ActionScript 1/2 :: Nested Frames And GotoAndStop?

Dec 2, 2011

I have a very specific AS2 parent/child movie clip issue, I have a main Character movie clip which contains as nested frames each profile of the Character (front,back,left,etc). Within each of these child profile MC frames, animations for those profiles are further nested in frames.

[Code]...

The problem is that when I try to Character.gotoAndStop('Front'); after key release, flash thinks, you're already on the Front frame (because the walk animation is a child of that MC and is already playing).Therefore the walk animation just keeps playing after the key has been released.Is there an easy, one-off way to fix this?

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ActionScript 2.0 :: Parent / Child MovieClip - Nested Frames And GotoAndStop

Dec 2, 2011

I have a very specific AS2 parent/child movie clip issue. I have a main Character movie clip which contains as nested frames each profile of the Character (front,back,left,etc). Within each of these child profile MC frames, animations for those profiles are further nested in frames. Then, essentially I have movement code as part of the key listener:

Code:
switch(Key.getCode()){
case 87:
Character._y -= 10;
Character.gotoAndStop('Back');
Character.gotoAndStop('walk');
break;
[Code] .....

And later code to reset to the character's resting frame after key release:
Code:
switch(Character._currentFrame){
case 5:
Character.gotoAndStop('Back');
break;
[Code] .....

The problem is that when I try to Character.gotoAndStop('Front'); after key release, flash thinks, you're already on the Front frame (because the walk animation is a child of that MC and is already playing). Therefore the walk animation just keeps playing after the key has been released.

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ActionScript 3.0 :: Nested MovieClips And GotoAndStop Function?

Feb 26, 2010

I have a movieclip "squareA" -- inside of squareA, on frame 2 is a movieclip called "squareB". I tried the following code:
Actionscript Code:
squareA.x = 10squareA.y = 10squareA.gotoAndStop(2)squareA.squareB.x = 10squareA.squareB.y = 10

But I get the following error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at problem_fla::MainTimeline/problem_fla::frame1()
If I put SquareB in frame 1 of SquareA -- it works.

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ActionScript 2.0 :: Using A For Loop To GotoAndStop At A Specific Frame Of A MC That Is Nested Within MCs?

Mar 2, 2012

The below function does not work probably due to the path being typed incorrectly. How can i fix it?

ActionScript Code:
function ChangeTheme(Thistheme)
{
for (i = 1; i <= 218; i++)
{
with (this["sector" + i])

[Code]...

Also worth mentioning: On each of those frames, i have defined a local variable to label the sector. the label's name will be the same as the movie clip that is visible on that frame, as described below:

Actions for Frame1 of WallNorth: fLabel = CementRoad_mc
actions for frame2 of WallNorth: fLabel = DirtRoad_mc

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Professional :: GotoAndStop(); Randomly Moves To Frames

Apr 7, 2011

I'm using gotoAndStop(); for my buttons within flash using the following method:
 
myButtonInstance.onRelease = function() {
gotoAndStop("frame5");
}
 
however, I've come accross a problem where in for some reason the application will sometimes move frames when I don't want it to. For example, given the code above it would sometimes go to frame 5, but then instantly move somewhere else from there despite the code saying only to do so when a button is pressed.

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ActionScript 2.0 :: Objects Carried Between Frames By GotoAndStop()?

Jan 15, 2010

I am creating a point and click game.In the bottom corners of the screen there are two arrows for changing the area. When these arrows are clicked, the only thing that is supposed to happen is a frame change. For some reason, objects are being carried from the frame they are supposed to be on to the frame that is changed to and they stack up each time the frame changes. I don't even see how this is possible without writing code specifically for it. Here is the code in one of the objects being transferred:

Code:
onClipEvent(load)
{
var DepthCorrection = 0;[code]...

Nothing in that could possibly make it move to a different frame and it has no instance name so nothing can reference it to bring it to one.Here is the code for changing frames:

Code:
onClipEvent(load)
{
var Frame = _global.Area + 1;[code]...

I've had problems with gotoAndStop() before where it went to the wrong frame and only displayed certain objects on that frame.

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I was curious to how gotoAndStop really functioned, so I ran a few tests. Results are highlighted for easy skim reading.On each frame, I placed a trace statement, saying which frame is currently displaying.Then, I messed around putting different kinds of code on frame 1.

Example #1
Code:
stop();
gotoAndStop(5);

[code]....

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I'm trying to target labeled frames using a simple gotoAndStop command but for some bizzare reason the code doesn't recognise labels only frames.

[Code]....

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I've recently had a problem in my application's flow. I was sending an event from one of the frames of a movieclip and the issue was that it was being sent over and over and over when I wanted it to be sent only once. I assumed that placing a call to stop(); at the last frame of the clip would prevent it from looping. This was not the case however. After that I tried calling gotoAndStop(0); to reset the movieclip and stop it from looping. This did not work either. Then I went through my code to make sure nothing else was causing it to play.

I solved the problem by adding an extra frame to the end of the clip and calling gotoAndStop to that frame instead of 0. I've looked around the forums and google for information on this phenomenon but have only found cryptic answers. I was wondering if someone could explain the divine purpose that drives MovieClips to play regardless of whether they are told to stop or not when they get to frame 0 or 1.

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ActionScript 3.0 :: Move A Nested Movie Clip To Next And Previous Frames With The Mouse Wheel

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[Code]...

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ActionScript 2.0 :: GotoAndStop - Team1 Movie Clip To GotoAndStop At Frame 10 On The Stage

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ActionScript 3.0 :: "gotoAndStop" On A Frame In A Nested Timeline From The Main Timeline?

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gotoAndStop(parent."framename");

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IDE :: Create A Preloader That Plays A Certain Amount Of Frames As It Loads The Rest Of The Frames

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Count Frames - Perform Action Every 12 Frames

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I have a function that counts days and some other variables and displays the values via dynamic text.

[Code]...

I have to place the incrementCount(): function every 12 frames so that it increments the values. Seems like it would be easier to simply modify the script to count "every 12 frames" but I can't find anything that tells me how to "count frames" in flash. Seems to be this is probably basic but I've searched unsuccessfully....so how do you do this. How do I get my script to work so it's frame based so I don't have to put incrementCount() every 12 frames?

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ActionScript 2.0 :: GotoAndStop(1) Of A Different MC?

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I have a mc that I use as a stop/play button for music. One the main stage there are 3 of these buttons for 3 different songs. One frame one of each MC there is a triangle for play with this code:

stop();
btn_play.onRelease = function (){
stopAllSounds();
gotoAndPlay(2);
}

Then on frame 2 there is a square for stop with this code:

stop();
btn_stop.onRelease = function (){
gotoAndStop(1);
stopAllSounds();
}

It works fine as far as stopping and playing. The stopAllSounds is to prevent the music from overlapping in case the user didn't press stop before playing a different song.If the user presses play to hear a song then wants to hear another song so he decides to click play on a different song without first clicking the stop button there a problem.The problem is that he is still stopped on frame 2 of the first song therefor the square is still visible. In this case in order to hear the first song again he would have to double click.

Is there any way, from the main timeline, I can tell it onRelease of a specific button within a specific buttion to make a different mc to got frame 1?

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ActionScript 2.0 :: Jpg Is Blocking GotoAndStop?

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I've got a strange thing in attached fla: my gotoAndStop command won't go past a photo?First I've got the 'background' layer. On it is a red rectangle on frame 1 and 2. Frame 3 changes it into a jpg.

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Well basically I've got this one frame in my animation. It's got three buttons and an input text box. One of the buttons goes with the text box, but I want the enter key to do the same thing (gotoAndStop) as the button. Unfortunately I've not a clue how.

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ActionScript 2.0 :: GotoAndStop Not Working?

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I'm creating an input that can have multiple passwords,you type in a pass, and depending on the pass it brings you to a certain frame.

Actionscript Code:
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[code]....

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im very new to AS3 and im not sure what i am doing wrong. i have a made adrag and drop situation where someone is cooking a steak. the pan has the instance name of triangle_mc and and the food has an instance name of triangle_mc the script below works fine.

[CODE]....

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ActionScript 3.0 :: GotoAndStop From On MovieClip To Another

Apr 2, 2009

But I have ran into another snag. This is what I currently have: A MovieClip for the quiz. 10 more MovieClips one for each question. 2 buttons inside question (btnCheck and btnNext). 4 radio buttons to select then click btnCheck to check the answer. Then click btn Next to move to the next question. The functions inside the movie clips are setting the variables outside the question clips perfectly. What I want to do is to eliminate the btnCheck and have it check the answer when the radio button group is selected.

[Code]...

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NumberDots();
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function NumberDots():void

[code]....

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I've recently started using AS3 in flash and it's giving me some troubles. Here's the situation:On my first frame on the main timeline I  use a gotoAndStop("home") command to go to my homepage which is on frame 45 and labeled "home".

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[Code]...

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