ActionScript 1/2 :: Swap Image - On Click Go To And Play
Nov 21, 2009
I'm a beginner in flash actionscript. I want to basically swap images using actionscript. So if you click on a thumbnail, the main big image will change corresponding to the thumbnail being clicked. I don't want to use a simple on click go to and play actionscript... I'll try to paint a picture of what I'm trying to achieve.
There is a background image, middle ground and foreground image... people will have a selection of thumbnails to chose from to change these images (so they are creating their own big picture) Once the user clicks on a thumbnail for the background, the main image will change corresponding to the thumbnail.. and the same for middleground image and foreground image. I can acheive this in director using lingo but I am required to use flash and actionscript.
I am learning Flex and have an image I would like to changed on mouseover, and switch to another state on click.I do not want to use any of the buttons available in Flex.Does anyone know th code to achiev what I want?
How to take one symbol and when I click, convert it to another until I release. Imagine a hand(which is what I am using) and when you click, it pinches 2 fingers together until you release. I have both symbols created but I am stuck as to how to get flash to perform this. The only help I could find was how to make movies play with a click.
I have Flash var array that I want to swap for another array on mouse click. It currently loads the initial array into the empty MC perfectly. Now I need it to swap to var productTxt2 when the user presses buttonMC. My code is below.
AS2 code: var productTxt1 = new Array( "Product Name 1", "Price 1", "Headline 1", "Copy 1"); var productTxt2 = new Array( "Product Name 2", "Price 2", "Headline 2", "Copy 2"); _root.createEmptyMovieClip("productInfoMC", 0); [Code] .....
I have 3 objects (mask_cat, mask_dog, mask_sea_monster)on the stage and I want the user to be able to move them independently with the ol' click and drag.[code]So far only the, sea_ monster moves. The odd thing is the sea_monster moves when I click on the dog or the cat also, but not if I click anywhere else.
I have a feeling I might be going about this all wrong. I have 3 objects (mask_cat, mask_dog, mask_sea_monster)on the stage and I want the user to be able to move them independently with the ol' click and drag. This is what I have:
I have a movie that I want to be dragged on the x coordinate on click, and if you drag it to the left it should play a different movie then when you drag it to the right. here is what I tried so far and of course it does not work.
I have a gallery featuring black & white images. I want the black & white image to change to a color version if the user rolls over the image. I've currently got the bw images to load into my flash with AS2 & XML. How do I get the image to change on rollover using XML?I figured out how to have the image if clicked go to a URL but am stuck on how to swap images instead. Can I have two images called out in the XML?
ACTIONSCRIPT
Code: Stage.scaleMode = "noscale"; ///////////////// // Loading XML // ///////////////// myXML = new XML();
Again I have a basic FLASH script problem. I would really appreciate help if someone has time. Can someone please help me out with the simple fla script for the following scenario:
1) 4 small images on the left. When mouse rolls over each one a separate larger image on the right changes. (similar i guess to a gallery with thumbnails).
2) If user likes what they see on image on right - they then click on that small image which takes them to a new page.
I can not for the life of me find the simple example. I have tried (using movie clip with four different frames and stop on each one - trying to call that from main - but then get stuck.) I'm really new to flash - really enjoying it - but getting stumped along the way!
I currently have this button set to change the color of little dots on it to black onRollover. However, in the photoshop button sent by the client, the dots look much better. How do i use actionscript to swap one movie clip for another in a smooth fade, like it's currently being told now?
I am pretty new to flash, so I apologize if I have posted in the wrong area or this is a redundant post, but I have plenty of experience with Photoshop, 3d rendering programs, and some experience with Dreamweaver.
I would like to create an "about us" portion of a website similar to: [URL]. It looks as though it is a series of disjointed swap images, but there must be some Flash involved, and if you click on the image of each person it also acts as a hyperlink. So, my question, could anyone point me in the correct direction of how I would create this for my website and to what degree of difficulty is involved.
I am trying to swap out one image for another in a Flash animation. On a mouse over, the want the new image (appb_mc) to appear OVER the existing image (appa_mc).I used the following code, but the new image keeps flashing. I am assuming it is because the new image is appearing OVER the existing image. If I have the new image appear other than over the existing image, it works fine. What can I do to make it work properly? These images need to be within the Flash file and not in an array.Actionscript I am using:
appb_mc.visible = false; function showGraphic1(event:MouseEvent):void {[code].....
I have a project in which I have an opening scene of a main image and 8 thumbnail buttons. This opening scene is pretty basic, as the thumbnails would link to a new scene or frame label (however I build it). This 2nd scene or instance in the timeline is where I would display another large image, and 6 new thumnail images that, upon rollover, would swap the large main image with the large version of the active thumbnail.
Basically I have a main 'menu' of category thumbnails that link to an instance in the timeline that displays the initial large image for that category, and allows the user to mouseover the other thumbnails to see the large images, and then click to go to a specific URL for more information. The trouble I have with my rusty, limited AS knowledge is how to effeciently write the AS so that the image swap works. I quickly ran into a wall trying to acomplish this using a very OLD method that would require a LOT of jumping around the timeline.
What I'm looking to do is have an image swapped with another depending on the value of a variable, but I'd also like it to choose the image automatically.[code]...
what i want it to do is when a function is called if the var == 01 it will automatically swap that image with pic_01, if the var == 02 it will swap it with pic_02. However is there a way of doing this without having to actually write an if statement for each of the pics as there is going to be around 700 of them.
what I'm tryingto do is have a row of buttons that when clicked change the imageheld within a holder movieclip. I have a button with instance name"adept" and a holder movieclip with instance name "holder". this isthe code i have so far, i have barely started:
adept.addEventListener(MouseEvent.CLICK, Click); function Click(event:MouseEvent):void { eventNotice.text = "MOUSE CLICKED";
I am chasing a good tutorial on an image swap via timer. ( i dont want to tween).I just want to cycle around 10 small images, show for about 15 seconds then fade out/in the next image.
I have 170 images that I need to place on the same place on the left side of the stage and and have them move across the stage one at a time, increase in size and then fade out after 10 sec. The sequence then continues for all 169 images. My initial thoughts are to animate the first image inside a movie clip, duplicate it and swap the image. When I tried this it worked fine until the image had shape tweened to the larger size (at this point the image displays for 10 sec and fades out). At the key frame at this point the image changed back to the original one. What do I need to do to make the new image visible throughout the whole movie clip when I swap the image like this? Is there a better way to produce this type of animation? I am using Flash Professional 8 and quite new to the world of Flash and Action Script.
I am building a flash interface and I would like a menu where it is hidden to begin with (just a tab). You click the tab to expand it, and click again to collapse it. I've made a movieclip with animation of the menu opening up and closing, but I can't seem to work out how I'd go about making the movieclip open and close properly.
I have 4 buttons , one container and one background movieClip as the attached file shows. Well.. at the Gallery movieclip displayList I add the other three BLACK buttons like this:
[Code]...
Everything I need consist on swap the buttons when i CLICK or ROLL_OVER those buttons, how do I do on thats circunstance? With a container and a background at the same displaylist.
I have two main clips with clickable clicks within each. I am using swapDepths on the two main clips in a tab navagation fashion. The problem is that if I click on the space between the nested clips in the top clip it actually is hitting the buttons(movieclips) on the other clip under it. Any suggestions?
I have a test button i would like to have play a movie where a graphic expands. Once stopped, I would like to be able to click that same button and have the graphic go backwards. I would prefer to have timeline reverse, rather than lengthen the timeline of the mc because then i have to line up the start and end, and if one changes, i have to remember to change the other.
I'm having some problems with the code below. It may be something small that I am just not seeing. I basically have a drop down window and a button named btn1. The first click makes it pull down on the main stage, the second returns it to frame #1 by rewinding the movie. Well... It only works once, I need it to work multiple times, so I am missing something.
ActionScript Code: on (release){ if (this._currentframe == 1) { this.play();
I would like to know how to make it so when you click a button, it goes to a different frame within a MOVIE CLIP. Kind of like gotoAndPlay but not a frame in the timeline. I would like it to move to a different frame in a movie clip.
I'm trying to find out how to make a simple image gallery which changes image upon a mouse click on a button, when a button is pressed I want the image to slide in from the left into the viewable area and then when another image is selected I want the previous image that was viewed to remain in the screen and then the new image slide across over the top to replace the image.
I can get the images to slide across from the left upon a mouse click however I can't change the layer order so if image 6 is viewed and then I click to see image 1, the image will slide into place however it will be below image 6 so therefore not viewable.
I don't have an example of what I'm after but I hope my explanation was good enough, I've seen this been done in javascript but I have to use flash and am unable to replicate the effect I'm after
I attempting to make a slideshow like the one on this page: [URL] But i was wondering if it is possible to change the code so that if you click on the main image, another image could come up next to it? (I'm making a portfolio site, and i want people to click on one of the main images to then see a detail image next to it).
I have a dynamic image gallery that pulls the pics into a movie clip and adds them to the container (slider) The issue i am having is that when i click on this i am essentially clicking on all the items collectively and i would like to be able to click on each image seperately...
I'm trying to makedress up game using flash cs5 (i'm new to all this so bare with me), and i have the body but i want to change the skin colour with a click of a button, i have 4 skin colours that i have ready but i'm not entirely sure how i can do this,
this is the code i got from a tutorial....here the images are loader and when the mouse is over each image the CAPTION is shown under the image in a text box. but what i need is...i want the CAPTION to appear when i click on the image(not on mouse over), but i cant find any mouseover event here as well.