I'd like to gain read only access to the following parameters of embedded Flash videos located on sites that I do not own through my own custom browser extension/add-on:
Time location of playback head (so I can display the current time in the browser extension via HTML5/JavaScript) Frames (so I can make capture them to an image file, save it and display image in browser extension) Original Dimensions in pixels (so I can display the original video dimensions via JS/HTML5 in browser extension)
Is this possible by using Javascript and HTML5 from a browser extension?
Would I have to use something like the SWFObject Javascript API [URL]
My flash movie loads config.xml from the file system. Inside config.xml are urls and the base url to other xml files that I wish to load in to the flash movie.
These urls in config.xml are requested by the flash movie providing my flash movie with data. Again these are .xml files how ever they are being accessed using the network. EG " http domain dot com slash data dot xml"(i cant post links yet)
I know that I cant access both network and local files in the same movie so my question is this. What is the best way to pass in the base url dynamically to the flash movie so i can cut out config.xml?
I am trying to get an instance of a specific class from an embedded swf, it so happens the class I need is also the Default Application extending Sprite for the swf. I am able to do this successfully if I load the swf however I want to embed it instead.The class I want to load is also extending a custom interface. Here is what I have tried but is not working:
[Embed(source="resources/MySwf.swf")] private var MySwf:Class; private function someFunction() : void
I'm trying to embed an SWF in my ActionScript project (Flash Builder 4.5). I need to have access to variables inside that SWF, but for some reason, embedding it strips it from all scripts.The solution I found on the web was to embed it like this:
ActionScript Code: [Embed(source="sprites.swf", mimeType="application/octet-stream")] private var Sprites:Class;
We're planning on allowing others to embed our custom player swf (which play the projects we produce) on their site/blog/etc with embed code, but want to maintain enough control to blacklist certain sites that use our projects unfairly or in violation of our terms.What's the best way to block certain sites from embedding our swf? We had an idea of attaching a unique ID with each embed code and then having the player make a call to our site to check a list to see if that ID is blocked or not....but that's easy to bypass, and wouldn't it be easier to just dump the blocked sites into an .htaccess of httpd.conf file with some mod_rewrite trickery?
Have any of you guys attempted to embed a library SWF and access the classes as it was an externally loaded SWF? If so, how is it done? In an effort to make my game into a single SWF, I have no other option than to embed my external library SWF's, the simplest of which is just an SWF full of images in the library. My normal method is this
I can't seem to download the flash files from the address.i click on page info and find the embeded flash,but can't download it. Another, how can I convert flash files from youtube to my ipod? I found an excellent flv converter, but not knew if it could convert flash from youtube.How to make flash suitalbe for youtube?
From the Sound Class information, it says to use the SoundMixer Class to handle embedded Sound Files. I have two sound files embedded, that I have setup in 2 separate layers, starting at frame one in the main timeline. I needed to do this so I could see the wave files, and coordinate text with the waves. I do not want to load these files into the .swf file at runtime using URLRequest. How do I get a handle on those as they exist, to make each controllable by separate volume and mute controls for each sound?
This will be a challenging question, because, "it can't be done" doesn't work for me. I managed to create a way to use an external classfile to control the main timeline, the ROOT timeline, without having to create a sub movie to root. I can use my component to call play(); as though it were in code in a frame. But it isn't, it's in an external classfile. I passed root to the classfile and told the classfile to think of it as a movieclip - that put the handle on it. I tried similar way with root as a Sound, but that isn't detailed enough - I need to get a handle on the frame that contains the embedded sound file. I embedded, attached it, using the properties view for the frame.
I've attached, or whatever you want to call it, these sound files to a frame, and this frame is or should be attached to the layer I've created. So, under the assumption that the ROOT has everything attached to it in some manner (it is after all the foundation for the COM), the stage of the root contains the visual components, so ROOT has to have the layer objects attached to it, which should have the frame objects attached to the layers. I have two layers that each have a .wav file attached to frame one. Somehow Flash keeps track of that - I want to know how Flash does it so I can read what flash reads.
I am new to Flash and this may sound, well dumb but here it goes. I have taken some video files from Final Cut Pro converted them to FLV's imported them and embedded them into flash to create some banners for the web. I need to know what settings I should use to get these out of Flash for the web.
Also I need to send them to someone to look at before publishing. What would be the best format to do that in and how to do it.
Also has anyone has any experience creating banners in or online ads in a Video format like FCP and embedding them into a flash file to export them in flash for we publishing. Sorry again for the dumb question, just new to Flash.
I have a Flash site that has two separate areas of navigation: "root.swf" is the main file and by default loads "welcome.swf". If you click on one of three other links in "root", it takes you to one of those three pages.
I need to have various .flv files play individually on command from the timeline (when separate buttons are clicked), but I need those to load externally but appear as though they are a part of "welcome.swf". [code]...
I need to protect images embedded in a swf file. I've noticed Swf Encrypt scrambles the images, like so:
How is something like this achieved ? How does image scrambling work ? I've noticed the image is stored a bitmap. Not sure how information is stored.I imagine it would be possible to use something like AS3SWF to access the content of a swf, but what would I need to change for the image swf tags ? I don't know much about security/obfuscation/encryption, so any tips will be handy. The programming language for this shouldn't matter much.
do you get any error? If #2044 you need to understand that path you give for the request is not always the same testing in flash, and on the server, because if you put your movie.swf to the index.html then, your domino.jpg file needs to be in the same directory as index.html. And does not matter if swf still is placed in the same dir as images, because now your swf moves to different location (index.html)
I'm not getting an error message, so I assume the AS is written correctly. That's what's so confusing. The files are not upload to a server yet -- everything is local. What happens is, let's say, I use FF to view the html file, after clicking a thumbnail, it directs to a page that reads: File not found Firefox can't find the file at /Users/name/Desktop/SITES/grdn_page/elleJapan.jpg.
I'm just wondering why my swf files won't play when I upload them along with my HTML file to the server.
The problem can be seen at the following [url]... Can't get my embedded swf files to play in HTML file
I inserted the swf in 'insert media' - 'shockwave' and the thing works when I press play to view it within dreamweaver. However, when I try to view it on a browser, either locally or remotely, it doesn't work.
I am using a embeddable Flash based MP3 player (The standalone Version of Wordpress Audio Player, to be exact) to play audio on the web page of a client. Given the nature of Flash based players - AFAIK they all use Flash's audio/video decoding libraries - the exact player product might not matter, though. She complains that some specific audio files sometimes tend to play slowly, as if on a tape deck that doesn't run at full speed. Her machine is a 5 year old Sony Vaio with a 1.5 GhZ Pentium M Processor.
So it's not top of the line anymore but it should not have trouble decoding anything, let alone a MP3 audio stream. I can't verify the problem because we can't set up an audio connection (slow Internet on a remote island), nor can I reproduce it on my 3.3 GhZ dual-code Workstation, but this is a person whose error reports have seldom turned out unfounded in the past, so I tend to take them seriously. I see differences between the encodings of the MP3 files (see below). Any pointers towards which setting(s) to change?
This is what Winamp tells me about a file that is sometimes slow: MPEG-1 Layer 3 128 Kbit, approx. 966 frames 48000Hz Stereo CRC: Yes, Copyright: No
This is what Winamp tells me about a file that is never slow: Encoder delay: 576, Zero Padding: 1584 MPEG-1 Layer 3 151 Kbit (VBR), 12405 Frames 44100Hz Joint Stereo CRC: No, Copyright: No
I understand that flash is quite new to android. Has anyone actually used flash in an android app? How did you do it and what do you recommend. I'm trying to embed flash animation into an app.
I have a flash game embedded on Facebook but need access to the flashvars facebook passes to all embedded games. However I am using the mochiads preloader meaning that _root.fb_sig_user is always undefined?How do I get to the variables?stage.loaderInfo.parameters.fb_sig_user
I have a template I created in CS4 where an flv video clip was embedded with a controller skin, etc. It worked fine.
I'm working in CS5 now and using f4v files, and publishing for Flash 10 Player. The files are targeted, load and play properly, but if I pause the video, then hit play, audio stops. Starting a new clip at a different point in the timeline works fine. I noticed if I turn off autoplay under Component Parameters, audio doesn't work at all.
I have to call an ActionScript method via Javascript, but I have a problem accessing the flash object itself. I embed the flash file via the help of swfobject.
Previously, when I use the static publishing approach, I could easily get the flash object by calling these methods:
swfobject.registerObject("flash_object", "9", "expressInstall.swf"); var flash_object = swfobject.getObjectById("flash_object");
For some technical reasons, now I have to use the dynamic publishing approach (using swfobject.embedSWF). But, as mentioned in the documentation, the method getObjectById can only be used if you use static publishing approach.
I'm building a Flex project with a lot of embedded bitmaps and such. The usual method for getting to the bitmaps in Actionscript seems to be to do something like
[Bindable] [Embed(source = '../lib/WhiteFencePost.png')] private static var clsObstacleFencePost : Class; var bitmap : BitmapAsset = new clsObstacleFencePost();
I've already got several dozen of these things, and I can easily see ending up with hundreds of them by the time the project's done. Is there some way that I can avoid creating a Class for every bitmap?
I have got 3 swf files scene1, scene2 and scene3. Out of which scene2 and scene3 are embedded inside html files named scene2.html and scene3.html. I also want to include pre-loader at every intervals between the scenes, since the total file size including images and scripts is around 4mb.
I would like to be able to access all the components of say a Flash image gallery on someone else's site. I want to be able to find the images, image coordinates, action script code, audio files, video, etc. I do not want to manipulate these elements, I just want to view them and their related information.
As titled, what is the way to record video/audio files using Flash Meida Server through rmtp, and allow users to access the recorded files through http?What I am trying to do, is to record a user's microphone's input and save it to the server.fterwards, I would like other users to be able to access the recorded files and mainuplating the audio data, by computeSpectrum(), to do some visualization of the audio. As I know computeSpectrum() cannot work on streaming files, so I think I need to access the recorded files using http instead of rmtp. Is that true?
I have a .flv file that has several images in it. However, I do not have the original images. There is an image in the .flv file that is a transparent image. How am I able to copy and paste it or do whatever I can to transfer it to photoshop so that I can save it as a transparent image?
It appears there is no way to do this. It looks like I must have the original images in a .flv.