Actionscript 3 :: Clicking Text Element In Tween Halts Animation
Oct 1, 2010
I've been having some trouble with tweens. Here's a description of my usage:
I have a system where a textbox is the child of a movieclip. When you click the "Next" button, the movieclip fades to 0-alpha and upon completion, the text in the textbox is changed (to the next index in an array) and it tweens back in to 100-alpha. This makes a nice transition through the text.
My issue is that sometimes it doesn't tween back in, only out, leaving the user with an empty box where text should be.
However, I'd asked this question previously with the thought that it was "Timing out". Now, after significant testing I realised that it only happens if I click or select some of the text on the text box. Could it have something to do with this text selection intefering with the changeText function below... (it's the same text box, just the text changes).
CODE:
function changeClick(e:MouseEvent):void {
if (e.currentTarget==btnRight) {
newDirect="right";
} else {
I have a graphic (behaving as a movie) that has a motion tween. Color selector buttons let the user change the color (using setTransform) of this moving image.
BUT... as soon as one clicks a button to change the color, it stops moving (eveything else carries on moving though).
A good example of what happens is: picture a red car moving across the screen. A potencial buyer wants to see what the car will look like in yellow and as soon as they click the yellow button, the body work of the car becomes yellow and stops dead. The rest of the car carries on. Buyer not impressed and I loose the sale!
I have a graphic (behaving as a movie) that has a motion tween. Colorselector buttons let the user change the color (using setTransform) of this moving image.BUT... as soon as one clicks a button to change the color, it stops moving (eveything else carries on moving though). good example of what happens is: picture a red car moving across the screen. A potencial buyer wants to see what the car will look like in yellow and as soon as they click the yellow button, the body work of the car becomes yellow and stops dead. The rest of the car carries on.
Is it able to create a SWF with for example 800x650px and to define some 'containers' within it for other SWF-files? I want to create a container for navigation at the right and when clicking on a navi element,changing the content of anorher container availalble, perhaps like'headAnimation'.
Is it able to change attributes of an included 'container'with a SWF when clicking an element within another SWF placed in a 'container'? Perhaps I have an 'container' with 'navigation.swf' within. When clicking on an elemnt .I want to start a function that fades in/out another'container'. Am I able to create a function that works for all 'containers'? E.g.like that fader so I can submit the name of a 'container' to let it fade out and I can use that function within all elements in any 'container'.
I'm using Flex's Advanced Datagrid for a project and need inline comments, in a similar style to Excel spreadsheet comments.A little visual indicator should indicate if a field is associated with a comment, and on clicking on the element should open or trigger an action for displaying that particular comment.
On a horizontal bar, text scrolls from left to right, continuously. The text is a fixed string of city names, and I've made it so that it loops nicely. This horizontal bar with scrolling text is part of a vertical animation, scrolling the bar in and out of view. The vertical tween starts after two seconds. When the vertical tween starts, the horizontal animation has started as well. At the beginning and end of the vertical tween, the horizontal tween starts over. I want it to continu.
My question has to do with tweened buttons that call an element onto the stage from right , on centre stage this called element stops centered. This is as far as I get...What I would like to happen is ,on the press of another tweened button the element from first tweened button vacates left and is replaced with called element from this button, and so on for 5 separate buttons, of course these can be pressed in any order..
I'm working on a small flash site, and when I click on a menu item it fades into the next page. The problem is when I click on several buttons in rapid succession, not allowing the page animation to complete, which screws up everything leaving pages superimposed on top of other pages. My question is, how do I handle this problem, outside of deactivating the buttons until the animation is complete. I would like the user to be able to click the button no matter where the page is in its animation and have a smooth transition to the next page.
Is there any way to click on a button (or movieclip) in Flash and somehow get the current framelabel that the instance happens to be on? my_button_instance.addEventListener(MouseEvent.CLICK, clickInstance, false, 0, true); private function clickInstance(e:MouseEvent):void { trace(trace-out-the-frame-label-here?); }
I have spent 2 hours on this simple state to state transition with simply resize and move animation. I can get the element to move and fade...but there is no resize animation at all. The panel element stay the same width whole time. If I copy the code to a brand new test mxml file, it works, but not in my main application file.
our teacher asked us to do a class project with Flash and I decide to do a demonstration for the different kinds of sorts and for that I need to show this procedure step by step: 1 - compare two elements of the table 2 - exchange their location in case of verification of the condition yet I managed to create a table and fill it with random number i alos did the exchange of the two first elements here is the code :
After several months of use, the sf's preloader in my site has an issue. I am having trouble recreating the issue.There are 2 files, loader.swf, and external.swf.The first, gets the bytes of the second, displays a progress percentage, and loads the external upon completion.I used the Adobe Flash CS5 sample files to create the loader.Issue:On a Mac, running Safari 4.1.3 (this is all that I know), the progress bar would go all the way to 100%, but then freeze and not load the second swf.I have no issues in any of IE, Firefox, Chrome, or even Safari on any of my PC's/Macs/Adobe BrowserLab.The HTML page uses a combination of swfFit and swfobject to display the loader.
Has anyone ever heard of this issue?Could the swfObject/swfFit correctly load the first swf, but then fail with the Loader class within the loader.swf?Could the the fact that the swfObject minimum flash version check was version 8.0.0? Would a flash player 8.0.0 load an AS3 Flash 10.0 loader.swf, but fail on a more complex AS3 Flash 10.0 external.swf?Here is the loader's code:
logo_mc.mask=progressbar;var contentLoader:Loader; loadContent("external.swf"); function loadContent(url:String):void { contentLoader = new Loader(); contentLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRES S,
getting the current x position value of the tween object during the animation using Tweener.I want to move a movieclip across the stage, and at a certain x position, i.e. x=600, a new movieclip is added to the stage and chases behind the first one.
I am using some tutorial from lynda for making tween animation for my inspiration on making web site in CS4 but in my 2-3 project I have same problem. Sometimes my tween crash in middle of animation? Is this beacouse I have to much code in timeline?
Trying to start an animation after a tween is done. Animation starts but way later, like 5 seconds after tween is finished. Code: var easeInPic:Tween = new Tween(bg, "alpha", Regular.easeIn, 0, 100, 1000, false ); easeInPic.stop(); function showPic(e:Event):void{ tweenPicEI(); }function tweenPicEI ():void{ easeInPic.addEventListener(TweenEvent.MOTION_FINISH, showMenuBar); easeInPic.start(); }function showMenuBar(e:TweenEvent):void{ menuBar.gotoAndPlay(1); }
I'm trying to make an animation and it seems like an impossible task. I'm not a beginner, and this is harder than it first seems to be.So this is what I need: to make a tween between a partial small circle to a big circle. What I mean is I want to use the Oval Primitive tool and on frame 1 I'll have a circle (radius 100px) with Start Angle: 0 and End Angle: 230 and on frame 50 I'll need the same 100px circle with Start Angle: 0 and End Angle: 300.
Does tweening take more space to do than to animate with AS? Also, frames that are not wanted, do they take space too? I want to know because smaller the file faster the loading, right?
I have created an image in photoshop (96dpi, same as my monitor) and imported it as a png into flash where it becomes a bitmap. Once I had imported the image I went to library and allowed smoothing on the image and set it to lossless. It performs a motion tween and simply flys from one side of my movie to the other. However, the whole way it appears pixelated. I had done this on a previous movie with the same image, just with a different animation and I had the same problem. But in this case the 'allow smoothing' worked. Not this time though.
I have four movie clips with instance names of "purple_ob", "green_ob", "orange_ob" and "blue_ob" and four buttons "purple_but", "green_but", "orange_but" and "blue_but" I want to have the movie clips automatically fade from one to another continually with a 5 second pause inbetween, but then if the user clicks one of the four buttons it will fade the relevant movieclip in. Then if nothing else is pressed the fading will carry on working through the four images in a loop.
So far I have the movie clips fading on a button press but how do I implement the automatic fading from one MC to another?
I've added the code below into the first frame of my scene
I have a simple animation made of Sprites (Those Sprites are composed with two objects inheriting from Shape and TextField).Each Sprite has a Tween firing on the MouseEvent.Click Event.When the Tween animation starts the TextField disappear by itself.Do I need to convert the text to bitmap?
ive made a flash banner 1000x500 with lots of objects tweening etc etc photos fading in and out,and ive being told to resize the banner size to 800x300but im having trouble when i do that,is there a way to get the everything that ive done into the 800x300 with out having to move all my objects around again and resizing each pic individualy,or do i have to start it from scratch again??
I am using this code to preform a tween action (a 'zoom in' animaion') //Tween and animations var myTweenAlpha:Tween = new Tween(lalBtn,"alpha",None.easeOut,0,1,3,true); lalBtn.addEventListener(MouseEvent.MOUSE_OVER, mouseOverListener); function mouseOverListener(evt:MouseEvent):void { [Code] ..... And when its done I load the include file. How to I return back to the main part after the include?
I have made this animation, please click here to see it. Username is hitenkajal.co.uk password is sairam11 However am not happy with it because its not very smooth. I will like my animation like this [URL].
Is there a way to export it as AVI or any file type that support HD and get the same out put in SWF, i tried to export but the final output is very weak
I am trying to make a banner where two colored squares roll across the screen. The first blue square does just fine, however when trying the same thing with a green square (in a different layer) it does ok the first half of the tween, but reverses direction in the second half (where I placed a keyframe)- even though I rotated the green square the same way as the first half.
I'm trying to create a website to display my architectural portfolio and I'm having troubles with a ROLL_OVER and ROLL_OUT EventListener. I have attached my fla file for you to look at to get have a better understanding of what I'm trying to explain.
What I'm trying to create are project thumbnails that when you roll over the thumbnail movieClip it will expand the other project thumbnails to the right allowing room for a brief summary. Also, the roll over will trigger a function inside the proj1 movieClip that plays the mc timeline, which simply removes a translucent colored layer (classic tween) to expose the project thumbnail in color. (You might want to reference the attached file) The problem I'm have is in the movement of the other thumbnail.
Problems are as followed:
A. When I roll off the thumbnail_mc the other thumbnails don't come back to their original locations.
B. The roll_over only works once. I would like to have it so that every time you roll over it, the proceeding project thumbnails should move to the right, and when you roll off, they should move back to the left to their original locations.
Now, I'm not sure if a if statement is the best way to move the other thumbnail or if I should use a tween. I tried some simple tweens off to the side, which you will see, but I can't get a addChild MovieClip to tween...I believe it has something to do with the instance name, which I'm not sure how to give an instance name to a movieclip that is a addChild...?
Attaching swf and fla for your reference.I am developing a animation with 4 MovieClips... on mouseover of movieclip it will grow and adjacent movieclips will move and shrink...I am able to develop the code...BUT....
1. On quick mouseover/mouseout event I am not able to stop the growing & shrinking of other movieclips.
2. Also I want attach a movieclip such that when I'll click on ONE .. a maximised Movieclip will open.
I want to create animation of the text where at frame 1, letter spacing is 0 and at frame 200, letter spacing is 60 for specified text. This process is unsuccessful via motion tween in cs4 flash, and i guess neither in earlier versions, nor that I have done that before. But I was certain that it would be very straight forward to achieve via motion tween, so far it feels that I was wrong and for such simple animation and straight forward concept, why it doesn't work, again, via motion tween. I presume I can write AS3 code spinet that would run every frame and increase or decrease property value for letterSpacing, to achieve the effect. Why such basic manipulation of text can not be done via motion tween?
I have drawn intersecting lines. The user can click on a region inside the angle formed by the two lines.When the user clicks inside the area, the small region formed by the arc between the two lines showing the angle should change. How can I do that.the region between the intersecting lines is sprite object to dispatch event listener, but the arc is shape object.