IDE :: Tween Button - Calling Element Replaced With Next One
Dec 4, 2009
My question has to do with tweened buttons that call an element onto the stage from right , on centre stage this called element stops centered. This is as far as I get...What I would like to happen is ,on the press of another tweened button the element from first tweened button vacates left and is replaced with called element from this button, and so on for 5 separate buttons, of course these can be pressed in any order..
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Oct 1, 2010
I've been having some trouble with tweens. Here's a description of my usage:
I have a system where a textbox is the child of a movieclip. When you click the "Next" button, the movieclip fades to 0-alpha and upon completion, the text in the textbox is changed (to the next index in an array) and it tweens back in to 100-alpha. This makes a nice transition through the text.
My issue is that sometimes it doesn't tween back in, only out, leaving the user with an empty box where text should be.
However, I'd asked this question previously with the thought that it was "Timing out". Now, after significant testing I realised that it only happens if I click or select some of the text on the text box. Could it have something to do with this text selection intefering with the changeText function below... (it's the same text box, just the text changes).
CODE:
function changeClick(e:MouseEvent):void {
if (e.currentTarget==btnRight) {
newDirect="right";
} else {
[Code].....
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Jun 11, 2009
i am making a simple slideshow in AS2 (Flash CS3). I got all the core logic working fine in a FLA frame action - now trying to externalize it into a class. The first snag I hit was in trying to setTimeout -- when I passed a class method as the setTimeout function, it no longer could talk to the class variables/methods. I fixed this by passing along an instance of the class to the class method called by setTimeout something like this:
setTimeout(myMethod,delay,classInstance);
Now I've got a similar problem with my Tween.onMotionFinished() handler -- i want it to call another method in my class but it doesn't know what the class is or how to access it.How should this be accomplished? I've tried a similar trick in which I try to stash a class instance inside the tween (through bracket syntax eg. myTween["classInstance"] = this; but this doesn't seem to work.
Is this a case where I basicallyneed to create an event listener in my class & then just send an event out when the tween finishes? Or is there a simpler way to let the tween know about the class (without relying on instance names of the class itself)?I'm still new to OOP so not completely got my head around what can/can't access my class methods/variables especially when I'm creating objects like Tweens inside my class.
here's my current SlideShow.as class:
Code:
/*
imports
*/
import mx.transitions.Tween;
import mx.transitions.easing.*;
[code]...
and then I just create a slideshow from an existing framesequence MC (who has stop() on frame 1) in the FLA thusly:
Code:
import com.pixelfarminteractive.slides.SlideShow;
//SlideShow(slideMC:MovieClip,easeTimeSec:Number,holdTimeSec:Number,numSlides:Number)
var ss = new SlideShow(slideshow_mc,2,2,4);
ss.start();
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Aug 5, 2010
My problem is my redrawMenu() function is not being called when onMotionFinished() is called.
[Code]...
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Jul 29, 2009
This is my first time working with flash and actionscript. when my project increased in size, it became frustrating to look through 2 or 3 hundred lines of code to find my mistakes. I decided to code in frames, so that one animation or movieclip could be handled by each frame, making it easy to edit each individually. So far so good, but i am trying to reuse a tween from an earlier frame, and it doesn't seem to work. I was under the impression that if you define a variable in a previous frame, you can use it in a later frame.
here's what it looks like
(frame 5)
var closeMenu:Tween = new Tween(mainMenu_mc, "x", Strong.easeOut, 238, 900, 3, true);
there is a frame in between that does: gotoAndStop(20);I want the animation to start right when it gets to frame 20:
(frame 20)
closeMenu.start();
TypeError: Error #1009: Cannot access a property or method of a null object reference.
I can copy and paste the original var and change the name from closeMenu to, say, closeMenu2 and it will work fine, but I feel like what I did should work.
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May 1, 2009
my movieclip button was working perfectly as a motion tween. Can you use shape tweens as movie clip buttons? I just made that change, and kept my code:
[Code]....
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Feb 2, 2010
I have function on my main timeline, triggered by a tween event. I need to call this function WITH the triggering tween event from inside a movieclip. Is this possible and if yes, how do I do this?
ActionScript Code:
TriggerTween.addEventListener(TweenEvent.MOTION_FINISH, function)
Is my code on the main timeline. TriggerTween is a simple Y-tween that triggers an alpha tween inside my target movieclip. I need to have the option to trigger the alpha tween with the Y tween from inside my target movieclip.
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Jun 22, 2009
I have been working on a script for weeks now and had a problem saving the file so i tried saving it to another location when i re-opened the file my actionscript code which was in english has gone and been replaced by what looks like is chinese or korean ??? is there anyway that could have happened and can i reverse it back??
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Mar 2, 2010
I published my swf work in progress, it can be seen at [URL]
[Code]...
is where I'm trying to show the motorcycles... click on the tile list, a bike shows up... click another one, the first one is to go away to be replaced by the next clicked one. But all the bikes stay there, no removeChildAt(0) is happening.
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Apr 20, 2007
What I am trying to do is write a class that could function on the x axis, or y axis, so when an instance of the class is called, the axis is specified. For example:
Code:
Scroll:ScrollFunction = new ScrollFunction(_x, MC);
class ScrollFunction {
function ScrollFunction(axis, targetMC) {
[Code]....
That's a very simplified version, but you get the idea. This won't work though because although Flash recognizes 'axis' as being equal to '_x', it does not recognize 'axis' as a property.
All I want to know is if it is possible or not. I could, of course use an if statement, but that would mean I would have to have to write the function twice, once for each axis, which is what I want to avoid.
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Jul 21, 2010
Using Flash CS4 actionscript 2 Used the following code bellow in one frame to replace the curser, works perfectly but when I go to the next frame I want the curser back to normal.
Actionscript Code:
onMouseMove = function(){Mouse.hide();Bumbles._x = _root._xmouse;Bumbles._y = _root._ymouse;updateAfterEvent();}
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Nov 30, 2008
I'm trying to make it so you're shooting bullets, but with each bullet it lags worse. The duplicate movieclip it being removed, AND replaced. I don't know why it's lagging. All the bullet is is a line.It used to be only shooting one bullet at a time, and it didn't lag then Should I go back to the old way I had it?Does it always lag after a lot of duplicates?Does it not delete the actions that are in the duplicate movieclip?
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Oct 29, 2009
I've been tyring to figure this out for a while, but how on earth do I set a movieclip to be replaced by another when the mouse hovers over it? I'm trying to create a Mac portal so this is more than necessary in the creation XD Nevermind, I'm such an idiot! Just change the Up, Over,
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Apr 15, 2010
and is flash being replaced by another standard like html 5 completely?
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Jul 19, 2010
In IE, with Flex application embedded, changing page location with JS like that: document.location.href = "#someFragmentIdentifier"; causes change of page title to "#someFragmentIdentifier". I've read that the cause of that was supposed to be integration of Flex application with browser navigation, so I disabled it at the Flex compiler properties screen, however it didn't fix anything.
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Feb 22, 2011
I am passing a string param into flex application as FlashVars.The param sometime contains special characters, everything shows fine except + sign which gets replaced by blank when it reaches flex.Here is the scenario for eg.I have a local variable in JS that gets some values and for this example it can be taken as following
var testVar = "some_test_string_that_contains_+_character";
Then to my Flex object AC_FL_RunContent I pass "FlashVars","test="+testVar
In the flex code on Init of application I have written
var testValue:String = application.parameters["testVar"].toString();
Alert.show(testValue);
Now this shows fine except the + character gets replaced by blank. It doesnt happens with other characters like /,@$-_ but the + character.
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Jan 10, 2004
Heres the code i made that i THOUGHT would work. Basically what i'm trying to do is a line of text which look like:
image 1
image 2
...
like that. But if you copy and paste the code, the text gets replaced each time for some reason .
[AS]
identifier = 1;
width = 40;
height = 17;[code]....
when trying to embedFonts, nothing works thats why i've put it in as comments.
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Oct 10, 2011
In my application, I've created 3 boxes. In the first button, I'm using a flash button, in my second button, I'm using a <div> element, and in my third button, I'm also using a <div> element. If I click the flash button that shows images from the disk to upload.
If I click the second box, it means that some operation should be performed, and if I click the third box, some other operation should be performed.
What I need to happen is if I click the first button, I want to disable the second and third buttons, if I click on the second button, I want to disable the first and third buttons, and if I click the third button, I want to disable the first and second buttons.
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Mar 18, 2012
I know that there is no such function as getElementByName in Flex but I also now that you can do this["object_id"] to get the element of the application u're in.What about getting an element inside another element?I've tried making element["id"] ? But in my try-catch it always runs the "catch" part..how do I get an element inside another element just having it's id in dynamically created string form?
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May 26, 2005
I'm trying to create a set of 4 vertically arranged buttons that 'split' apart when those buttons are pressed. For example, if you click the topmost (1st) button, the bottom three buttons will drop down so submenus (for the 1st button) can now be revealed beneath. Again, when you click the 2nd button from the top, the bottom two buttons drop down, revealing submenus, and so on.
Now, is there a way that I can use actionscripting to tween the buttons to not only motion tween a drop down when a button is first pressed, but also to motion tween the button to return up to its original spot when another button is then pressed? Right now, I have two keyframes, side-by-side which each containing a different y-scale value for an object. Can I do some actionscripting to get the object to motion tween upward to its original spot instead of "clicking," or snapping back to is original spot when another button is pressed?
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May 10, 2010
I have flash where there is a link for song download. And, at the bottom of the flash I've a count, loaded thorugh flash vars which should increment everytime donload button is hit. Please let me know what approach should i take to do that. can i call a Java method on donload button which will insert a row in the table and and then get the count and render it to the count variable in my flash?
May be this extremely confusing. Here is a very similar example on how it is done. This is actually very similar to what i want to do. [URL] on this link there is count below which increments you hit the download button.
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Jul 16, 2004
I'm trying to figure out how to use AS to access frames of a movie clip within a button symbol (using Flash MX 2004), and I seem to be stuck. I drafted a small test version of the FLA I'm working on, and it is attached to this message.
Specifically, my intention is to have a two-state button that goes into "selected mode" after the first mouse click, and then goes back to normal after a 2nd click. I can already handle the functional aspect of this using a global boolean like the one in the attached file. The problem is that I want to represent the current status of the button with a visual change; in the attached example FLA, the intention was to change the color of the text label on this button from grey to red when the button is in its "selected" state.
In this forum I found a similar question where someone had provided a "menu.fla" that had a row of buttons that acted more or less like a radio set, which is somewhat similar to my need. I've been trying to use the same sort of method, having converted the "up" state of the button text into a movie clip symbol with two frames (one for each state), and then trying to use AS to do a "gotoAndStop()" on the desired frame of the up label animation. The problem is that I cannot figure out how to actually make this work ... no matter what sort of path I try to use to get to the movie clip animation within the button, I cannot seem to set the text animation to jump to the "selected" frame (2).
I think my problem is that I've been unable to glean any understanding from the Flash MX docs about the differences between an object name and a symbol name and an identifier and an instance name and a blah blah blah, or about which of them (if any) actually is an ID that can be accessed via ActionScript. Also, MX 2004 seems to provide almost no compile-time error checking on the validity of a target path either, so I've been reduced to just throwing every combination at it that I can think of. None have worked, so I'm at a loss.
If anyone can explain to me why the attached FLA doesn't cause the text to stay red after a mouse click, no matter which of the commented out lines I try, it would undoubtedly be a big help to me.
(Please note that the button in this FLA uses a basic flashing animation for mouseovers ... it was just something quick to implement to emulate the mouseover animation in my full file, so please don't be distracted by it. Also note that I haven't tried to implement any code to return the button to a non-selected status yet. One thing at a time.)
RESOLVED: It was apparently the nesting of a movieclip inside of a button that prevented the original target path from working (and one of the tutorials at this website seems to support that). Once I knew what the proper path syntax was and didn't have to worry about that part anymore, eventually the rest fell into place pretty easily once I started using a movieclip for the button rather than an actual button.
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Jul 16, 2004
I'm trying to figure out how to use AS to access frames of a movie clip within a button symbol (using Flash MX 2004), and I seem to be stuck. I drafted a small test version of the FLA I'm working on, and it is attached to this message. Specifically, my intention is to have a two-state button that goes into "selected mode" after the first mouse click, and then goes back to normal after a 2nd click. I can already handle the functional aspect of this using a global boolean like the one in the attached file. The problem is that I want to represent the current status of the button with a visual change; in the attached example FLA, the intention was to change the color of the text label on this button from grey to red when the button is in its "selected" state.
In this forum I found a similar question where someone had provided a "menu.fla" that had a row of buttons that acted more or less like a radio set, which is somewhat similar to my need. I've been trying to use the same sort of method, having converted the "up" state of the button text into a movie clip symbol with two frames (one for each state), and then trying to use AS to do a "gotoAndStop()" on the desired frame of the up label animation. The problem is that I cannot figure out how to actually make this work ... no matter what sort of path I try to use to get to the movie clip animation within the button, I cannot seem to set the text animation to jump to the "selected" frame (2).
[Code]....
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Oct 25, 2010
I've built a rather robust tooltip class recently that attaches and draws a single tooltip sprite to the root, then uses MOUSE_OVER to detect when it is over a tooltippable object, and shows the appropriate tooltip text. At the moment, I'm ensuring that any elements in my application which wants to take advantage of showing tooltips implement the ITooltippable interface, and expose a public getter, get tooltip().
[Code]...
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Apr 13, 2006
Basically I have 14 text boxes, each box draws its content from an external txt file. Next to each text box is a button. I want the button to be either visible=true or visible=false depending on weather or not the text box has content or is "undefined" Here is what I have so far, and it's not working:[code] I would like a FOR loop to just run through the variables and check to see if any of them are undefined. if it is, then make the correct send button invisible.
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Nov 1, 2009
import fl.transitions.Tween;
import fl.transitions.easing.*;
var homemanTween:Tween = new Tween(homeman_mc, "x", Elastic.easeOut, 1000, 50, 3, true);//frist tween
var adobeTween:Tween = new Tween(adobe_mc, "alpha", Regular.easeOut, 0, 1, 3, true);//second tween
how can I animate the 2nd tween after 3 seconds when 1st tween stops.
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May 14, 2009
I've been reading over numerous tutorials and guides as well as the Language Reference for ActionScript 3.0 but cannot quite seem to find anything to learn what I need (which I guess is because everything I have read assumes you would already know how to do this sort of thing).On my stage I have one button (mybtn) and one MovieClip. Within the MovieClip I have numerous other MovieClips (the different parts of a character, leg, arm, head, etc).
One of those MovieClips, lets call it "upper_left_arm" (within the other MovieClip "character") is comprised of two Keyframes, frame 1 and frame 2. There is also a second layer with AS in it, which just has "stop()" in it so it doesn't endlessly play.When I click the button on my stage I want to change the playhead to frame 2 and then stop within the "upper_left_arm" MovieClip.I gather that I almost certainly need to use gotoAndStop.However, most information I have found concerning buttons, AS3 and the gotoAndStop command relate to "scenes" which as far as I can tell are nothing to do with what I want.
Code:
stop();mybtn.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
function mouseDownHandler(event:MouseEvent):void {
upper_left_arm.gotoAndStop(2);
}
The "(2)" is the part I think I have horribly wrong, I've tried various other things after "upper_left_arm.gotoAndStop" with no success. In fact, the MovieClip "upper_left_arm" now loops round merrily despite the "stop()" in the AS in that MovieClip itself .
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Mar 24, 2010
I'm working on a website [URL]... I am basically attempting to call up Lightbox 2 from the 'VIEW GALLERY' button in the swf as you can't make the whole swf a hyperlink..
[Code]...
If there are an easier/other ways of doing this I am open to suggestion, I'm essentially trying to get a button within an SWF to call up Lightbox 2
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May 17, 2009
I have 4 instances of the same button on a single layer in a timeline of the mc 'coverflow_mc' named 'ThatsMe_btn_a' to 'ThatsMe_btn_d' ie same button, same position.. it just changes instance name on 4 keyframes. Why does it call the function fine for button a but not for b,c, or d? There is a stop on each of these frames and I can see from the swf that it is stopping at the correct frames.
function thatsMe() {
right = new Sound();
right.attachSound("right");
[Code]....
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May 27, 2009
i have created array of button and i want to call a frame according to the order or number of that button when it is clicked.
like
if i click 1st button it call a frame 1 of symbol named A
if i click 2nd button it call a frame 2 of symbol named A
if i click 3st button it call a frame 3 of symbol named A
[code]....
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