ActionScript 2.0 :: Animating A Custom Cursor On Click?
Oct 3, 2008
how to take the cursor that is in the Follow Mouse tutorial and animate it on click? I have found many eamples of a custon cursor but was having trouble animating the cursor when the user clicks on a button or movieclip.
In my project I have 14 buttons which are added by adding the background image their in. So I have a var bg which i addChild(bg) thus also adding 14 buttons.
their listeners are set to Mouse.event CLICK, and they work fine unless i add a custom cursor then their dont work any more.
I am attempting to use custom cursors with AS3. I created a movie object that i position using:
function mouseMoved(event:MouseEvent) { mousePointer.x = this.mouseX; mousePointer.y = this.mouseY; } and calling Mouse.hide()
This works fine in that the custom cursor follows the mouse, but I am having troubles using events with the cursor. I have several click events on several buttons. The events do not trigger when using the custom cursor. In my ignorance I would imagine the problem is that the custom cursor movieclip is on top of the button, and so click events are only generated for it, and not the button.
I am making use of a custom cursor on itemRenderers in a List component. The custom cursor works just fine except when I mouse over the Text component which is a child of the itemRenderer at which point I get two cursors, the custom and an iBar one on top of the other.Here's the code:
Is it possible to make a custom cursor with restraints (meaning you only see the cursor when you put your mouse in a certain spot, by defining both the max and min of the x & y), that is placed inside a movie clip; then make the movie clip move on the stage when you click certain buttons.
I'm working on an AS3 flash animation where I am using a custom cursor. At the end of the animation I want to default back to the regular arrow/hand cursor
I am using a custom cursor for my flash app and when I have the cursor click button1 (menu_btn in the code) it goes to scene2 and when I click button2 (current_btn in the code) it goes back to scene1. The problem is that when I click on button2 it leaves an image of the cursor right there on the button. It doesn't happen on button1. It was suggested that I am calling "cursor = new Cursor();" and extra time, but I am not. The code is below.
i have created a custom cursor in a blank document in a seprate file..now i want to use that custom cursor in my another .fla file how i can do this?I dont knw really abt flash just started learning it using google
this is what I want.I have a MC whose color is set to Alpha 0 which is placed over an area where I want on ROLL_OVER the mouse to change to my custom cursor (which will indicate that a mouse click will "do something")this is what I have done.1. created a MC that will be used as my Custom Cursor with alignment sent to center/middle (or center sq. in the grid)2. I have exported it for AS
Code: //roll over and roll out event handlers: (tgIcon_mc is the MC that I want to make active.) tgIcon_mc.addEventListener(MouseEvent.ROLL_OVER, rollOverHandler);
I have a script to display a particular custom cursor when the mouse is over a particular button. It works OK, in that the cursor is displayed on MOUSE_OVER and hidden on MOUSE_OUT.The problem is that the cursor flickers, and its ability to activite the button on CLICK seems intermittent.Trace actions show me that the functions assigned to MOUSE_OVER and MOUSE_OUT are repeatedly being called when the custom cursor is over the button.This happens even if I take my hand off the mouse, and the function assigned to MOUSE_MOVE is not being called.Here is the code. (Inspect is a class added to a movie clip in the library, exported for AS.)
Code: /* Custom Cursor */ var inspect_mc:MovieClip = new Inspect();
Is there an easy way to read when buttonMode gets enabled?I want my custom cursor to change to a separate image, like the normal cursor does, for buttonMode enabled objects.
i have a little scratch and win game that's working perfectly, except i am being asked to make a custom cursor (a coin). now, i can easily make a custom cursor for the whole thing, but i think it looks trashy (especially with it going on a website with ads and the like, how would anyone know to click the ad when theres a freakin' coin over it?
anyways, what i want, is to make the coin only show up when the coin is like... over a "scratchable" box..
I have a custom cursor.When I mouse over a hyperlink in the movie, the text crosshair cursor appears, alongside the custom cursor.Is there a way to stop the text crosshair cursor from showing when I mouse over a hyperlink?
Is there a way to contain a custom cursor within a placed (child) movie clip -- changing to the custom cursor when mouse is over the clip -- and then back to a regular cursor when the mouse moves off the clip?
I have a Flash document containing several subclasses. I want to access a custom cursor class I wrote from another subclass called 'mapmenu'. The thing is, it's not working properly. I can import it from my Main class, but not from any subclass. Some bells should be ringing..This is the custom cursor class (located at C:/Flashproject/com/own/Cursor/Cursor.as):
Actionscript Code:
package com.own.Cursor{ import flash.display.*; import flash.events.*; import flash.geom.Point; import flash.ui.Mouse; public class Cursor extends MovieClip private var stageRef:Stage;public function
[code]....
I let all the other script out, it's a bunch and it's not needed for the cursor to function.In the .FLA I have a MovieClip called Cursor containing a cursor. It's exported on frame 1.The problem is: the cursor class won't be called. No errors, no cursor, no trace (see cursor class).
EDIT:FYI: I would put this in the main class:
Actionscript Code: cursor = new Cursor(stage);stage.addChild(cursor);
But I can't address stage from a subclass can I..?
I made a custom cursor for a photo gallery. It works. But when I go off of the gallery, my custom cursor disappears (good), but the "normal" cursor is gone too. So if I go off of the gallery, I don't see a cursor.
I'd like to put a given cursor design in the library, then make a call to it using the custom cursor script I'm working on (detailed in the other thread). This is more professional and attractive than keeping some thing on the stage.
I've been looking everywhere but I can't find the solution to this problem. I made a custom cursor and I want the hotspot not to be in the upper left part of the movie clip but in the place of the movie clip that I choose. So, how do you change the hot spot of a custom cursor? I'm using Flash CS4 AS3. I can't believe no one asked this before.
[Embed(source="SizeNESW.png")] [Bindable] public var cursor:Class;
[Code].....
here what i am doing that there are four corners above the image for resizing purpose. and i have a single image for cursor. i want to use that image for all corners of the image. i.e i need to rotate that cursor image for different corners.
I have a custom progress bar I want to show loading the data instead of the showBusyCursor in Flex 4. Is it possible to use the custom progress bar instead of the busy cursor? Here is the piece of code that currently uses the showBusyCursor <npcsservice:NpcsService id="npcsService" fault="Alert.show(event.fault.faultString + ' ' + event.fault.faultDetail)" showBusyCursor="true"/>
I have a problem with flickering mouse custom cursor. I have a timeline which is my main clip and I want to show a pencil like cursor when I am over the timeline movie clip. I am using standard Mouse events, MOUSE_OVER and MOUE_OUT, MOUSE_MOVE. Also I use Mouse.hide()/show() functions to show and hide the mouse.Also the same principal or the pencil movie clip which I show and Hide.
On MOUSE_MOVE is set the coordinates of the pencil movieclip to be those on the Mouse cursor. How ever I get a flickering of the mouse and the pencil movieclip while above the timeline movieclip. So they change from one to another all the time without stopping i.e filckering.
I'm trying to switch cursors on mouse over but I think my roll over/outs are being triggered over and over again, because when I trace the function, it just keeps printing. Here is where the function is called and I swap the cursors:
owl_shadow.addEventListener(MouseEvent.MOUSE_OVER, over_over_handler); function over_over_handler (evt:Event):void { removeChild(default_cursor);
I have a movieclip that is a 3d building i also have a custom cursor that just follows the mouse. What I would like todo is have the custom cursor stop when it hits the outline of the build... the thing is that the building is 3d heres pics to explain. How would I do this
I have a SWF with a custom cursor. When I test the SWF, the custom cursor works fine. When I directly access the SWF, on my website the cursor appears and functions fine. .
But when the SWF is in my HTML with CSS page, the cursor does not appear. I.E it is hidden. There is no cursor at all. My rollover functions seem to detect when the hidden cursor is over them.
Also, this is loaded with a external preloader, that was loaded by another SWF.