ActionScript 2.0 :: CS3 : Finding The Size Of A Text Box?
Aug 17, 2009
So, I have a dynamic text box, which, naturally, being dynamic, changes. What I would like to figure out is how to tell when the changing text is larger than the textbox holding it. Of course, just because it is a certain number of characters long doesn't mean it will be larger than the textbox holding it. Twenty of the letter "w" is larger than twenty of the letter "i" So, is there a way to tell if the textbox isn't large enough to hold its text?
I'm working on an A.S 2 document that loads chunks of text from an xml file and places them in different dynamic text boxes. The amount of text in each section differs but each one has to appear one after the other regardless of the size.At the minute I'm trying to position the second one beneath the first by making its y value 10 + the height of the first one. however the height that i keep getting is the original one and not the re-sized one.
I'm working on an A.S 2 that loads chunks of text from an xml file and places them in different dynamic text boxes. The amount of text in each section differs but each one has to appear one after the other regardless of the size. At the minute I'm trying to position the second one beneath the first by making its y value 10 + the height of the first one. however the height that i keep getting is the original one and not the re-sized one.
i think i highlighted the relevant code. The pictures get loaded when movie starts i think.if i could just get a example of the code i might be able to figure the rest out heres code:
The radius of the sphere, 'rad'. You can change it if you wish especially if you use thumbnails of a different size than our thumbnails.
var rad:Number=380; The position of 'board'that will be defined later.'board' is the main container containing the sphere and the black background that reponds to mouse actions.
var posX:Number=stage.stageWidth/2; var posY:Number=stage.stageHeight/2;
The size of thumbnails. Change the values to reflect the size of your images.[code].....
I'm just trying to find the size of a array I created. I know how to find the size of the swf and movieclips with getBytesTotal but that doesn't seem to work for arrays. anyone know of a method to find this or some built in function. I searched google and other search engines but only find the getBytesTotal command for use with MCs.
how to find the file size in the swf header. I am looking at the swf file format spec v10 pdf and it says that "The FileLength field is the total length of the SWF file, including the header. If this is an uncompressed SWF file (FWS signature), the FileLength field should exactly match the file size. If this is a compressed SWF file (CWS signature), the FileLength field indicates the total length of the file after decompression, and thus generally does not match the file size. Having the uncompressed size available can make the decompression process more efficient."
If I were to look at the hex value of a swf what would I look for to find the file size?
I have a flash app that is 1000 wide 800 height.When i open it in a webpage or full screen it things obviously get bigger but also i see more to the left and right of the screen and up and down.
Is there a way to find out the new size? as i want things to float to the very edge of the screen so i can perform a wrap around function making them appear on the other side of the screen.
how I can find the original stage size of an SWF that has been loaded into a parent clip via MovieClipLoader? In the child clip, there are a number of elements that extend beyond its stage, so when I check the _width and _height properties, then they include the stage overlap.
I tried using mc.getBounds(), but it doesn't seem to give me what I'm after.
How do I determine the pixel size of the stage or viewing area defined in Flash CS4? Isn't it just stage.width and stage.height?
Okay now the long version:
I'm working on a script in AS3 and Flash CS4, and I'm doing some art by code.
I wanted to make a progress bar for a preloader, so I made a Preloader MovieClip and on that movieclip I drew a white rectangle, and I told it to appear at stage.width / 3 and stage.height /3. It drew it at the top corner instead, and after a lot of experimentation, and reading the ActionScript 3.0 Language and Components Reference I found that a display object's width and height are defined by their contents, and you can't manually alter them to be bigger. So I figured that I could make an invisible rectangle the size of the stage in the background of the preloader MovieClip and that would make it the size of the stage, but I realized that I would still be stuck manually setting the stage size to match what I wrote in ActionScript. Untill the MovieClip containing the Preloader was added as a child object to the stage, which would then set the stage.width and stage.height to match those of the contents.
Now that I talk about it, I suppose I'm looking for the size of the perspective or viewing window, rather than the stage. The stage can be larger or smaller than the viewing window in Flash, can't it? But the perspective of the window is finite, unless you change it.
The thing is I'm sure I've polled this information to position an object at the center of the viewing area before, but I can't for the life of me remember how. So, that's what I'm asking; how do I find the dimensions of the viewing area, so that I can either position an object at the middle, or create an object the size of the viewing area, by code?
i have made a dynamic text box which pulls a twitter status using the API. what i want to do is find and replace ': )' (without the space)with a small graphic called 'smile.gif'
I have to validate a textfield in AS3 if there are chars like # $ % @ ~ | {} [] / etc. i.e find unnecessary chars and remove them from the textfield. I use a search AS3 function which works with regular expressions, I would like a regular expression so that a search function searches the characters above and if it finds any of them then returns true.
I have a movie with two objects; one movieClip with the instance name 'ballInstance' one dynamic text field with the instance name 'textInstance'
The MC is draggable. I'd like my SWF to repeatedly check the MC's x position in relation to the stage's width so that if the ball is on one side of the SWF, the text bos says "left" and if it's on the other side, the text box says "right".
I got the ball to be draggable/releasable. If the ball starts on one side, the text box says left, if it starts on the other side, the text box says right.
BUT for some reason it doesn't update the text when you move the ball. (the MC is a ball.)
How can I tell the SWF to actively re-determine the ball's x-position, and then change the text, if needed?
**full code below, .FLA attached.**
Code: Select allvar stageWidth:Number = Stage.width / 2; /*stageWidth = the width of the stage.*/ var ballX:Number = ballInstance._x; /*ballX = the x position of the ball.*/ /* this will let the user drag around the ball.*/
Im retrieving tweets, so i have dynamic text, but i the tweets occasionally contain hyperlinks. I know you can find the hyperlinks in text. But every technique i have tried has failed, i think its because there searching through an array and then converting that to a string
Well heres my code:
function userTimelineResult(e:TwitterEvent):void { for (var i in e.data) {
Problem: I am trying to get a very simple text resize going, for my main content area in a flash website. My aim is to get a button, that on click, increases the text size of a dynamic text field.
[Code]....
This is what I tried, I am very new to Action Script, so excuse the futility of my code.
I have a dynamic text field in flash that is populated by an input box. The dynamic text field has a maxmium width it can be. So i have it as multiline WITH wodrwap on. My problem is that I have to send this data to server and for the php to be able to text the text and output the text as it is displayed in flash. There seems to be no way of finding the linebreaks and passing them in the string as far as I can see?
I'm having troubles with textfields. I have numerous textfields on the stage but it's happening to all so I'll just describe one.Lets say I have an input textField named that I restrict to allow only numbers 0-9:inputText_txt.restrict="0-9";That all works fine.THE PROBLEM:When I select the field (which initial value is set to "0") and hit delete it clears the field and if I press ENTER it will accept that as a value.I've tried this code to say if it equals " " then to not save the file....
Why do the dynamic text font size appears smaller than what I specified in the flash dynamic text properties? I used a font size of 50 for the dynamic text and when I test movie, it appears to be only a font size of 12. Why is it so?
how do i keep text in a text field from being stretched? when i say text i also mean pics cuz i loaded from a html file.the thing is, i have a container thatresizes to display different content and the text field is in it.. i dont want to alter it
While creating one photo gallery I am facing one problem in controlling the Font Color, Font Size and other characteristics of a text loaded into a text field from an XML File. The name of the text field in question is �my_txt� it loads the title from the xml file attached herewith. how I can control the behavior of the text loaded in that text field.
My text is displaying at the wrong size within flash, and when I export it, the text looks completely different. It's making it extremely difficult to work on my site, because any graphics I align with the text are way off when I preview the file.
Notice how the green bar didn't change size, but in the preview image, the bar is way longer than the text. I have been working on this site for a while, and I had no trouble with it until today. Now all of my text in all of the files is screwed up in flash, but still looks fine in the html page.. I need to get this fixed so I can keep working on it
I have this line of code that changes the size and color of the text but not the weight I have tried a load of variations but can't get it to work headline.text = "<font size="20" color="#FFFFFF" weight="bold">" + arr[0] + count + "</font>";
I'm having a frustrating problem. I'm trying to get the text announcing the levels in my game to be the right size when it's online. It works fine offline, but when I put the swf up online the text looks like it's about 2.4 instead of 24 like I am trying to get it. Here's the code in the start game method:
I have some text pulled in from a db via cfm and remoted into flash - I'm trying to figure out a way to determine if whether or not a given string requires the vertical space of a multiline text box.Visually, two lines take up more space than a single line and when the string only takes up a single line, the second (empty) line creates to much whitespace and has everything below it too far away from that initial single line. When the string can fill both lines, it doesn't look bad at all - so, ultimately, I'm trying to get that whitespace gone.