ActionScript 2.0 :: Dueling Functions Cancelling Each Other Out?
Aug 8, 2006
I am having difficulty with the following functions. What I want to do is just have one movie clip (we will call it plane_mc) go up at an angle, and have another movie clip (oh, lets just call it fallingCan_mc for kicks) that will go down at a particular angle. I got the plane to work fine with the following AS:
Code:
/* Plane motion script */
this.onEnterFrame = function () {
[code]....
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I'm working on a video player with full screen capabilities. I have the control bar set to tween in and out of the video screen with a mouse event. I'm also trying to position the control bar at the bottom of the screen when it's in full screen mode. My problem is that the control bar doesn't reposition when in full screen because of the tween functions. I'm thinking that whatever solution comes up that I might go in the if statement of the full screen code.
[Code]...
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Jul 19, 2011
I have a background symbol that does the loading external jpg job, and a engine as3 that loops 2 backgrounds continuously on the screen. However, only one background can load file although they "new" from the same symbol. To test this urr... phenomenon, I exchange the order of "new" code of 2 backgrounds, then whichever on top will perfectly load the jpg file and the other will remain blank. has anyone faced this problem before? or knowing how to solve it? this external loading is really painful to me from the beginning.
[Code]...
so as you can see, I put the B2 = new fBG() prior to B1=new fBG(), then I can see B2 but not B1 and if I exchange the order, I can see B1 but not B2. That's the problem!
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Oct 30, 2008
when I load data into an XML object:
Code:
var xml = new XML();
xml.load( "someXmlsource" )
[code].....
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Feb 1, 2009
upon loading of my SWF main page, I am automatically loading 5 external audio files,so they will be ready in advance when the user requires them.However, if the user immediately wants to manually select one of those 5 audio files, how do I cancel the 'sound.load' functions of the others (in order to give my user maximum possible download speed for the audio file he wants first) ?
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Feb 2, 2011
I have a textArea and would like to prevent the default behavior for certain keys such as the enter key from being run upon user input. However, KeyboardEvent is not cancelleable so preventDefault does not work.
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Aug 13, 2010
Which can be seen here...[URL]
What seems to happen is as soon as the cursor goes over any of the MovieClips that are inside of the expandable button the MouseOver event is getting cancelled. and the MouseOut event gets Called (I presume that it no longer thinks it is over the clip due to the call getting blocked by the content clips). This can be seen when the mouse goes over the text (which is a MovieClip inside the expanding button). I'm pretty sure this is to do with event propagation, and is probably quite straight forward to sort, but I'm just not sure where? here's my code...
Code: Select allimport com.greensock.*;
import com.greensock.easing.*;
section1.NavBar1.scaleY = 1;
section1.WhiteBar.scaleY = 0;
[Code].....
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Aug 11, 2011
I have a MOUSE_DOWN handler that creates a CLICK event listener on a child object. Naturally, as soon as you release the mouse button, if you happen to be over the child object, the CLICK event fires.I was disappointed to discover that event.stopImmediatePropagation doesn't interrupt the CLICK event from registering the MOUSE_DOWN as part of its detection cycle. It makes sense that it doesn't but still... disappointing.A MouseEvent.CLICK consists of detecting a MOUSE_DOWN on the object and then if it's followed by a MOUSE_UP without leaving the object, he event fires. I had hoped that by cancelling the MOUSE_DOWN event, it would clear that out of the CLICK buffer, but no such potatoes, alas.This could all be handled with a flag and a couple more MOUSE_UP and MOUSE_DOWN handlers, but dang, smacks of effort
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Oct 6, 2011
I have a series of calculations i'm doing over a bunch of objects stored in a array. Each function is pretty CPU demanding but if you only run one function, it just works fine.
[Code]...
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Jun 6, 2010
I've got a project thats getting a bit big, so Im taking the actionscript out into separate as files. I want all the basic functions to be in BasicFunctions.as and the make a library for more specific functions. I find that a lot of people use the import statement but I cant get that to work with a simple Hello World trace, yet the include statement works fine (see attached). I understand that import/include work differently, but which is the better method? If import, then is that heavier to work with. Any rate, what's the best way to organise code when it gets to the 1000+ lines?
[Code]....
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Nov 4, 2009
I'm trying to find a way to have global functions in my as project, similar to how flash does with stuff like the util functions (describeType()...), where you can just call the function wherever you need it. For example:
[Code]...
So when I call Test(), it prints out "hello world" fine. My problem comes in that I can't change the name of the Test function, and I can't add any other functions without compiler errors. Is it possible to have a load of global functions in one file, or do I have to split them up into separate files like in the example? Also, I know that I can make a Global class and call static functions like Code: Global.doSomething() but I'd like to know if there's a way to do it as flash does it (describeType(), getDefinitionByName(), etc), or rather, how does flash do it?
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Nov 25, 2010
Is it not possible to call other functions from generic mouse event functions?
Code:
_root.myButton.onPress = function(){
hide();
[code]......
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Jun 17, 2004
I have one function that puts text in a text field and makes a button goto a url onRelease.The code is like this:
Code:
item.onRelease = function() {
myButton.onRelease = function() {
getURL("http://google.com", "_blank");
}
talk = this.txt;
}
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Dec 2, 2004
in this example why the values of (12) and (21,39) are lost at the geo and geo1 functions
[code]...
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Oct 25, 2011
Im adding lot of simple functions to prototypes of top level objects ( Object , Array , String ...) and have 2 questions :
Is possible to add functions to top level's classes in compile-time ?
If not , is there a way to allow this functions to compile ? I dont like to turn off strict mode
ex:
string.removeWhiteSpace();
string.sliceStr("." , "end");
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and i like to aviod it )
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Mar 16, 2003
Is it not possible to call other functions from generic mouse event functions? Surely it is !!??ie....
Code:
_root.myButton.onPress = function(){
hide();
[code]........
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Jan 14, 2011
Functions embedded inside other functions? In all my years of ActionScript programming, I've never seen this (this is part of legacy code written by someone else which I am adapting):
[Code]....
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Mar 19, 2010
Its a complicated senario for me. I have a sound management singleton with an asset like dictionary storing all referances to my urls and assets and the guff inside it-
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[Code]...
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Dec 27, 2009
Let's I have a class Square that has a several functions. I want to call it from a class Grid, which is a group of Squares.So in the class file for Grid, how would I do this:
Code:
public function doSquareFunction(thisFunction:Function):void{
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[code]......
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Nov 9, 2005
I have a function with 4 necessary arguments (aka parameters) in order to perform the actions. I would like to have the ability to pass the same function to itself as an argument (sort of like a recursive function) along with its arguments. Basically I want to "base" to engage an onMotionFinished event handler if there is another function passed as an argument. Something like...
[Code].....
Would there be a way to use listeners to do this or the AsBroadcaster?
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Jun 17, 2004
I have one function that puts text in a text field and makes a button goto a url onRelease.The code is like this:
Code:
item.onRelease = function() {
myButton.onRelease = function() {[code]....
the only problem is that the button doesn't work onRelease. i think that it is because there are too many functions there, but at the same time, i think it's just me..
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[Code]...
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Feb 22, 2012
I have these following Classes
package
{
import flash.display.*;
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Nov 19, 2009
I'm loading XML into a file, and then I want to replace the onscreen text with different snippits of text from the XML based upon button clicks.
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Aug 20, 2009
If I have a function and I want to call a variable from another function (only 1variable), how do I do it? I know in the olden days you could set the variable to local or global, but that does not seem to work anymore. There is only 1 variable I need access to, but all the tutorials I have come across talk about making classes for multiple variables.
e.g. function2();
{
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[Code].....
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Nov 19, 2009
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May 8, 2010
Why does this not work???
Code:
function myFunction(val0,val1,val2){
trace(this["val"+0);
trace(this["val"+1);
trace(this["val"+2);
}
myFunction("hello","test","hi")
All i get is undefined. If i just put "trace(val0)" i will get "Hello" -- so i cannot work out how to get the value of the dynamic variable inside hte function?
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Mar 16, 2012
I got this variable:[code]is there a possibility that the compiler gets confused because my variable has the same name like the functions's parameter (type = type)? i'm not certain about this topic. Normally I'd write my function's parameter like this (if such a case occurs):[code]just to make sure the names do not exactly match.
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Feb 19, 2009
I'm almost new to AS(3). Still got some problems with this... I have a SWF called stageAll.swf. Within I got a MC 'allContainer' to add child on it. With loader I do include another -> contentMain.swf:
[Code]...
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Jul 11, 2009
I've got a movieclip connected to a check box, it's x position is supposed to be +100 if unchecked, and -100 x if checked.I have several movieclips with several check boxes along the same lines, and wrote up two functions.
function Sh(card){navigation.tableu8.card._x = -63;}
function Hd(card, numx, numy){navigation.tableu8.card._x = -numx;navigation.tableu8.card._y = numy;}
These didn't work so I wrote this one to test if there was something wrong with using a function to move items, and it worked fine:
function ShA(){ navigation.tableu8.cA._x = -63; }
What can I do to avoid making 26 functions, ShA through ShZ ? Are there brackets or something I'm missing, or do I need to type "String" or "Number" somewhere?
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