ActionScript 2.0 :: Any Way To Refresh TextField Content
Aug 30, 2005
I am working on a listbox(flash component), where upon click, will display other arrays in a movie( which is also a listbox made from textfield). The second listbox suppose to contain html links, where it will open up a popup upon clicked. The problem is that whenever I click on the listbox, the content in the sub listbox doesn't change. that is, it doesn't empty the previous load of links, but just add on to the list of links. I am not sure what I can use to prevent this issue. I have tried listener, and "if else" statements.. I've include the codes for the 2nd listbox (the textfield listbox).
Code:
var ListListen:Object = new Object();
ListListen.change = function(pEvent:Object) {
var selectItem:Object = pEvent.target.selectedItem;
var b :Object = pEvent.target.selectedIndex;
sampleList =_root.sampleMovie.Slist
[Code] .....
At my site [URL] I have PHP/MySQL talking to flash, when the holder movie opens it loads my home.swf into the content movie clip... It works fine once but if you click the home button (which runs the same function) or refresh the page it blanks out the text field and won't reload the content.
Code: stop(); goHome(); function goHome() { _root.background_mc.gotoAndStop(1); _root.holder_mc.loadMovie("home.swf"); [Code] .....
I have an swf that loads images from a directory within the site. If I click on a link that takes me to the site, the images load. If I then try to refresh, the images no longer load.
Code:
var loaded:MovieClipLoader = new MovieClipLoader(); var mclListener:Object = new Object(); ///////////////////////////////////////////////////////////////////////////////////// var Image1:String = "images/flash/play_9.jpg";
I created a textfield but it refuses to update its text. When I trace the new desired text that is successfully displayed in the debugger but not on stage! This is my original [code]...
i am trying to refresh a textfield ..withinin single frame..
I know It would refresh by giving gotoandstop(frame) command, since the textfield object is derived from AS3 class i can't no longer use the gotoandstop behavior to trick textfield refresh.
how can i make a movieclip and a textfield to resize to the content of the text in the textfield? I mean, if I have a textfield with 3 letters font name XXX and then the content of the field change, how can i resize te textfield so the text dont autoadjust to the 3 letter space?
I had an issue with my index.html testing on IE and the preloader just stalls on "loading 0%". he told me that locally the progress event doesn't have time to load and to try uploading it to your server and see if it works. It worked just fine. Rah Rah Kglad.
So today I'm fine tuning the swf/ fla to clean it up. Reduced some picture sizes and deleted unused files and reduced the swf from 4000 KB to 350 KB Rah Rah Gene. replaced the swf in Dreamweaver and re-uploaded with Filezilla. Rah ah Filezilla.
Everything working great and my preload went from 23 seconds to less than 3. So I'm real happy except for one small issue. Firefox and IE both do this. If I hit the refresh button, it stalls on "loading 0%" once again just like it did locally.
If I hit the refresh several times it WILL refresh randomly....2 times refresh......10 times refresh etc.
[URL]
Spoke to my hosting company who said everything seems fine on the server. BTW he said Chrome did NOT have this issue Rah Rah Chrome.
Set variable as numbers var monthly_num:Number = 0; var ttl_num:Number = 0; var ttl_rev_num:Number = 0; // user-entered numbers from an Input textfields monthly_num = monthly_txt.text; ttl_num = ttl_txt.text; // Multiply two user-entered number together to get new result ttl_rev_num = ttl_num*monthly_num;
Attempts to assign numbers typed into textfields to numeric variables causes errors. 1067: Implicit coercion of a value of type String to an unrelated type Number.
I just discovered something funny I'd like to share with you. I'm making a background mc resize when a textfield gets input. In other words: the paper gets extended when you write close to its edge.The funny thing is that when I register a text input change and trace the content of the textfield, it doesn't show the new input yet. It's always one key behind
Code: sometextfield.addEventListener(TextEvent.TEXT_INPUT, onTextEvent); function onTextEvent(evt:TextEvent):void {
When creating a new TextField dynamically, is there a property that automatically adjusts the width to the content or is it always necessary to have txt_field.width = ...? My text field: txt_field = new TextField(); txt_field.wordWrap=true; txt_field.text = source; txt_field.autoSize=TextFieldAutoSize.LEFT; txt_field.mouseEnabled=false;
There's only room for three lines of text in the interface, but the content is external and variable, and if it ends up taking up more than three lines, there needs to be some sort of 'view all' button functionality. I can kind of think about what that function needs to look like, but I'm not quite sure what the best way to do it in AS3 would be. Something like (in pseudo code):
In a card game I use a TextField in the middle to display the playing table number, but also to detect if a playing card has been played - using myTextField.hitTestObject(myCard) - which means the TextField's position and dimensions may not change:
My current AS3 code is:
var format:TextFormat = new TextFormat(); format.color = 0xFFFFFF; format.size = 30;
[Code]......
However the TextField's content (the String "#2029" in the above screenshot) is not in the center of it.
I can not set _middle.autoSize = TextFieldAutoSize.CENTER because this changes the width of the border (and breaks hitTestObject()).
Is there another way to align the text in the middle?
I am knocking together a small, 100% code pre-loader for loading in external .swfs. I've done this many times with textfields created in the IDE and simply updated the content of the ide-created textfield in the ProgressEvent handler - works fine. However, when I create the TextField solely in AS, it simply disappears. Here's the relevant bits of code:
I am working on an interactive quiz type game using arrays and multidimensional arrays.
I am trying to make a dynamic textfield say "the current question" + "Sorry, the correct answer is..." + "the second answer in the first string of answers in the array".
I think I am pretty close, but there is an error in the syntax.
Here is the line of code where I try to do this:
questionHolder.question.text=(String (cat4Questions[0]) + "Sorry, the correct answer is "+ String (cat4Answers[0,2]));
I am getting this error:
VerifyError: Error #1030: Stack depth is unbalanced. 1 != 0.
I'm have made some buttons (movie clip) and when I click on it, I want a file (home.swf) to load in a loader (mx.contents.loader) and I want the other buttons to do the same, all load into the same loader. I have no Idea how to do that. The way I have it set up now, the home.swf will load over the entire screen and that is not what I want. I just want the content to load into the loader and have its content change once I click on the other buttons. Here is a copy and past of that I have at the moment, I'm using Flash 8 to do it all.
How to remove a loader and its content using removeChild or any other way, I had removed the loader but its content still playing in the background i know that from the sound of the content.this is the my code for removing:
how it is possible to edit dynamic content and modify the content and save it, all within flash.I have tried some experiments in the past and have got the text to change etc which is easy but i need a way to save the content so the next time anybody sees the flash it will have the latest content until i change it again.
I'm loading one SWF into another but the internal one is coming over the main content and that can't happen.here is the part of my code where the external content is being loaded anyone hason what I can do to fix this? here is my code:
Code: var loadAnimBox:Loader = new Loader(); var vid_mc:MovieClip;
I have a menu whee you can choose a picture to lead, works great with first selection, but when you choose a different picture it loads over the last picture,I want to substitute the content of that movie clip not to load all the pictures in the same space. I treid to use clear() and removeChild(), but this only works when I choose pic1 then remove that to load pic2, is there an easy way to substitute the content for the new content?
I am a designer working in a flash file on the navigation part. The web site (is not yet posted) works fine but I need to change the contents when the menu is clicked (contact us, etc. ..). I need to find where the information is so I can change the address, phone number, info. but I have looked everywhere and cannot find it. Where could it be hiding?
is there a way to keep the content of a mc (attached content) when I duplicate it? I know that duplicate remembers size, position, rotation etc. But I want to get the attached content too.