i got this flash with duplicated mc's say...enemy1, enemy2, enemy3. now we all know we can do something such as..
if {_root.blah.hitTests(_root.enemy)){_root.enemy.nextFrame();}}
because the enemy is duplicated and its no longer "enemy" but enemy12 or ****.is there any way to ...create multiple enemies and be able to do hitTests against them somehow.Also im not really a fan of attachMC
My issue is that I have 10 small audio clips and I want to make them into variables that i can access later in the code. But I'd be happy if I didn't have to write the same code 10 times down over and over to create/access them.[code]...
A question on the side, is there any built in sound generator in actionssccript 3.0?
I put together this code that builds a container that contains boxes(squares) in an ordered way. Problem is when I rotate the container, the boxes don't stay in their order. (something to do with swapping depths I think) . In fact, they look a bit confusing. Just create a movieClip 24 x 24 and Name it Box. Create another movieClip and name this one Container. Save them in your library. Then just copy this code and compile. You know the routine.
i'm having a problem with a for loop. The problem is that it doesn't create multiple movieclips with an unique instance, i think it copies over itself.
for( var i = 1, x = -20; i < 4; i++){ if(this['plaatje' +i] != undefined){ _root.again.createEmptyMovieClip("image", i);
I'm running into a roadblock with creating multiple instances of a movie clip. I'm trying to display a series of boxes across the bottom of the stage. The number of boxes are determined by _global.maxStep[_global.sectionNum]. I have a movie clip called StepBox that will serve as the template for each box. In the StepBox movie clip is a dynamic text box called stepNumText, which I want to set to the value of the counter. The problem I have is that I've only ever used attachMovie, but there is no movie for it to attach to. I tried using Content since that's the name of the layer this is in, but I know that doesn't make sense (and it doesn't work).
Code: _global.updateBoxes = function() { var curr_box; for (i = 1; i <= _global.maxStep[_global.sectionNum]; i++) {[code].....
I have this code that I've used before to dynamically attach a movieclip to create one long list of movieclips, however for a design I'm working on I need to be able to create multiple columns of 4 (configurable) items so the 5th items get's a new _x position, and starts over calculating the _y position.
Code: var x:XML = new XML(); x.ignoreWhite = true; var thumb:Array = new Array(); var thumbTitle:Array = new Array(); var thumbDesc:Array = new Array();
i'm having a problem with a for loop. The problem is that it doesn't create multiple movieclips with an unique instance, i think it copies over itself.
for( var i = 1, x = -20; i < 4; i++){ if(this['plaatje' +i] != undefined){ _root.again.createEmptyMovieClip("image", i); this._root.again.image += _root.again["image" +i];
I have an icon on the stage, that when the user drag's I want them to drag a copy, be able to release it, and go and get another one, whilst leaving the orginal in it's place. I've tried the code below, but it only let's me make one copy.
on (press) { startDrag(this, true); duplicateMovieClip(this,"mc"+i,i); } on (release)( stopDrag(); }
I am trying to parse some XML i have retrieved via e4x in an HTTPService. The loop works and for each episode in the list it goes through the loop. However i get the following error when it is trying to append to an XMLList.TypeError: Error #1009: Cannot access a property or method of a null object reference.I am trying to query the local SQLite database and see if the episode exists (working) and if it does append to one xmllist and if not then append to the other xmllist.
public static function seasonFavHandler(evt:ResultEvent):void { Application.application.ManagePage.selectedShow = Application.application.ManagePage.gridFavourites.selectedItem as XML;
My Flash designer is reading an XML stream I'm sending back to the browser (I'm a C# dev). We have this working fine.
He is then selecting into an XMLList where a element has its id a certain value i.e. . This is also working just fine.
In this XmlList, are Events, that look a little something like this:
event startdate enddate end event
I don't know how to use the formatting here - but each of those items is an element. startdate would have a value such as 04/02/2010 and enddate 6/30/2010.
Now, from this XmlList I do have of Events, I need to select all Events where a new variable myDate, falls in between the startdate and enddate.
I have the following XMLList and am trying to return the XMLList with the node having the label Mail Box or Outbox, depending on string variable called folder. folder can either be equal to "Mail Box" or "Outbox".
I'm trying to loop through an XMLList and rather than giving me each item in the list as XML, it's just coming back with the positions as strings e.g.
[Code]...
It just alerts "0" or "1". If I inspect the 'item' variable, I see the same thing. But if I inspect 'myList' it looks like the XML. I've also tried myList.children() and strongly typing 'items' to 'XML' but nothing I do has worked.