ActionScript 2.0 :: API Output To JPEG Using PHP And GD?
Aug 31, 2004
i got the source from Jerry Jasuta to build a Drawing API, everything works perfectly it draws and saves the images into jpg. I have a little problem, how do i make it load images to the same file, I want to be able to load pictures and draw on them then save them into jpg.Actionscripting in the frame,
I want to allow a user to create a comic page layout in Flash which would allow them to upload JPEGs into the comic page layout then the Flash interface would allow them to move them around and add speach bubbles.
I would then like these to be uploaded to my web server and the whole thing converted to a JPEG. What would be involved to achieve this?
I have an AS3 swf which users can upload jpg images to my EC2 instances which sit behind and Elastic Load Balancer. The jpg images are converted into bytearray data and sent using URLLoader.load(URLRequest)I make 2 calls when uploading, one to upload a large version, then another to upload a thumbnail version. A PHP script to which the bytearray data is uploaded converts this to a file using file_put_contents($destination,$GLOBALS["HTTP_RAW_POST_DATA"])Is it possible to combine these two requests into a single request which contains both the bytearray data for the large and thumbnail images and 'split' the HTTP_RAW_POST_DATA to create 2 files at the server. This would be better than uploading the bytearray for the large version then using something like ImageMagick to resize the resulting image into a thumbnail which I realise is another option.
I'm teaching myself ActionScript and the book I'm reading just got into input text capabilities. The book shows me how to link input text to a variable and output that text to the output window using trace. My question is: how can I display the text that the user input onto the actual movie. For example... if I wanted the visitor to type their name into the input text box and click Submit and then a phrase shows up with their name such as "Hold on Name, my site will be done soon." How do I reference that variable and have it actually display in my movie?
I have an animation about 30 frames long, the dimensions are 500x700 pixels.I want to use swf instead of gif because of better quality. So should I use png's or jpeg's to animate the swf?Which format does flash like better?
Im using Adobe Flash CS3 PRO. I don't know what's wrong..when I try to import photos into the stage the photos get resized.My photographs are 550px by 413px. I set my stage to the same size. Then I go to import to stage. I click import as a sequence. All the photos are appear smaller on the stage. They are only about 200px.I am basicaly trying to import a sequence of photographs for my stop motion animation.
I am trying to use the bone tool on a jpeg image I edited in photoshop. When I import it I have to "break-apart" the image to use the bone tool on it and all seems fine. but when the pose is set, the image vanishes during the motion.
I have been following this tutorial which works fine, but how do I use a jpg instead of text to do this ?I start a new project with the dimensions of the jpeg needed, but unlike Photoshop, I can't seem to merge the Stage and Jpeg to be as ONE which i think would work with the tutorial.
I have a jpeg loaded into my library, and under the file's properties, I have "export for actionscript" checked, with "one" in the Class field and "flash.display.BitmapData" in the Base Class field.[code]...
So I want to do something very simple I load a jpeg into a bitmapdata instance somewhere in the jpeg is an embedded xmp packet with useful info like image title, caption, copyright info etc... how to read the xmp data from inside a bitmapdata instance??? I have found the xmp library for actionsscript but it is absolutely no help I create actionscript by just creating as3 files in flash and attach my main class to my (empty) .fla file I do NOT use the IDE, FLEX, Flash builder or anything fancy. These are pure custom as3 classes everything is created from code
I am trying to take a variable sent from flash, and save it to a spot on my web server using PHP, I have NO idea how to do this, and I can't seem to find code that works anywhere on the web
I got this php code from net .. its working fine .... I am making a jpeg using this php .. but I want to save the file as well..... could someone will let me know what changes to be made in this code to save the jpeg... here's the code..
Therefore, my concepts is I have webcam. My webcam is able to catch a image. Whereby, the flash will calculate the overall of the color. And it will resize and place it to the nearest color of the main background color.
I am trying to load a JPEG onto an MC, but I am having some difficulties. I can get it to show on the stage, but not on the MC I have put to the stage:
I have downloaded the source file for the Export JPEG with Flash/PHP sample from http:[url].... . What this script does is it lets you print the flash screen you have using the new flash.display.BitmapData class.I was able to run it on my server however I also want to be able to save the jpg image that it generates on a folder on my server. What I did is I added a an image file name in the imagejpeg() function
imagejpeg($img, "filename.jpg", 90);
The image is being saved on my server however, now the image is not being displayed on the browser. Both on IE and Firefox.
i want to make sliding line of jpeg pictures. I found this script that works excellent, but i don't understand, how to add more jpeg pictures and how to slow down the speed of line.[code]
Just trying to load and display a progressive JPEG with AS3. At this stage I do know how to load and display the jpg after it is loaded but I can't figure out how to display it progressively (ie: get something on the screen even before it is fully loaded).
automatically replacing a flash file with a jpeg, for non flash users.
I also am looking for some scrpt which tells users if they haven't got a/the correct flash plug in. My site uses a flash 5 file as well as flash mx 2004.
I'm am trying to load images from a folder into a swf. When the next button is clicked I want the next JPEG in the folder to be loaded. Something like when button "Next" is clicked, load "imagesfolder/" +NextImage+".jpg"
Does anyone know of a good tutorial or solution?[URL]...
I would like to load jpegs externally and have them fade in with a simple preload bar at the bottom. When the forward button is pressed I would like the image to fade out and the next image to fade in. When the back button is pressed I would like the image to fade out and fade in the previous jpeg. I would like to do all of this using Actionscript
I want to create a page for viewing JPEGs and SWFs. There will be a holder and underneath this there will be a row of thumbnails. On release of a thumbnail the JPEG or SWF will load into the holder. The files need to be updateable.