ActionScript 2.0 :: Replaced Cursor In One Frame, Can't Get It Back In The Next
Jul 21, 2010
Using Flash CS4 actionscript 2 Used the following code bellow in one frame to replace the curser, works perfectly but when I go to the next frame I want the curser back to normal.
I have a Flash website with 3 interfaces( 3 frames with movie clips inside). they have a button that goes to different loaded .html page(text). But once the back button is pushed on the web browser, it always goes back to the first frame instead of the actual last page, which might have been frame 2 or 3.
I have made a simple "maze game".Player is sent to frame 10 if they reach the end goal or frame 20 if they accidentally "rollover" my walls (button). In frame 1, I successfully remove the mouse and add a Movie Clip to the Mouse/Cursor. I remove the MC when they go to frame 10 OR frame 20 and then when they replay and are sent back to frame 1. The MC again appears as the Cursor. GREAT. Now here's my problem. When they are sent back to frame 1, I want the Cursor to be at an exact position to replay the game. Right now, it ends up wherever they have the cursor pointing and if it is touching my "walls", game over immediately. Here is the code I have on frame 1. It is working BUT I need to add code that makes the cursor ALSO go to a specific position.
I've got a couple of MovieClips on my stage that use the onRelease event to run a function, this automatically makes the mouse cursor change to a hand symbol when over the MovieClip. That's all good, but I sometimes want to 'disable' my mouse, and when it's in this state I want to change the cursor back to a pointer. This should be handled in my controller, so having a statement around my onRelease function isn't ideal.
I'm working on a Curling game and have a broom moving back and forth based on the mouseX position. Although I thought it would be as simple as recording the current broom position vs. the previous broom position that's not the case. This is because when you move back and forth the current and last postion may be at the very same point, like the center of the screen, depending on when exactly the mouse position is recorded. So, moving the mouse very slowly may give the same result and moving the mouse super fast where the x coordinate just happens to be recorded at or near the same point.
I tried using both an enterFrame event and a timer. Both yielded essentially the same results. I can't think of a way around this off the top of my head. Is there another way to record how fast the user is moving the mouse back and forth?
I'm working on my portfolio gallery. I need a custom cursor show up when mouseover to the next and back buttons. To better explain what I meant I uploaded my fla to the following [url]...
I am making a website with a flash menu. I want it to gotoAndPlay a particular frame (frame A) when the cursor is on a button. When you roll the cursor off of the button I want it to gotoAndPlay a different frame (frame B). That part was easy enough. But here is the problem. If you click on the button I want it to continue playing frame A even when you roll off.
This is an if stament on a frame on the root. I want to loop Carrera(a lenghthy movieclip) from frame 2 back to frame 1. (For testing purposes) This is the code:
I've got a movieclip acting as a button. Code on the button itself handles roll-over/-out states, and I define an onRelease function in the main timeline as follows:
[Code]...
This code takes the movie back to the first frame and works on the third frame. For some reason, though, the same code on the fifth frame has no effect. The button doesn't do anything. I have tried using the same button, I tried inserting a new keyframe with a new button, renaming the button, etc. and for some reason I just can't get it to work on the fifth frame. If it helps to visualize, I am essentially making a menu. The first frame contains buttons to take you to submenus, located on following slides. This button to go back to the original menu is on each frame with a submenu, but for some reason only works on one of them.
I'm trying to write an if then statement that will loop back to frame 1 once the next frame it hits is higher than 5. For some reason it doesn't work and I could easily go to frame six and add a go to and play but, I'd like to learn what's wrong instead of doing it the easy way.
I have a timeline that has some label frames at the very end of the timeline. During the timeline a user will hit a button on a frame and will jump to one of the label frames. On the label frame is another button that when clicked - returns the user to the previous frame. How do I make the movie return to frame 1 - without a button - but before it reaches the label frames? In other words, by simply reaching a certain frame in the movie, I want the timeline to go back to frame 1.
I have been working on a script for weeks now and had a problem saving the file so i tried saving it to another location when i re-opened the file my actionscript code which was in english has gone and been replaced by what looks like is chinese or korean ??? is there anyway that could have happened and can i reverse it back??
I published my swf work in progress, it can be seen at [URL]
[Code]...
is where I'm trying to show the motorcycles... click on the tile list, a bike shows up... click another one, the first one is to go away to be replaced by the next clicked one. But all the bikes stay there, no removeChildAt(0) is happening.
What I am trying to do is write a class that could function on the x axis, or y axis, so when an instance of the class is called, the axis is specified. For example:
Code: Scroll:ScrollFunction = new ScrollFunction(_x, MC); class ScrollFunction { function ScrollFunction(axis, targetMC) {
[Code]....
That's a very simplified version, but you get the idea. This won't work though because although Flash recognizes 'axis' as being equal to '_x', it does not recognize 'axis' as a property.
All I want to know is if it is possible or not. I could, of course use an if statement, but that would mean I would have to have to write the function twice, once for each axis, which is what I want to avoid.
I have created this spinning diamond flash with a dynamic frame rate controlled by the mouse cursor. it spins from the right to the left if the cursor is at the left side of the diamond and vice verse, and also the further away the cursor is from the middle of the diamond, the faster it spins.
it works perfectly awesome in Firefox and by itself, but when it's in IE, the cursor loses control of frame rate, so it spins at the highest frame rate regardless where the cursor is at. I used nextFrame(), prevFrame() to do the winding and rewinding job, and frame rate gets changed in ENTER_FRAME. I've heard some say that IE ignores frame rate per frame? is it true? if so, how do I fix it?
How can I replace my current custom cursor with another one when the when the user goes to a new frame or label. I know how to stopDrad but I am usure of how remove the MC since I now longer am using it, I think I am just putting the code in the wrong place.[code]...
is it possible to hide the cursor upon entering a frame. i know you can hide the cursor when you use a custom cursor hideCursor=true but what about like .... if you have a button and on the over state you have a movie, upon entering the movie the cursor hides?
I'm trying to make it so you're shooting bullets, but with each bullet it lags worse. The duplicate movieclip it being removed, AND replaced. I don't know why it's lagging. All the bullet is is a line.It used to be only shooting one bullet at a time, and it didn't lag then Should I go back to the old way I had it?Does it always lag after a lot of duplicates?Does it not delete the actions that are in the duplicate movieclip?
I've been tyring to figure this out for a while, but how on earth do I set a movieclip to be replaced by another when the mouse hovers over it? I'm trying to create a Mac portal so this is more than necessary in the creation XD Nevermind, I'm such an idiot! Just change the Up, Over,
My question has to do with tweened buttons that call an element onto the stage from right , on centre stage this called element stops centered. This is as far as I get...What I would like to happen is ,on the press of another tweened button the element from first tweened button vacates left and is replaced with called element from this button, and so on for 5 separate buttons, of course these can be pressed in any order..
I am trying to do a simple script. When I get to frame 45 I want the play head to go back to frame 1. I have the below code but I am getting errors. onFrame (45) { this.gotoAndPlay(1);} One error says that "is expecting semi-colon before or after first brace..... Second possible error is "call to possible undefined method onFrame....
i want to go to a frame when i roll over a movie clip (A) but instead of just the cursor i want to pick up and drag another clip (B) over (A) to make it happen. i already have the drag and drop script, i just need help with the MC rollover MC
In IE, with Flex application embedded, changing page location with JS like that: document.location.href = "#someFragmentIdentifier"; causes change of page title to "#someFragmentIdentifier". I've read that the cause of that was supposed to be integration of Flex application with browser navigation, so I disabled it at the Flex compiler properties screen, however it didn't fix anything.
How can I code a button that goes back to the previous frame label and another that goes to the next frame label? I know about prevFrame() and nextFrame(), but I need something similar that references the next/previous named label and not the frame number...