I am making a sniper game and I want you to be able to zoom in through the scope using the mask effect, but then i want you to be able to zoom out again. I know how to create the mask with actionscript but how do you disable the mask?
I created a flash menu with a rollover mask, so that the right images appear when rolled over. (Look at the attached file).But I was wondering if it where possible for the mask to only be activated when the mouse is within the flash movie. So if the mouse is not in the movie, i do not want any of the text to be shown.url...
I have a startDrag function set up on a loader and mask that when the mouse is down on the loader it drags, when not it doesn't. There is also 2 buttons that control whether mask1 or mask2 is used. What i would like however is when the mouse is down - the area of the loader outside of the mask is visible but only by about 10/20% alpha, that way the user can see where all the image is while dragging. Is this possible? Full code can be seen below and i have attached the zip with the .fla file:
what i am doing is to make something along the lines of the "scriptable mask" tutorial Inigo was kind enough to put up.My idea is to have a large mask behind the whole of my flash site, this masks a colour image with a black & white one (nothing tricky). The image I am using is actually 5 separate images combined, and each is a pic of certain parts of the site.I also have a very basic set of buttons along the bottom... each corresponding to each section.
All I want is to set it up so that when I mouse over the buttons, the _x of the mask moves to correspond with the correct image... really very basic... or so I thought .If anything it should be easier to do than what is in Inigo's tut (where he uses the _x of the mouse to move the mask)... i just cant seem to get it to work with a nice easing effect (its easy to get the mask to simply snap to each coordinate, but I need it to smoothly move).
maybe point me towards a better way to mask. png file is way too big. I have been using the mask layer option to create my own mask around a jpg image by drawing around it on the mask layer. There has to be a fetter and faster way to do this. Is it possible to maybe have a specific color range have an alpha value of 0. Similar to green screening whereas If I put the item I want to clip on a green background flash will auto take out the green for me. and by auto I mean action script maybe. I think this can be done but im not finding it.
how are these guys clipping these images [URL] they have the movie clips set up where the black background on the 3 layers of shoes is getting masked out. When I go into the shoe movie clips I see there is a black background but it just disappears when I go back to main timeline.
ive gotten one movie clip to mask another in the actions frame but i cant seem to be able to mask the flames which are a shape with a movieclip in this as file. im not getting any errors but the mask isnt covering anything look near the bottom at s.mask=mask_mc; there are about 20 "s" shapes spawning per second if that has anything to do with it
Code: //this package turns an mc into a flaming button that calls a javascript function package { import flash.display.MovieClip;
I've searched every possible actionscript forum for this and i cant seem to find it. How can i create an "area" of blur which blurs everything beneath it?Like some kind of masked blur effekt?
AS3 Movie clip does not have .setMask() method, but it has .mask property. What is the syntax to set a mask on movie clip A (mcA) using movie clip B (mcB) mith .mask parameter in AS3?
mcA.setMask(mcB); // does not work in AS3 (no setMask() method any more) mcA.mask = mcB; //does not do the job either
I received an swf movie of a rotating brick with a blue background. I converted to fla but the blue bg and the brick are considered a single object. Is there a way to mask the bg without having to export it as single frames and masking in ps?
I'm trying to use an irregularly shaped PNG as a mask but the mask is just coming out as a straight rectangle, not taking into account the transperancy of the image. I've found many people complainng about this across the internet, and it is apperantly solvable, I just haven't been able to figure it out.
I've tried Trace Bitmap to vectorize the shape, since it's a single solid shape, but I'm getting weird results: [URL] I cant figure out why those lines are appearing across my mask. There's nothing there in the actual traced image, I've even ran the eraser over the affected sections to make sure.
1- is there a way to make use of any universal URL in flash ? i mean. not needing to have the full path of the target in the button since the target is in the same folder than the page where is the flash ?
2- now, thats a funny one, i can make mask to make thing appear in an animation fashion style, no probleme as with any Adobe program... however unlike all other Adobe programs, it seem i am unable to find HOW make the exact reversed result... I want to make thing disappear without using the alpha channel, because i want to make it in an animation style way. It is to use for a sub-menu, where when you click the button to open the sub-menu, you see it appear nicely and in an animated way. But when you click again the button to close it, or once you picked your choice, it close the sub-menu in the exact reverse way it was open...
I'm trying to make the image just scroll in with the current mask effect and not scroll out. You can download the source file here: [URL]. The layer to look at is "FlashAICB" there is 2 portions of code, one on the movie clip on this time line, and other on the mask inside the movie clip.
why my masking effect is not working,i mean on Library display is displaying correctly[Type:Movie],i just did draged into main pannel the movie clip,and when i run it,it just show static text,why?
Is there a way to create a gradient mask in Flash Pro CS5? I am able to get it to work in FPCS4 but apparantly the process was changed or the functionality eliminated in CS5.
I've been making a jukebox that plays mp3s via an xml file and the playlist is doing strange things (I think it's due to using a flash decomplier, as I lost the original fla file!) I want it to be completely masked by the player body and just show in the lower window, but somehow it's coming out over the top of it.
I have several pngs I need to load as masks. The user will be making different selections that requires these to be external images. I've managed to get the png working as a mask just fine when I physically place it on the timeline and assign cacheAsBitmap=true to both it and the mc to be masked. But when I try to load the png using loadMovie... it no longer behaves as a mask...
I'm building a drop down menu in flash CS4. I have followed the directions meticulously...3 times... and still I can't get a mask to accept a motion tween.
im trying to create a flash effect using a mask layer.i want to have a text box which is invisible, and throu the timeline small peices of a mask layer will move over the text box, revealing the text. My problem is this, if i create a mask layer with more than 1 object, when i try to move the objects (for example in different directions so the text will reveal from both sides) then i get a weird movement from the objects (like the sum of both movements i wanted) so i was think maybe a layer can contain only one moving object.So i just cant figure how can i get the effect i want.
I have been doing a search to find out how to create a simple mask using only AS3 but I am not having any luck. Would you be willing to to give me a quick example of how to create a mask with AS3?
[code]The problem is that the mask isn't applied. Now, if I just add mask_container it adds to the stage just fine. If I mask mask_container with square, it masks just fine. They're both Sprites so both are on the display list.
I am trying to saturate a flash animation from left to right with a blurred wipe. I am attempting to do this by creating duplicate movie clips, with one of the movie clips having a filter to completely desaturate the color. I am hiding the saturated movie clip with a mask (basic rectangle) that I am animating to move out of the way revealing the "color". I would like my desired effect to "fade" in by adding a horizontal "x" blur to the mask. I have been successful at wiping in the saturation, but Flash seems to be ignoring the blur on the mask I have created.
I am doing is learning flash, so what I have done is followed some tutorials and created some different images with a mask, now I trying to make them loop and I can't seem to figure out how to do it. it seems at the end of the tutorial it says I must put in a stop or the last layers do not come in to view. So I am curious as to how to get passed this problem I am having. am I doing this completely wrong?
I have a BitmapData object created dynamically that contains user-drawn shapes. I then attach that BitmapData object to a MovieClip via a Bitmap object and set that MovieClip as a mask to another MovieClip. The mask works but the whole bounding rectangle of the BitmapData is acting as the mask. But I want to exclude the transparent portion from the mask so only user-drawn shape can be set as mask. Can anyone tell how to achieve that?