ActionScript 2.0 :: CS3 Loop Xml Gallery

Mar 7, 2010

I am using this flash/xml slideshow found on Kirupa: URL...And I just need to know how to make it loop continiously, for example you click, next, next, next, next and when it hits 7/7 I want the next button to go to 1/7.I will be adding more than 7 images, and will want to add more in the future. So I pretty much need a bit of code extended to it that says "if there's no next image in line, return to image 1".

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Code:
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spin3a.fla
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[code].....

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[Code]....

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I'm working on a sliding featured gallery like [URL] or [URL] uses on their home pages. What I have so far is here: [URL] Where I am running into trouble is in the loop around/wrap around areas. My next and previous buttons tween to the next/previous item just fine. However when I get to the last/first, it gets tricky. What I have done when you get to feature #5 is check for the x position, and if I am going beyond 5, I reset it so that we pull in #1 instead. The problem is that this scrolls in #1 from the wrong direction. (Take a look at the SWF above to see what I mean).

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[Code]...

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[Code]...

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But sometimes also calling removeChild(mLoader.content) the content of mLoader is not removed and still appears in the stage.

[Code]...

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I've attached the Action script that loads the xml gallery in .txt format

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Also, about the description text, in between the <caption> and </caption>, can I use <strong> and <em> and <br /> to change the appearance of my text? All it says is 'null'.If you want to look at what I mean check out my portfolio in the making. The problem with the first image displaying only is under 'paintings' and both the projects in 'design - packaging'. The second problem (no picture loading at all) is on some of the buttons in 'design - identity' (where I have not changed the description text of the tutorial yet).
Again,

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ActionScript 1/2 :: Load A New Gallery From The Main Gallery

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have a question about loading new photos into a already populated image gallery.So I have my gallery set up so first loads my stage pics. What I would now like to do is load different set of images via the click of a button.So for example the loaded gallery already has all thumbs loaded and the user can click on them to view the full size image. next instead of the user having to close this gallery to allow a new gallery to open with a different set of pictures I would like to have a button. This button will unload the existing thumbs from the gallery and load in new ones.

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I've got a website with three links to three different thumbnail galleries. When I click the link to a gallery that has a lesser number of thumbnails, it fills the difference in numbers in with thumbnails from the previous gallery.

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ActionScript Code:
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[Code]...

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I have need of loops / nested loops that pick different figures depending on where you are in the loop. The whole function needs to run through 'ml' times. 'ml' is a dynamic figure. Loop 1 = While the loop is within the first 12 iterations, 'exconemp' must equal 100. For iterations 13 - 24, 'exconemp' must equal 102.5, for 25 - 36 it will be 105.06, for 37 - 48 it will be 107.69. This needs to change every 12th iteration until it has reached 'ml'. The calculation takes the value of the previous 'exconemp' and then multiplies that by 0.025.

Loop 2 = While the loop is within the first 120 iterations, 'abc' must equal 0.015 and any further iterations must use 0.01. This must also work in a way to figure out whether 'ml' is higher or lower than 120 and work accordingly. My main issue is this - how do I get the loops to run through as this: While the iteration is < 12, do this, THEN take the final figure (12th iteration) and start on 13 - 24, do this THEN etc etc. How do I produce a THEN statement? I can get the code to pick up the final values, but not change along the way.

[Code]...

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