I would like to know which is the Actionscript command that "captures" a mouse click in a text box.Basically I have a text box, and whenever I select some text or click in the text box, I want to start/stop a movie clip on the stage which has an embedded video inside
I have drawn intersecting lines. The user can click on a region inside the angle formed by the two lines.When the user clicks inside the area, the small region formed by the arc between the two lines showing the angle should change. How can I do that.the region between the intersecting lines is sprite object to dispatch event listener, but the arc is shape object.
looked at the tutorial in for text easing on mouse click i took out the mouse click funcion. now what do i do now? need some understanding. I take out the mouseclick function
Is it possible to open a url after clicking dynamic text? I have some fields which I filled from XML, now I would like to add url to them (for they worked like a link), but somehow I can't. Or is the only possibility to "cover them" with MCs which will get onRelease? So if I have a node like:
Code: <node description="Should be a link" url="http://something.com />
i'm making a small "add news" movie for a site in actionscript.When I insert an image in my textField, I can only move the cursor with my keys and not with my mouse anymore.I put the image always in front. I also have to click one time in my textfield, otherwise my text appears under my image. When I click it aligns to the right.
I've been having some trouble with tweens. Here's a description of my usage:
I have a system where a textbox is the child of a movieclip. When you click the "Next" button, the movieclip fades to 0-alpha and upon completion, the text in the textbox is changed (to the next index in an array) and it tweens back in to 100-alpha. This makes a nice transition through the text.
My issue is that sometimes it doesn't tween back in, only out, leaving the user with an empty box where text should be.
However, I'd asked this question previously with the thought that it was "Timing out". Now, after significant testing I realised that it only happens if I click or select some of the text on the text box. Could it have something to do with this text selection intefering with the changeText function below... (it's the same text box, just the text changes).
CODE:
function changeClick(e:MouseEvent):void { if (e.currentTarget==btnRight) { newDirect="right"; } else {
I need to track href links in a dynamic textField. ie the text is loaded as XML.So somehow I need to listen for an event when this a href tag is clicked in the dynamic textField.
Is there any way (besides clicking on all the input text fields and checking) to find all variables in the timeline? I cant seem to get all of my variables loaded into php. I'm 100% sure my php script is correct. Only 3 of my variables are being sent and the others are not. I think the problem is that I have duplicate variable names and can't find the duplicate in my timeline.
I'll try to be brief. I've built a teleprompter projector file app in Flash CS4 and it works great on PCs & MACs. Only one bug. the program works in three phases: Welcome & instruction screen / Text input screen / Prompter screen.Problem occurs when you first enter prompt screen
basic navigation and functionality includes:
BUTTONS: button to return to INPUT screen, a BEGIN button, a MIRROR text button, and a SAVE prompting position KEYBOARD: SPACE begin prompting, LEFT & RIGHT ARROW increase & decrease font size, UP & DOWN ARROW increase & decrease scrolling speed, HOME returns script to top, PAGE UP & PAGE DOWN moves script by 600 pixels.
MOUSE: MOUSE_WHEEL increases and decreases scrolling speed *(would like to add a ctrlKey modifier to change font size on mouse wheel - another day perhaps)
THE PROBLEM: When you enter the prompt screen and hit PAGE DOWN the script correctly moves down 600 pixels, but does not redraw on the stage. If you then hit PAGE UP it correctly moves up and the text is back on the stage. Hit PAGE DOWN again and it moves but does not render. You can repeat this continuously. I have a Y position reference that shows the Y coordinates of the text field, so I'm confident that the MC is correctly moving, it's just not rendering. If you hit PAGE DOWN and hit BEGIN the text renders in the correct place. Once you start the prompter, you can stop it and use PAGE DOWN and it renders correctly, but if you change the font size larger > 100 and hit PAGE DOWN the font again does not render. Again if you hit BEGIN the font renders correctly in the correct position.
WHAT I THINK: I've been trying to find a way to update or refresh the text field that is being manipulated on PAGE DOWN and font increase; no luck with updateAfterEvent or redraw. I've tried to start and stop the prompter programmatically in one frame at the end of the PAGE DOWN function & font increase.
POSSIBILITIES OR NEW STRATEGY? I'm a media production specialist with a school district in Florida, and I'm hoping to release this app to all our schools and to sourceforge.net. It's a small bug, but I'd rather not have to explain it if I can find a way to fix it. The following code block only contains the functions related to the navigation and prompter text box manipulation.
//Begin button toggle code.Toggle between begin and stop.startBtn.addEventListener(MouseEvent.MOUSE_OVER, startOver);function startOver(e:MouseEvent)[code].....
A Visual Basic & ASP.NET programmer I work with looked at the bug with me, and he believes the error is somehow related to the actual CLICK of the BEGIN button. As I noted earlier, we tried a workaround by using code to start and stop the prompter in one frame after the font size change, but that did not correct the issue. Yet when you physically click begin with the mouse it renders the text.What is it about clicking the mouse that causes the text box to render? Is it a focus issue? Like the keyboard has focus, but when you click BEGIN it returns focus to the text box and it redraws then?
I've got a text field pulling XML and its CSS. The XML has a few long lines of text it uses as links. The links are long enough to word-wrap in the text field. Now, if you were to select the text, it would only select the words. However, the blank area to the right of the wrapping link is still an active hotspot for the link somehow. I wouldn't consider this a problem if clicking the blank area didn't return the text field to the top (it is scrolling text). It gets very distracting and hard to track where you are in the text.
I want to create a simple script in AS2 that can reveal and un-reveal some text upon clicking (and any additional graphic), preferably with a simple transition (likely a tween). How would I go about achieving this?
How can I type something in my input text field without clicking on the field first? Basically I just have one input text field on the stage and when I Test Movie I would like to just type in some text without clicking on the field...
ive made a button and ive got it to randomly move to a different position on the screen.the probelm is when i click, everything else on the stage moves. They are all on different layers.How do i get different buttons to only move when i click on them, otherwise they stay where they are
I designed an all flash website and coded in AS2 and when someone clicks to play a movie in my Commercials section, I fade in a solid black background (which is a Symbol - Graphic) and the video (FLV) plays. I noticed that while the video is playing if you click on the solid black background it clicks through to the layer below and sometimes you can click on another button/video. I don't understand this because shouldn't the solid black background which covers the whole screen prevent this click through? Is there some sort of code or something I need to tell the solid black background to not click through. Here is the website, click on any of the nine videos and then click in the black area around the video to see the problem, [URL]
I'm working with Flash CS5 and a Wacom Intuos3 tablet. In my first time working with CS5, I set up my hotkeys on the tablet to what I normally have when I'm doing frame-by-frame animation in Flash. I have one button set to F6, which used to add a keyframe wherever my playhead was on the timeline. What I prefer to do is scrub to where I want the next frame using my scroll/strip and just hit the F6 button where I want a new keyframe. But in CS5, what's happening is it's not adding any keyframes at all, but instead moving my playhead back to the last keyframe I edited. What's going on? I can't even scroll to where I want and add a keyframe without physically clicking the frame itself and THEN pressing F6.
So I am having a problem on my HTML page. I have a flash (.swf) video player that is controlled by AS 3 and the problem I am having is that I need the video player to stop whatever its playing when the user clicks anywhere on the screen.
I have a movieclip with moviclips in them. Lets class it...
mainMC = main movieclip childMC = mcs inside the mainMC
The problem is that the mainMC is to be used as a button. If I click the part of the mainMC with a childMC, it doesn't work. I have to click a blank spot on the mainMC where no childMC exist in order for it to properly register.
if Flash can listen for a click/drag on the seek bar playhead from the FLV player controls? I'm attempting to perform an action when a user drags the playhead through the video.
I am embedding an swf into an html page using the same code that flash outputs when you publish your movie. I want to be able interact with the movie without clicking on it but it seems that I HAVE to click before I can interact via the keyboard.This is happening when I view the automatically generated HTML page in FireFox v. 3.0.6.
I am trying to create a butterfly to fly in front of an image gallery, kinda to be funny. I am new at this, so its probably easy and I just forgot, but I need some help please.
I create the butterfly on the stage, make into a movie clip symbol. Click inside the movie clip....and then what? I want to be able to click on the butterfly that is sitting on a leaf, once it is clicked on it will fly in front of the image gallery (I have already created, and seems to work) for a few seconds and then fly back to the leaf.
I'm looking for the actionscript that disables all options like "play" and "rewind/forward/back" that you get by default from a swf by right clicking. I'm not really a pro with actionscripting in general, so I'm not sure where else to look for this.
If I double click the .swf to play, it opens two .swfs, the one I'm double clicking and one from a previous project.
If I drag the .swf directly to the stand alone Flash Player then no problem, just the one movie.
I could deal with this except now I've sent a client a .swf, and when he double clicks it opens the .swf he clicked on, and one from a previous project I sent that is on his hard drive.
This is a really stupid question and I was able to get it to work in AS2.0 but now I am trying to redo it in AS3.0.What I have are 4 menu buttons and what I want to do is when a button is clicked it will take the user to that page on the timeline.On the actions layer this is what I have:
stop(); btnAbout.addEventListener (MouseEvent.MOUSE_DOWN, stopHandler); function stopHandler(evt:MouseEvent):void {[code]....
When I add the code under stop(), and test the movie, it doesn't stop, it just keeps looping through all the pages. I am probably doing something really stupid that I can see. As I stated above, AS3.0 is VERY new to me. I have two books in front of me and neither are helping me with this issue.
NOTE: If I remove the code below the stop(), the movie stops when I test it.
Hi! I just figured out how to animate a button on mouse over. My question now is, how could I make a button animate after clicking it and before it goes to the link?