ActionScript 2.0 :: Accessing One Particular Object Stored In A Sharedobject?
Jan 20, 2006
I have created a sharedobject on a local hard drive that stores multiple objects in it. I need to know how to access one particular object in that sharedobject.
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Similar Posts:
Jul 25, 2009
Is there a way that i can access Local SharedObject using a swf from the net.
For example, i have a .swf that creates SharedObject running locally on my desktop computer.. But when i'm somewhere else, i need to access some of the shared objects in my desktop, is that possible?
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Nov 30, 2009
I am new to action script working with flash cs4 with action script 3.0. How do i access a UI object(stored in .fla) in action script. I have already linked these two files. It is working fine. I have a button as UI object, that was converted as symbol and instance name has already given. I cannot access the button using the instance name in actionscript. If i tried so there is no intellisense. How do i access it in script. I am using oops style of coding.
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Nov 21, 2006
I'm using a shared object in my project...and that's saving a value too....the code looks like this...
Code:
userLang = SharedObject.getLocal("lang");
if(userLang.data.lname != undefined)[code].....
and this value is storing into the local system.the problem happening when i tried to access the stored value from another swf...thats not accessing the value..is there any alternatives to access this stored value from another swf?
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Oct 6, 2006
I have a "back button" scheme that includes using an array to store references to functions.However, when i have to troubleshoot something like this, one of the things i'd like to be able to trace is the names of the functions that are in the array. If i trace a for loop through the array i just get [type Function] for each function. I would like to look at it's name.Right now, im using a workaround that places objects with a func property and a funcName property, which is a string that needs to be indicated manually.
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Apr 20, 2011
I need to create an Array of movieclips so that I'm able to read / modify / add its properties. I thought the best solution was to create an Array of strings with each movieclip's name and then using this to convert the string to an expression, but I don't really know what to do when I want to access one of its properties. Here's my code:
ActionScript Code:
var room:Object = new Object
room.objects = ["mcObj1", "mcObj2", "mcObj3"]
mcObj1.Description = "It's a ball and it bounces"
[Code]....
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Oct 14, 2010
Once a button is clicked in a submenu called SelectChar(a menu class extending my menu base class), it dispatches a custom event carrying an array of variables. This event is then listened for in the main Document Class called Engine, where the value of the passed variable can be used. For testing purposes im only passing 1 arguement in the array.
my Error when trying to trace the passed variable in isolation "trace(e.arg[0]);": 1119: Access of possibly undefined property arg through a reference with static type flash.events:Event.
Okay, i hope that made sense... heres the relevent code:
custom event class: passCharEvent.as
Code: Select allpackage com.asgamer.snipergame
{
import flash.events.Event;
public class passCharEvent extends Event
[Code].....
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Jan 27, 2011
i am making a few object of action script..,what special about this object is that in the contructor function of this object is that i make it to send a sprite parameter which will act as it's parent..,var anObject:myObject = new myObject(parentSprite);and in my main project i used those object and store it in an array after adding it to the stage.i do store it to an array cause i need to be able to refer back to it..everything was fine up until i need to call function inside that object which i already stored in an array. how should i call the function in that object from an array that stored the object?
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Jul 18, 2009
I want to extend the dictionary class. Everything works so far except that in some of my methods that need to reference the dictionary's content I make a call like:
this[ key ]
It doesn't like that. It just tells me that there's no property 'key'. Is there a way to way to access the data within this class?Also, I'm using an integer for the key.
Edit: I've found that the same behavior happens when you extend Array.
var myArray : Array = new Array();
trace( myArray[ 0 ] );
var myArrayExtender : ArrayExtender = new ArrayExtender();[code]....
Where in this case, myArray returns "undefined" and myArrayExtender throws error 1069. ArrayExtender is an empty class that extends Array and calls super() in the constructor.
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Nov 7, 2010
how to create an object if the name is stored in a variable.
var className:String = 'Config';
var MySprite:Sprite = new ???
class Config extends Sprite {
...
}
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Aug 24, 2011
I am having an issue with a class I'm working on. I currently load an image as a bitmap and store its data into regState:BitmapData so that I may make new instances of that image later on. When I test if I can use the loaded data at a later time with my newBitmapIntance() function, it says that regState is null. I'm lost as to why this is the case, since it works flawlessly to create an instance of itself in my loadContent() function. Any way I can successfully hold on to my loaded bitmapdata for later use?
My class so far for reference:
Code:
package{
import flash.display.MovieClip;
import flash.events.Event;
[Code].....
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Nov 17, 2011
I've been using a custom base class with an id property that is automatically assigned by a manager class when an instance is created. I use this value in multiple ways and require it to differentiate each instance.
I want to remove the need for my own base class but still have a way to tell instances throughout my application apart.
Is there a property set on all objects in ActionScript 3 that can act as a unique identifier?
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Feb 18, 2012
I've installed developer version of Flash Media Server 4.5 and trying to get remote object, but no matter how I call my object all i get is this error .I've rad configuration guide and it told me that I should set StorageDir for shared objects, enable RPC (<RPC enabled="true">) and allow shared object (<Allow>users</Allow> in <RPC> - <SharedObject> tags)
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Jul 31, 2009
I'm looking for a good method to compare a single bitmap data instance against an array of stored bitmap data objects. I need to figure out how I can compare and arrive at the conclusion that the result either means that the images are of the same object/aka similar or if they are two totally different images. I tried checking threshold of the result of the compare() function but my efforts have failed so far.
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Aug 22, 2009
I wrote a little script designed to save and load data using the SharedObject class. This is the meat of what I came up with.
Code:
public function saveGame(fileName:String, saveData:Object):void
{
var saveFile:SharedObject = SharedObject.getLocal(fileName);
[Code]....
Now, this little script works perfectly when I'm dealing with ints, Strings and the like. However, a problem arises when I try to save a custom made Object dedicated to holding data for another class structure. It goes through the saving process just fine, but when I try to load it it gets locked into Object. I can't access any functions and all (gameData is DataType) comparisons evaluate to false (even when testing against the dataType I saved it as).
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Oct 10, 2011
Currently, I do serialize my model object to the SharedObject instance:
try {
var mySo:SharedObject = SharedObject.getLocal("sig");
mySo.clear();[code]....
Likewise, I load the saved model using the SharedObject instance. Works great.Ultimately, I'd like to serialize it to a file - which fails. Here is how:
var fp: File = File.applicationStorageDirectory;
fp = fp.resolvePath( PREFS_FILENAME );
var _prefsStream:FileStream;[code]....
The complementing read operation suddenly breaks and reports missing bytes.In fact, I can't image how FileStream / _model.writeExternal() is able to serialize, since it needs to somehow know, that a new serialization operation is about to start. If it doesn't know, it won't be able to determine, which object instances are left to serialize.Thus, I image that my concept is completely wrong or I missed how to initialize the serialization operation.I'd be happy to read the raw ByteArray from the shared object and write it to a file. Unfortunately, I didn't find a method to retrieve from a SharedObject a ByteArray of a certain property, in my case mySo.data.model.My question is loosely related to this one: Why does delete( DictionaryInstance[ key ] ); fail?
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Mar 3, 2011
Everytime a clip is being started the line var so = SharedObject.getLocal('mysharedobject', '/'); creates new mysharedobject instead of returning the reference to the existing one. What might be the reason for this?
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Apr 2, 2010
I have an xml say in following format
[Code].....
What I should do is parse an xml and from its node name create object property and then create an object array based on those property. Am I able to make myself clear.
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Nov 7, 2009
I have 2 classes, Display holds the currently selected Component:
public class Display
{
public static var selectedComponent:Component;
}
Component has an ID string and the selectedComponent variable is set on click:
public class Component extends MovieClip
{
public var id:String;
addEventListener(MouseEvent.CLICK, function() {
[Code]...
Removing the selectedComponent variable type so it reads public static var selectedComponent; removes the conversion error and seems to change the ID variable but it appears to only be a copy of the object.
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May 9, 2011
Gives me this error:
Error: Error #2134: Cannot create SharedObject.
at flash.net::SharedObject$/getLocal()
at as3_shared_objects/showVar()
[code]....
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May 31, 2009
I have problem with accessing object created by function imported from another package.
I have 2 packages DragDrop and UserInterface. In UserInterface I create methods for buttons and later add them in DragDrop . I make it in two different ways:
One(this one works):
[Code]....
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Jul 20, 2011
I'm just starting with OOP in AS3 so apologies if this question is too simple...The goal of this script is to have a button change it's own features (colour and transparency) and change the alpha value of a loaded picture.There are 27 buttons for 27 (stacked) pictures.In the fla is the following code:[code]When I try to access the picture (= portrait class and the test_portrait var in the fla) it can't be found. The object and the loader have for example this path when I debug: Movie Clip: Frame=0 Target="_level0.p_4.l_4. But when I do trace(getChildByName("p_"+tmp_name)); in the P_button class it returns null. Doing the same trace from the fla returns: [object Portrait] Why can't I access it from the P_button class?
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Nov 25, 2009
Ok, so I made a custom class, but I did not want to add all the text to it through code (much easier to type it in flash on the frame). I name the instance aScoreBoard.
As my code runs, I need to call some of the functions that are part of the ScoreBoard class. As the code gets to this point, I try this line:
aScoreBoard.UpdateScores(passArray);
which will update the scores on the scoreboard. When that line in AS3 tries to execute, I get this error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at Main/Main:ayEnd()[C:projectsDev_LearningLongJumpsrcMain.as:616]
at Main/Main::ButtonAfterJump()[C:projectsDev_LearningLongJumpsrcMain.as:606]
Is there a way to do things this way? or will I have to go and do all the extra text entering in the code?
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Jan 19, 2011
I am trying to access a shared object declared in a certain function, from another function. I am having
difficulty doing so. My code are as follows:
[Code]...
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Dec 20, 2010
I am trying to access an object I created from an another object.I have the document class main.as and two other classes player.as and console.ascircle.as is draws a circle on the stage and logger.as is a simple class that I will use to trace stuff and record data.In main.as I created both two objects and I want to be able to access the console class methods from player class (and all the future classes that I will write)Main.as:
PHP Code:
packagecom.tolgainam
{
[code].....
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Jul 7, 2011
I'm doing some work with JSON in as3 using as3corelib (very useful) and was wondering if it is possible to get an object if all you have is one of its properties, also an object. Here's an example of some JSON:
"parentObject": {
"propertyObject": {
etc.
}
}
so what i'm asking is, if I have propertyObject, can I access parentObject somehow?
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Apr 9, 2010
I have a project that i'm working on, and in the project it's important that i have an object that i can create with actionscript that already has two arrays inside of it. To do this, i made the movieclip, i checked export for actionscript in the library, and in the custom class that corresponds to that object i made the arrays with the following code:
package {
import flash.display.*;
public class cont extends MovieClip {
[code]......
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Jul 1, 2010
I have have a problem loading and accessing data from a value object in my new project.. I load an xml file via a service, which contains title and locations of asset files, I need to be able to access the location of an asset file by specifying the title and retrieiving it from a value object.. I'm using the Robotlegs framework, here's an example of the xml:-
<?xml version="1.0" encoding="utf-8" ?>
<files id ="xmlroot">
<file title="css_shell" location = "css/shell.css" />
[code].....
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May 13, 2011
ActionScript Code:
//Main.as -- document class
public var content:Content;
something something ;
[code]....
What I need to do in Carousel.as is that, get the images in the MC to carousel (d'uuh).So, how do I get those objects from the Carousel.as class? I have declared the names of things in it as public vars but no luck so far.
Hierarchy of content:
content --on some frames-->carouselcontent(named in IDE - of Carousel type)-->image1, image2, image3(all named in IDE)
Hierarchy of all:
stage-->content(Content.as)-->carousel(Carousel.as)
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Oct 20, 2007
How do I access the object of an event? Can't quite figure it out. This is what's happening.
object.contentLoaderInfo(Event.INIT, someFunction);
private function someFunction(e:Event):void{
trace(e.target);
}
Output = [object LoaderInfo]
I want to access the parent of the object, but I'm hitting a dead end.
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