ActionScript 1/2 :: Many Variables Or One Array - Empty And Full?
Jun 29, 2011
Basically, there are 24 movieclips with 2 states, empty and full. Their instance names are from space0 to space23. When each movieclip are in the first state, empty what I am "planning" on doing is setting a specific variable for that movieclip called var space0empty:Boolean = true; and when it is in the second state make it false. I would have to make 24 variable for each movieclip. Is there a simpler way to do this with Arrays, also, could you please explain any code given on arrays or at least tell me how to use arrays as the equilivant for what I said with variables.
I have a list of 99 item (something like a phone book) and I will like to sort them in different method. Part of the 99 item might be empty, so the requirement is to move the empty field behind the sorted data in every sorting behavior, here the code we have so far:
I have a button when I click on it it is suppose to load an external swf into a empty movie clip. But everytime I clicked it, it juz loops the whole flash animation of this very whole flash the button is currently in which it should actually load the external swf to the empty MC. I can't attack my file here since it is too big.
It is on tracing variables. I have a attached main.fla, movieclip.fla, and movieclip.swf.
If you run main.fla from within flash you'll notice the actionscript on the first frame of main.fla is loading movieclip.swf into an empty movie clip called container on the first frame of main.fla. No problem.
In movieclip.swf I assigned three values to three different variables, a, b and c, on the first frame of moviclip.swf(See movieclip.fla) like this:
a = 1; b="string"; c 1.234556;
Also, in the first frame of main.fla, there was actionscript as follows:
Now each of the above traces produced undefined results when I ran main.fla from within flash. And yes I had complied moviclip.swf. Why did I get undefined results? What concept am I not grasping?
Here is the structure of the XML file: PHP Code: <xmlfile><page></page><page> <source></source> </page></xmlfile> Some "page" nodes contain the extra "source" node. What I'm currently doing is looping through all the page nodes and looking for any source nodes. If there is a source node, I create a variable, and want to assign it a value of the contents of the "source" (HTML).
I have a multiple choice quiz designed for a client. I have an array that works thruout the questions, that if the user answers incorrectly, it stores the question number in the array. When the user reaches the end of the quiz, I dont want this array to always display at the end, since the user could have all the asnwers correct (which means the array should be empty). I am trying to make an if else statement that will display a different message if the array is empty.[code]...
It only seems to work if I provide a value (which I am trying to avoid). What I would like for it to do is send the url param: myObject[array_list][]=& (i.e. an empty value)
I'm trying to make a question game with 30 question divided into 3 dificulties, so i'm using arrays to have my questions randomized but not repetitive.
I made the code use the first parameter of the array (array[0]) then remove it from the array.
So, my array will have no more elements after a time. But, when my array have only 1 element, i cant play this element, and i need to use the representation of the empty array to get it to play.
I'm new on AS3, so this may seem very confusing. Here is the code I used.[code]...
I've been programming a simple shopping cart. The system has several product categories, and in each one, appears a list of products. Each product listing has a numeric stepper, for the client to put desired product quantity.
Now I have two Arrays (lets call them "arrayCat6" and the other "arrayEncomenda6"). arrayCat6 tells me the quantities for each product, even if the quantity is zero. The other is supposed to put only those whose quantity is different from zero.
The question I have is that, if in the products you choose two products, that have another one with zero quantity between them, the arrayEncomenda6 will have and empty entry, between the two products, and I don't understand why. Both Arrays are refreshed each time the numericstepper (of any product) is pressed.
Please does anyone know if this is a bug, or am I forgeting something. The code follows:
function actualiza6(event:Event):void{ var parcial:Number=0; var aux_preco:String;
I'm working with SWFAddress and I have a split function but its also adding empty elements to my array which I want to remove or stop been entered in the array.
Code:
var str : String = '/home/' var split = str.split("/"); trace("split = "+split.length); tracer.text = split; output : ,home,
As you can see the split is coming back with 2 empty elements in the array.The string value could change depending on what the user enters into the url for deeplinking. It could be var str : String = 'home' and this returns the correct value but if the add a slash I need to make sure that is not registered in my array as an empty value. how I could stop these empty elements from showing in the array?
I have an array that has 158 elments. When the array is traced several come up as undefined which I expected but I wont to remove the undefined elements in the array.
How can I make a bunch of variables from a for loop. for example for (var i=0; i<total; i++) {var bunch(i);}. that i make a bunch of variables named bunch1, bunch2, bunch3. I keep getting errors. I program and use so many different languages that I dont know if that can be done with AS3. my only other alternative i can think of is to create some sort of event dispatcher object array. but I dont know how to get them all to send events to one listener with there index number.
I have a list of strings that I add to an array, then attempt to set those values in a for-loop using data that I read in. The array gets updated, but the values the array contains do not. I also have an array of buttons that I update this same way that works great, but strings don't seem to work the same way. I have tried moving the string array to give it full scope, and still nothing...
public class test extends Sprite { // Declare a list of strings protected var title0:String = undefined;
There is a bird, and you control its upwards movement with a key. It has thrust, gravity, it works fine. The problem is I have a bunch of icicles that come at the bird that he is supposed to avoid. I tried this first with math random to use as an x coordinate and than move across the screen, but the icicles had the same x-coordinates sometimes. I tried does not equal(!=) but that doesn't work. I made an array and each number that came out of the array I assigned a different variable. This works fine. I put this variable into the x-coordinate such as mc.x=((n)*60)+480. I did this for five different icicles. All their differnt variables have a different value, and I put them into the same function for each individual video clip, but they still don't go to the right coordinate. Here is the test code just for the initial coordinate of each icicle before it moves...////////////////////////////Quote:
var temp:Array = new Array() for (var i:int=0;i<8;i++) { temp.push(i);
Does anyone know why I keep getting "undefined" with this code? I'm trying to create some empty clips - each using the name of the "holder" element in the array below:
Code: var DIR:String = ""; var groupinfo:Array = [{mc:overview, display:"overview", toload:DIR+"overview.jpg",
Is there a simple way to check if an associative array has anything in it whatsoever? Not looking for a specific key/value, but rather if there's *anything* in it, similar to checking if a normal array is empty by checking it's 'length'.
I'm converting Kirupa tutorial for AS2/XML gallery to a AS3 image gallery that works with AMFPHP.I'm running into a output error:TypeError: Error #1010 After some searching I found out that the script says that there's a undefined propperty in the script below. It should load an image from the Array "Image" in a empty movieclip wich excists on stage called "picture" ["picture"+0] is also used in other parts but then as ["picture"+p]. P=0 with an increment based on button clicks (previous and next)
function firstImage() { if (this.loaded == this.filesize) { picture.alpha = 0; var loader:Loader = new Loader();
I have some variables created on the main timeline and a mc called options which will be where those variables can be manipulated. A way I've tried to this is by creating a first array(array1) and populating it will all the variable names found on the main timeline, and another array(array2) containing the values of the variables the user has changed(which are displayed on some dynamic text fields). To make these changes, an "apply" button is pressed which will set the values found in array2 to the variables in array1.[code]How would you do this so that var1, var2... are updated properly according to the values found in array2?And because array2 contains strings(read from dynamic textfields), how do you deal with that since var1 and var2 are numbers?
Code: var positions:Array = new Array(Stage.width / 2, Stage.height / 2);
When the above code is executed, the values "Stage.width / 2" and "Stage.height / 2" are replaced with the number values and the array becomes, for example [500, 400].And when I call the array positions[0], instead of getting the value of the Stage.width / 2 (considering the stage has been resized), I get the static value of 500.What can I do to get the value of Stage.width / 2 ?
Why doesn't AS2 interpret these variable as it steps through? Everything works if I write it out longhand and do not use a loop, but if I try to condense things by using an array, variables such as _root.myTargets[i]._x are not interpreted properly.
Code:
myTargets = new Array('shoot','shoot2'); for (var i:Number=0; i<myTargets.length; i++) { if ((_root._xmouse > (_root.myTargets[i]._x - 30)) and (_root._xmouse < (_root.myTargets[i]._x + 50)) and
I think I am getting pretty close here but can anyone direct me in the right direction to be able to return the values in the array in a sequential order?
Code:
var twentythreeX:Number = 0; var unihiphopX:Number = -320; var unimetalX:Number = -760;
[Code]....
This is for a simple slide show just when the next button is pressed it will tween to those coordinates.
I have this code to push "Variable1" in to MyArray: ActionScript Code: _root.MyArray.push(Variable1); Note: "Variable1" is a number stored as a string. When "Variable1" changes, the code above is called upon to add the new "Variable1" value in to MyArray. Then I have this code which is called upon to find the sum of all the values within "MyArray":
My problem is that rather than adding the values contained within MyArray (as if they were numbers), the values are being concatenated instead.
Example: If MyArray values were 1, 2, 3 I want the MyArray_Total to = 5 But instead... MyArray_Total = 123
I tried making a new variable named "Variable1_num", declaring it as a number, making it equal to "Variable1", and then pushing "Variable1_num" in to "MyArray"... but that didnt seem to work either.